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NerdyTerdy

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Everything posted by NerdyTerdy

  1. My Nation. PM me in game if you're interested in selling me tech. Thanks.
  2. Send me a message in game if you've got it. http://www.cybernations.net/nation_drill_d...ation_ID=272549
  3. Looking for 5 long term tech sellers. Post here or message me in game. http://www.cybernations.net/nation_drill_d...ation_ID=272549
  4. Obviously you don't understand that only 50 tech can be sent at once. Sending the extra 5 tech would be more of an inconvenience for you and everybody you were selling to. Also, almost all tech deals are buyer sends first. The guy in the other thread was doingitwrong.
  5. Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 8% Citizen income increase: $9.5 Population happiness increase: 9.5 Initial land cost: -15% Purchased land area increase: 35% Natural growth increase: x3 Technology cost decrease: -13% Environment: 10 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% That's the actual stats of what you get with this build. @Lord Hoth: You can get a better trade circle going without Stewie, if you take his part out of the build, you will realize that he doesn't actually contribute much at all (would be better with wheat and cattle, or something; the circle lacks good population boosting).
  6. Resources: Aluminum, Cattle, Coal, Fish, Iron, Lumber, Marble, Oil, Pigs, Rubber, Sugar, Wheat Bonus Resources: Steel, Construction, Automobiles, Asphalt Stats: Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 27.5% Citizen income increase: $0 Population happiness increase: 5.5 Initial land cost: -25% Purchased land area increase: 35% Natural growth increase: x0 Technology cost decrease: 0% Environment: 0 Soldier increase: 53% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: 0% Tank upkeep cost: -10% Aircraft cost decrease: -16% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Aluminum Cattle - NerdyTerdy Coal Fish - shakmehra Iron Lumber Marble Oil - shakmehra Pigs - NerdyTerdy Rubber - elementz17 Sugar - elementz17 Wheat As my last pink only trade circle failed, I'm going for any team. Let's do it.
  7. Thank you for the info. I've decided only to interact with him in ways like advice, and being in the same alliance. As far as I know, these two things aren't an issue
  8. Instruction PMs will be sent out shortly (in game). uncle tom, I'm sorry, but we don't have the slots available. I will send you a PM when/if they become available.
  9. Well, this was kind of a need-to-know thing. Obviously we're two people, so it's not cheating for us to work together, but since I had accidentally logged on at his house, it would be seen as such. Since neither of us intend to log on at each other's house anymore, knowing when IPs are purged would be good, since we could work together after they were purged.
  10. Buyers 1. Yawoo 2. n00bh4x0r 3. magicninja Sellers 1. izuhorse 2. TortureTreatment 3. talo6 I will take responsibility for both of the other sellers, and appropriate action will be taken against them, if they default on the deals (it won't happen). Pricing will be the regular 3M/100 tech, of course. Unfortunately, I do not have the aid slots to participate, however I found a reliable replacement for myself, and still will be accountable for all sellers. I will also still organize everything, so no worries . I'll be sending out PMs to all of you with instructions on what to do.
  11. *sigh* It really would be good if we could work together. I suppose we can work together in other ways, though. Are IPs periodically purged from the system? If so we could just wait for that, then start working together.
  12. I read this topic: http://forums.cybernations.net/index.php?showtopic=34196 but I did not understand it completely. My issue is that I want my friend to create a nation and play with me, but I'm not sure if I logged on at his house previously. We would, of course, want to be capable of warring with people together, sending aid back and forth, etc, so it's fairly important for me to make sure that I have not logged in at his house before. However, from that thread I got the impression that you guys would be unwilling to do an IP check to make sure that I haven't logged on from his house before. If this is the case, I would hope for at least an explanation, and hopefully an exception. Thanks, NerdyTerdy
  13. Aluminum Cattle - NerdyTerdy Fish - Eskkar Gems - Eskkar Iron Lumber Marble Pigs - NerdyTerdy Spices Sugar Water Wheat Now, I would prefer for this circle to be pink, but it may be negotiable (I, however, will not be switching from pink).
  14. I shall sell. http://www.cybernations.net/nation_drill_d...ation_ID=272549
  15. If you would message me in 10 and 20 days, that would help me a lot to remember.
  16. I recognized you from SEN, and noticed that my alliance had a deal with your alliance (that as far as I can tell kind of fell apart, but meh ), and I'm trying to sell tech. I'm not sure if you would consider me credible or not, but if so, then sign me up. Nation Link
  17. I believe he was saying I should replace the gems in that trade set up with the uranium that I have.
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