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NerdyTerdy

Banned
  • Posts

    29
  • Joined

  • Last visited

About NerdyTerdy

  • Birthday 11/14/1991

Contact Methods

  • Website URL
    http://
  • ICQ
    328641124
  • MSN
    NerdyTerdy__@hotmail.com
  • AIM
    iSpreee

Profile Information

  • Location
    Asheville, North Carolina
  • Gender
    Male

Previous Fields

  • Nation Name
    Heavenly Place
  • Alliance Name
    Internet Superheroes
  • Resource 1
    Cattle
  • Resource 2
    Pigs

NerdyTerdy's Achievements

Newbie

Newbie (1/14)

  1. My Nation. PM me in game if you're interested in selling me tech. Thanks.
  2. Send me a message in game if you've got it. http://www.cybernations.net/nation_drill_d...ation_ID=272549
  3. Looking for 5 long term tech sellers. Post here or message me in game. http://www.cybernations.net/nation_drill_d...ation_ID=272549
  4. Obviously you don't understand that only 50 tech can be sent at once. Sending the extra 5 tech would be more of an inconvenience for you and everybody you were selling to. Also, almost all tech deals are buyer sends first. The guy in the other thread was doingitwrong.
  5. Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 8% Citizen income increase: $9.5 Population happiness increase: 9.5 Initial land cost: -15% Purchased land area increase: 35% Natural growth increase: x3 Technology cost decrease: -13% Environment: 10 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% That's the actual stats of what you get with this build. @Lord Hoth: You can get a better trade circle going without Stewie, if you take his part out of the build, you will realize that he doesn't actually contribute much at all (would be better with wheat and cattle, or something; the circle lacks good population boosting).
  6. Resources: Aluminum, Cattle, Coal, Fish, Iron, Lumber, Marble, Oil, Pigs, Rubber, Sugar, Wheat Bonus Resources: Steel, Construction, Automobiles, Asphalt Stats: Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 27.5% Citizen income increase: $0 Population happiness increase: 5.5 Initial land cost: -25% Purchased land area increase: 35% Natural growth increase: x0 Technology cost decrease: 0% Environment: 0 Soldier increase: 53% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: 0% Tank upkeep cost: -10% Aircraft cost decrease: -16% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Aluminum Cattle - NerdyTerdy Coal Fish - shakmehra Iron Lumber Marble Oil - shakmehra Pigs - NerdyTerdy Rubber - elementz17 Sugar - elementz17 Wheat As my last pink only trade circle failed, I'm going for any team. Let's do it.
  7. Thank you for the info. I've decided only to interact with him in ways like advice, and being in the same alliance. As far as I know, these two things aren't an issue
  8. Instruction PMs will be sent out shortly (in game). uncle tom, I'm sorry, but we don't have the slots available. I will send you a PM when/if they become available.
  9. Well, this was kind of a need-to-know thing. Obviously we're two people, so it's not cheating for us to work together, but since I had accidentally logged on at his house, it would be seen as such. Since neither of us intend to log on at each other's house anymore, knowing when IPs are purged would be good, since we could work together after they were purged.
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