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admin

Admin
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Everything posted by admin

  1. Round 64 starts tomorrow around mid-morning.
  2. @Electron SpongeYour little challenge is not worthy of me breaking this cool peace mode streak that I've got going on.
  3. There was a bug with my code change earlier. It's fixed now.
  4. Thanks for pointing this out. This was the issue. It's been fixed.
  5. They owed 111 days of bills before going inactive. It's not something the game generated as a penalty.
  6. When your nation went inactive 2,734 days ago, your nation owed 111 days of back bills. The last bill payment date was auto adjusted to today-111 days when you returned to the game. You don't have to pay bills for the days that you were gone (2,734 days), but you still have to pay the bills that you originally owed when you left.
  7. The stats page was not taking into account expired space wonders. The issue has been corrected and NATO's stats are correct now. All other alliances will auto-correct over the next 12 hours.
  8. Thank you. Corrected the typo and the inconsistent wording. The award is for Most Infrastructure Lost.
  9. Correct. That's the reason for the wording "... days credit on back bill payments".
  10. Your 3 border fortifications are reducing your max deployment by 2% each. You need to either delete your border fortifications or buy more soldiers to avoid Anarchy.
  11. If you had 15 days of back bills, and received a donation bonus that provided 5 days credit on back bill payments, your nation would then owe 10 days of back bills.
  12. The nation is appearing in the stats file now.
  13. Round 63 Starts Tuesday November 15th 2022, around mid-morning.
  14. I want to keep the infrastructure lost award, but I agree that rewarding the strongest nations in the alliance with the most infras lost excludes those who actually worked to earn the reward. I'll change this to "Top Two Nations By Most Infrastructure Lost In The Alliance with the Most Infrastructure Lost" for the next round.
  15. This is what Yeshua Soloman's nation looked like at 3:00am on 11/10. He had 184 troops defending at that time.
  16. Before your nuke attack BigKif had 13,163,618 defending casualties. He now has 13,179,746 defending casualties, which is a difference of 16,128, which means your nuclear attack against him was registered. He did have tanks and troops deployed, and your ground battle attempt after your nuke attack forced them home. Looks like everything is working as expected. You can take a screenshot before and after your next nuke attack if you think I missed something.
  17. happy5214, thanks for following up via PM. I took a deeper look and found the issue. As I said above, your first ground attack triggered their forces home which put them in auto-defeat, but this specific situation does not impose the defeat alert damages that you were expecting. I've changed this, so when a "battle return forces home" situation occurs, it won't prevent a normal defeat alert from being triggered afterwards. While reviewing this, I also found that a nation could self-defeat alert themselves by selling off or deploying too many soldiers, which would put them in Anarchy, but would prevent a ground battle defeat alert containing damages for the remainder of that day. This has been remedied, so if a nation self-Anarchies themselves, they can still be issued a defeat alert via ground battle.
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