Acromega Posted November 8, 2007 Report Share Posted November 8, 2007 I've maxed out all the advised improvements and I have 51k citizens and 50 improvements. Should I start buying border walls? Info: - Improvements: Banks: 5, Churches: 5, Clinics: 5, Factories: 5, Foreign Ministries: 1, Harbors: 1, Hospitals: 1, Intelligence Agencies: 5, Labor Camps: 5, Police Headquarters: 5, Schools: 5, Stadiums: 5, Universities: 2, - Environment: 3 stars - 51,821 Working Citizens - Infrastructure: 4,999.99 Link to nation: http://cybernations.net/nation_drill_displ...Nation_ID=67410 Quote Link to comment Share on other sites More sharing options...
TheBFG Posted November 8, 2007 Report Share Posted November 8, 2007 This is based on having a 5-star environment already (minus the GRL, which is not affected by borderwalls): A borderwall gives: +2 happiness = +$4 at base = +$8.304 with all the improvement effects. -2% citz, which basically means a 2% drop in income. So a borderwall is useful if +$8.304 income, outperforms -2% income. The break even point for this lies at $415 gross citizen income (8.304 / .02) So if your gross per citizen income is lower than $415, then a borderwall will give you benefits since the absolute increase of $8.304 outperforms the 2% drop. For subsequent borderwalls you can do the same math, replacing the 2happiness/2% with 4,6,8 or 10. Most people find that by the time they have maxed out on the other improvements, 2 or 3 borderwalls is a good amount that still give benefits, and this goes down as they get more Wonders which push the income to the break even point. Also: If you do not have a environment score of 1+GRL, then the borderwall also gives a increase for this. Since 1 environment score translates to .4 happiness you can do the same sums above with 2.4 happiness instead of 2. I'm too lazy to do the math now, but I believe this puts the break even around $497 Quote Link to comment Share on other sites More sharing options...
Scorp Posted November 8, 2007 Report Share Posted November 8, 2007 (edited) I thought each additional environment point translates to -0.8 Happiness Edited November 8, 2007 by Scorp Quote Link to comment Share on other sites More sharing options...
TheBFG Posted November 9, 2007 Report Share Posted November 9, 2007 I thought each additional environment point translates to -0.8 Happiness could be, I wrote the .4 from memory and that might have been wrong. The math stays the same, but might have a different outcome (and as stated, if your environment score is already set to " 1 + GRL ", then this effect doesn't make a difference, and the break-even is $415) Quote Link to comment Share on other sites More sharing options...
Aeternos Astramora Posted November 9, 2007 Report Share Posted November 9, 2007 I believe that an environment point is indeed equal to 0.4 happiness. Also, I don't think that Environment is now Environment + GRL, unless my environment used to be zero, which I think is impossible. My GRL and environment are the same. Quote Link to comment Share on other sites More sharing options...
DustyCloud Posted November 10, 2007 Report Share Posted November 10, 2007 Well, I for one like border walls. Like what theBFG said, the -2% cit. is balanced out with a income increase. Personally though, I like them for the environment boost. My environment was kind of bad before I got a border wall. Also, buy .01 infra. Quote Link to comment Share on other sites More sharing options...
ALFERALFER Posted November 12, 2007 Report Share Posted November 12, 2007 (edited) Isn't the income percent adjustment for all the improvements 82%? 5 Banks * .07 1 Foreign Ministry * .05 1 Hospital * .01 2 Universities *.08 5 Schools *.05 Yes, i see that -1 happiness does take $4.15 off of the income. The question is why? The answer is $2.00 * 1.35 * 1.05 * 1.01 * 1.16 * 1.25 = 4.1518575 So the perecnt is 107.593%. Edited November 12, 2007 by ALFERALFER Quote Link to comment Share on other sites More sharing options...
TheBFG Posted November 12, 2007 Report Share Posted November 12, 2007 (edited) Isn't the income percent adjustment for all the improvements 82%?5 Banks * .07 1 Foreign Ministry * .05 1 Hospital * .01 2 Universities *.08 5 Schools *.05 No, the same ones stack, different ones multiply: 5 Banks * .07 = 1.35 1 Foreign Ministry * .05 = 1.05 1 Hospital * .01 = 1.01 2 Universities *.08 = 1.16 5 Schools *.05 = 1.25 1.35 * 1.05 * 1.01 * 1.16 * 1.25 = 2.07592875 Edited November 12, 2007 by TheBFG Quote Link to comment Share on other sites More sharing options...
SyndicatedINC Posted November 12, 2007 Report Share Posted November 12, 2007 Forgot the Harbor Quote Link to comment Share on other sites More sharing options...
TheBFG Posted November 12, 2007 Report Share Posted November 12, 2007 Forgot the Harbor Actually, the stuff above should have a Harbor instead of a Hospital. Sums stay the same, just a mixed up word. Quote Link to comment Share on other sites More sharing options...
Noob Cake Posted November 13, 2007 Report Share Posted November 13, 2007 Doesn't really matter; only 60k a pop; just buy until you lose money. I got 5 atm. Quote Link to comment Share on other sites More sharing options...
Archmage of Death Posted November 14, 2007 Report Share Posted November 14, 2007 Well, I for one like border walls. Like what theBFG said, the -2% cit. is balanced out with a income increase. Personally though, I like them for the environment boost. My environment was kind of bad before I got a border wall. Also, buy .01 infra. Dont buy the .01 infra Quote Link to comment Share on other sites More sharing options...
Urmom Posted November 15, 2007 Report Share Posted November 15, 2007 It's not that hard to tell. Purchase one, see if your income goes up. If you can and you want to, buy another one and see if it goes up. Repeat until you go below your peak income and then delete that last one. Quote Link to comment Share on other sites More sharing options...
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