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Factbook of the Republic


Mergerberger II

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The Second Republic of the Netherlands

Capital City

Amsterdam (de jure)

Rotterdam (de facto)

Government Type

Parliamentary Republic

The Second Republic of the Netherlands consists of five Administrative Regions.

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Orange - Netherlands; Blue - North France; Red - Switzerland; Green - South France; Dark Red - Italia

It also consists of 12 Administrative Divisions (like states)

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Orange - Holland-Friesland; Burnt Orange - Belgium; Dark Blue - Picardie; Blue - Ile-de-France; Brown - Champagne-Lorraine; Gray - Centre; Green - Auvergne; Red - Schwiiz; Pink - Limousin-Pyerenees; Yellow - Marseille; Dark Red (N) - Piedmont; Dark Red (S) - Genoa

Basic Demographics

Population: 93,241,374

Density: 191.24/sq km

Growth Rate: 0.435%

Ethnic Groups: Dutch, French, Italian, German, Swiss, British, Other minorities

Religions:

Protestant, Catholic, Jewish, unaffiliated or other

Languages:

Dutch, French, Italian, Swiss, German, Latin (required to learn)

Literacy:

definition: age 15 and over can read and write

total population: 99%

male: 99%

female: 99% (2005 est.)

School life expectancy (primary to tertiary education):

total: 18 years

male: 18 years

female: 18 years (2006)

Government Structure

Parliamentary Republic

The Prime Minister and Parliament hold all the power in the United Kingdom. The Prime minister is a member of Parliament originally, who is re-elected after the end of every Parliamentary election cycle on the 4th of January. He is elected by the Parliament on the 10th of January.

The Republic is divided into twelve administrative divisions. These are Holland-Friesland, Belgium, Picardie, Ile-de-France, Champagne-Lorraine, Centre, Auvergne, Schwiiz, Limousin-Pyerenees, Marseille, Piedmont, and Genoa. Each of these twelve have twenty-five representatives in the House of Lords. They also have representatives in the House of Commons based on total population. All of these seats in Parliament are Democratically elected.

The Freedoms of the people of the Second Republic of the Netherlands consist of: Freedom of Speech, of the Press, of Choice, of Education (k-12), of an Independent Judiciary, from Cruel and Unusual Punishment, from Taxation without Representation, to Elect Parliament without Interference, from Fines and Forfeitures without Trial, from Excessive Bail, of Arms (right to bear arms).

Federal Ministries

There are several ministries established in the Republic designed to individually govern their department and make reccommendations to the Parliament and to the Prime Minister as to what they should do on a Federal level to aid their departments. They have a set of guidelines laid down for them by the Prime Minister and Parliament which they are to work within without interference from the rest of the government. For anything outside of these guidelines, they must ask the Parliament/Prime Minister to do such things.

Ministry of State

Ministry of Justice

Ministry of War

Ministry of the Navy

Ministry of the Airforce

Ministry of Interior

Ministry of Finance

Ministry of Health and Epidemic Prevention

Ministry of Business and Commerce

Ministry of Communications

Ministry of Energy

Ministry of Science

Ministry of Space

Minister of Education

Ministry of Social Services

Ministry of Transportation and Safety

Ministry of Corrections

Ministry of Labor Resources

Ministry of Tax Revenue

Ministry of Propaganda

Ministry of Foodstuffs and Consumables

Ministry of Construction and Construction Contracts

Currently incomplete

EDIT: oh $%&@ me. this is CNRP not CNRP R. Ignore the title.

Edited by Mergerberger II
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Armed Forces of the Republic

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The Armed Forces of the Republic are the chief method by which the government exerts and maintains its authority within and without the Republic. It is composed of the Navy, Army, Air Force, National Guard, and Special Forces divisions.

Leadership Structure

The Prime Minister, in cooperation with the Minister of Defence, is the Commander-in-Chief of the Armed Forces. The Prime Minister, however, exerts little authority over the Minister of Defence, who does the vast majority of the work in regards to defence.

From the SFKIR-8923 bunker deep within the Swiss Alps, the Minister of Defence and his high-ranking officers command the Dutch Armed Forces. they preside over a force of over 1,000,000 men, designed to defend the Republic and her ideals. His command staff consists of the Supreme Command Major General of the Army, head of the Army, the Command Major General who is second to the Supreme Command Major General; the Fleet Admiral General of the Navy, supreme commander of the Navy; the Fleet Admiral Major of the Navy, second in command of the Navy; Air Command Major General, head of the Air Force; Air Command General, second in command of the Air Force; as well as the head of the Special Forces division and the National Guard. All of these positions, with the exception of the Supreme Command Major General, Command Major General, and the Minister of Defence himself, are appointed by the Minister of Defence. The Minister is appointed by the Prime Minister as part of his cabinet.

Army Organisation

The Army is organised into several divisions so as to better govern the many stretches of the Republic. These divisions reflect both their geographical positions as well as their purposes. The army is divided into three main sections, the Army General, the Army Reserve, and the National Guard. The National Guard is a homeland force of 100,000 citizen-soldiers who act as something of a federal police force. They are also trained in the ways of battle, though not as rigorously as the Army General or the Army Reserve. Their duty is to defend the Republic against any invading force, or against any domestic problem. The Army General is the main fighting force of the Army, composed of 700,000 soldiers who are Professional Soldiers, and whose job is to do not but fight when they are called upon. The Army Reserve is a force of 400,000 18-22 year old males who, under the National Conscription Act of Parliament, were drafted into the Army to serve their mandatory four years, replacing their higher education. Those serving in the Reserve, upon completion of their four years, may choose any path, seeking a career, higher education, an army career, etc. Any citizen who has graduated from High School and is enrolled at an institution of higher learning is exempt from this law. The Reserve is not a main fighting force, and should any war come to the Republic, they act as the same role as the National Guard, however they are better trained than the National Guard, but not as much as the Army General.

Organisation of the Army General

All soldiers of the Army General are required to participate in four years of training, which can be accomplished either through the Army Reserve program, by going to an Army-oriented college, or by completing the Army General Training Course, a four-year course for those who chose neither of the aforementioned options. In these four years, the recruits will become some of the most well-trained and well-equipped soldiers in Europe, and the best in Western Europe. Those who attend an Army-Oriented University or Academy are immediately promoted to officers in the Army, Lieutenants. Those who show exemplary skill at these colleges are promoted to higher-ranking officers, such as Captain, Warrant Officer, or Second Lieutenant. Those who complete the Army Reserve programme are recruited as Private First-Class into the Army, should they choose to follow this course. Those who complete the Army General Training Course are promoted to Staff Sergeants upon completion. Those who are conscripted into the Army as part of a National Draft are recruited as Privates.

Division Orientation:

Division - 100,000 Soldiers (7 divisions in Army General)

--A division is commanded by a General, who are under direct command of the Supreme Command Major General of the Army and the Command Major General of the Army. The Generals supervise the organisation and movements of the Battalions, and exert much authority over the entire army. The Generals will convene together once the office of Command Major General opens, and select one of their own via an election for the office. They will then select a Battalion Commander to become a General to fulfil the duties of the vacant spot. The Command Major General will step up to become the Supreme Command Major General when the spot is vacated. The new General will become a one-star General, the Supreme Commander Major General is the only five-star General, the Commander Major General the only four-star General. The three Generals with the most merit among the group are three-star generals, the next three/four are two-star generals, and the newest recruit is a one-star general until he has proven himself to be a two star general, upon which time he is promoted to two-star general. The Generals will also select the leaders for each of the Battalions, Brigades, Regiments, Companies, Platoons, and Squads, or appoint someone to carry out this task.

Battalion - 50,000 Soldiers (2 battalions per division)

--A battalion is commanded by a Colonel. They answer directly to the Generals, leaders of the seven divisions of the Army. They also answer indirectly to the Supreme Command Major General of the Army, and the Command Major General of the Army. They direct command of the Battalions, and oversee that the brigades are doing their job properly. Colonels will often times work with Generals and the Supreme Military Council in the Swiss Alps to develop strategy. The most merited Colonel of the fourteen will often be selected to become the newest General upon the opening of a vacancy therein.

Brigade - 10,000 Soldiers (5 brigades per battalion)

--Brigades are commanded by Brigadiers. They answer directly to the Colonels, and indirectly to the Generals, Supreme Command Major General of the Army, and Command Major General of the Army. They are also charged with overseeing the proper distribution and command of the Regiments of the Army. They will often coordinate with Majors (commanders of Regiments) to develop strategy on a battlefield scale, while those above them develop strategy on a wartime scale.

Regiment - 1,000 Soldiers (10 regiments per brigade)

--Regiments are commanded by Majors. They answer directly to Brigadiers, and indirectly to Colonels, Generals, the Supreme Command Major General of the Army, and the Command Major General of the Army. They are also charged with the overseeing of Companies, and their proper distribution on the battlefield. Majors can also command individual Squads/Platoons in a battle while commanding their entire regiment at the same time. They will often work with Brigadiers to develop battlefield strategy.

Company - 100 Soldiers (10 companies per regiment)

--Companies are commanded by a Captain. They answer directly to Majors, and indirectly to Brigadiers, Colonels, Generals, the Supreme Command Major General of the Army, and the Command Major General of the Army.They are also charged with the oversight of the Platoons, and their proper distribution on the battlefield. Captains will often command individual squadrons or platoons in addition to their Company. They do not coordinate general battlefield strategy, but instead are charged with the task of giving directions to their soldiers and platoons and telling them what the objectives are and developing a plan in the heat of battle to achieve them.

Platoon - 50 Soldiers (2 Platoons per company)

--A Platoon is commanded by a First Lieutenant. They answer directly to the Captains, and indirectly to Majors, Brigadiers, Colonels, Generals, the Supreme Command Major General of the Army, and the Command Major General of the Army.They are charged with the oversight of individual squads, and their proper orientation on the battlefield. They help the Captains to coordinate strategy in the midst of a firefight, as well as helping squads to move around in cooperation to capture a battlefield objective. First Lieutenants can also be seen commanding Squads as well as Platoons.

Squad - 10 Soldiers (5 squads per platoon)

--A Squad is commanded by a Second Lieutenant. They answer directly to First Lieutenants, and indirectly to Captains, Majors, Brigadiers, Colonels, Generals, the Supreme Command Major General of the Army, and the Command Major General of the Army. They coordinate their individual squad in reaching an objective laid out for them by a First Lieutenant, in addition they help to coordinate battlefield adjustments in strategy, so as to bend and be flexible to achieve an objective.

Ground Technology of the Army

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Name - Black Friday Class Artillery Unit

Manufacturer - Kingdom Arsenal

Type - long range artillery piece/tank (armoured vehicle)

Range - 390km

Top Speed - 34kph

Power Plant - Twin 1234hp diesel engines

.Secondary Weapon.

Rate of Fire - 54 rpm (for 150 seconds)

Range - 14km

Available for export to MDoAP+ partners only

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Name - TR29 Standard Armour

Manufacturer - General Auto

Type - Tank, armour

Crew 4

Length 11.5 metres

Width 4.4 metres

Height 3.1 m

Weight 110 t

Armour 2750mm vs. KE and 3400 mm vs. CE

Main armament 140mm Smoothbore

Secondary armament 1x 60mm Auto cannon, 1x 50.cal chaingun. 2x 50.cal MG,

Power plant - Turbo Diesel 2700bhp

Suspension - Tortion Bar

Road speed - 50 km/h

Power/weight - 24.54 hp/h

Range - 510 km

Available for export to MDoAP+ partners only

Variations:

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Name - TR29 G-Variant

Manufacturer - General Auto

Main Armament - The G class replaces the standard turret with the Quintus System, five 200mm clip fed recoiless rifles in a armoured box.

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Name - TR29 F-Variant

Manufacturer - General Auto

Main Armament - The F class replaces the standard turret with the Fira System, a large flamethrower mounted where the turret would be, with fuel in a cart behind the tank.

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Name - TR29 S-Variant

Manufacturer - General Auto

Main Armament - The S Class replaces the standard turret with the MSAM system, or Modified Surface-to-Air Missile System, for shooting down enemy planes.

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Name - Mammoth Armour

Manufacturer- Kingdom Arsenal

Type - Tank, Armour

Crew - 4

Speed - 60km/h

Power Plant - Twin Turbo Diesel 1500hp

Primary Armament - 120mm turret

Secondary Armament - 1x 60mm Auto cannon

Available for Export to MDoAP+ partners only

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Name - The Mule

Manufacturer - General Auto

Type - APC, Transport, Recon

Crew - up to 20 in Transport

Speed - 70km/h

Power Plant - Twin Turbo Diesel 1350hp

Primary Armament - Depends on variant. Transport - None, MG - 1x50 cal chaingun, SAM - MSAMS system - Modified Surface to Air Missile Small, LAAS - Laser Anti-Artillery System - One large laser intended to shoot down artillery shells

Secondary Armament - None

Available for Export to MDoAP+ partners only

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Name - AGH-42 Gosling

Manufacturer - Kingdom Arsenal

Type - Gunship/Helicopter

Crew - 6, up to 10 in Transport

Never exceed speed: 193 knots (222 mph, 357 km/h)

Maximum speed: 159 kt (183 mph, 295 km/h)

Cruise speed: 150 kt (173 mph, 278 km/h)

Primary Armament - Depends on Variant. Recon - 2× 7.62 mm (0.30 in) M240H machine guns; Transport - None; Gunship - 2× 10 mm (0.30 in) M240H machine guns or M134 miniguns; Naval - 2× 7.62 mm (0.30 in) M240H machine guns

Secondary Armament - None

Available for Export to MDoAP+ partners only

SF4-9034 - Helios Combat Gear

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Helmet

The Helmet of the SF4-9034 Infantry Combat Gear, model 7832KD, was developed, as the rest of the suit was, by a co-partnership by Kingdom Arsenal and Standard Arsenal according to the exact specifications laid down by the Minister of Defence. It weighs a total of 2.5kg, and within are various systems designed to give the wearer an advantage over opposing forces, such as the Thermal Imaging Targeting System. This is designed for use during both warfare in which conditions are dark, or where there are a large number of places adequate for enemy forces to hide in, and the wearer cannot see them with his/her naked eye. Additional features are the Night vision option, and the auto-locator, which allows for the screen to locate enemy forces in areas where the wearer cannot see them. The goggles also protect the wearer from flash bang grenades and other bright lights.

The 7832KD uses an advanced communication system in which the sound from the soldier's voice is captured by three different microphones, then scrambled into indiscernable code, and then transmitted to all other soldiers' helmets in the area in which the voice would have been heard. It also uses a system which completely blocks the user's voice from exiting the helmet, not giving away the soldier's position, and still allowing them to talk freely.

The 7832KD utilizes a 360-degree monitoring system which constantly tracks for the location of bullets, tanks, and other things from behind and to the side of the wearer, places that they cannot see without turning. This allows for the user to know exactly where a sniper or a tank is shooting at them from while turned in the other direction. It will then immediately give the user a target on the user's screen, should they opt to turn around. This technology also allows soldiers to track the locations of other friendly soldiers on the battlefield, as well as isolate and amplify sounds heard around them.

A computer embedded in the suit manages data transfer between soldiers.

Armour Specifications

The armour in the Helios Infantry Combat Gear, model 293HO, is based on the German Xenias Infantry Gear, and was sent through rigorous testing by the Ministry of Defence, so as to prove its usefulness to the soldier, as well as its ability to defend the soldier. It has proven that it is capable of giving a soldier much increased defence against bullets, grenades, and shrapnel that would otherwise cause harm to the soldier. The suit uses an SA-Liquify suit, which consists of liquid armour, giving the soldier increased protection in all places that it is.

Armour in the suit is comprised of a composite alloy of titanium and other extremely tough, yet flexible, metals and substances. The metals are arranged in discs 2" in diameter, based on the German Xenias Infantry Gear. They also go up to 3" in diameter in their anti-material portions.

The Armour's most advanced ballistic hard armour, ceramic composite flexible body armour, can defeat multiple hits of 7.62x51mm AP rounds, like the Winchester/Olin .308 SLAP (Saboted Light Armour-Penetrating) round, which utilizes a tungsten sabot bullet, 7.62x39mm and 5.56x45mm rounds at muzzle velocity. The Helios Armour's flexible ceramic hard armor will successfully take many more hits than conventional/standard NIJ Level IV SAPI plates, and provides coverage over a much greater surface area.

The Armour's wearer can take multiple hits on the vest without ceasing fighting, as a result of all the armour and its technology therein. The wearer will need to be hit several times before feeling any effects of the bullets, or being annoyed by their presence physically. It is found that it is very effective in urban combat scenarios.

Power Supply

Powering the entire suit is a 2- to 20-watt microturbine generator fueled by a liquid hydrocarbon. A plug-in cartridge containing 10 ounces of fuel can power the soldier's uniform for up to six days. Battery patches embedded in the helmet provide three hours of back-up power.

Cooling System

The Helios Combat Gear uses a cooling system which is essential to the survival of the wearer. It is equipped with a moisture wicking base layer beneath pants and boots, keeping soldiers cool and dry in intense situations. It has also been remarked that it is remarkably useful in desert combat scenarios, or in very humid scenarios, where the user is sweating a significant amount.

Battlefield Awareness System

The Helios Combat Gear uses an SA-BAS3456 model battlefield awareness system. This system tracks the user's body temperature, skin temperature, body position (standing/sitting), and even the user's hydration levels. These readings are sent to both the user upon request and the battlefield command, allowing commanders to keep better track of their soldiers as well as keep track of the way their body is behaving to make better use of their soldiers and make better strategic decisions.

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