Where's the Hegemony when you need it?
Cybernations is a game. Forgive me for stating the obvious.
Like any game there are those that can ruin your enjoyment. I have an Uncle that I refuse to play any game with. He takes any game to seriously. You lose to him and you will not hear the end of it. If he loses, you still won't hear the end of it. You cheated..., he was having a bad day, ...his partner was a dunce, etc. This ruins any enjoyment.
The other side of the coin are those who ruin the game with lutz. Their attention level is low. Therefore, to liven up the game they become boorish and the destruction of decorum, rules and the game their motivation. In D&D it's the people who will not allow the DM any development of the scenario, unless there are monsters to kill and XP to win and if not catered to they will ruin the scenario with outlandish behavior. I have left games where the DM aware of this kowtowed to these boorish demands and ruined others enjoyment.
Cybernations has both.
It seems to me that the anti-hegemony victory has released more of both
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