A Three Hour Tour...of Charters
Ok. So there's like about, a billion alliances. So numerous are these alliances, in fact, Protectorate BLOCS have been set up to shield them from the harsh environs of Bob, lest their larger counterparts gobble them whole if they were left to mount their own defenses.
Now. With personal playing styles, game focuses (War, trade, diplomacy etc.) and structure (elitist vs. open recruitment) aside, alliance charters are usually built on the same principles; the assertion of sovereignty, the entrance and acceptance of members into a social contract, the rule of law and the consequences if such laws are broken by those who have by and large accepted the contract.
Sounds overly simplistic. Because it really is in all practicable terms.
Most charters are written and forgotten. Some alliances place heavy and rigorous faith in the charter and are vigilant as to its proper following and maintenance, especially those that provide for elected positions. The more elected positions, the more cries of "this isn't in the charter!" there would be closer to the polls opening. Nevertheless, many alliance charters are similar to the point of almost being identical to others - so why are there so many alliances out there vying for dominance when they already share similar principles to so many other alliances?
Division does not necessarily mean conquest in CN. If anything, amalgamation and acquisition, does. The state of Bob as it stands doesn't make much sense to me with new alliances popping up day after day. If anything, all these micro alliances should join as one to make the game even more interesting. A TPF + all their OPP alliances and a RoK with their Ragnabloc on board as one would be formidable to say the least. Think about it.
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