Heya! It's Wory again, apparently looking to spam the blog front page with meaningless drivel that is probably significantly less important than the mod stuff (although, tbf, y'all've had over 40 aid cycles worth of time to read them, that's plenty lol). I'll hopefully make up for it in quantity, though.
History: I, um, spent like an hour one day reading that stuff and haven't gotten back around to reading more. Someone please yell at me to keep going and learn about stuff that happened after 2006
Various questions/updates/whatever about game mechanics:
1. Is temp-trading still a thing that people do? I've temp-traded exactly once in my life, and that was to get Lead for Munitions Factories. Wondering if others have more experience with it (seems to have been a big thing historically)
2. I know that Kevin's been inactive for five years (I'll pretend he hasn't, though; more fun to dream that he'll come back one day because of coronavirus or something), but I've been thinking about balance changes. Some of my better (imo) ones:
-Rubber is now required for construction (because tires). Also required for asphalt now, but who cares about asphalt lol
-Furs is now +$6 income rather than +$3.50 income; this puts it in line with wine and silver, and makes it much more viable in econ tc's
-Steel's bonus is increased from -2% infra cost to -5% infra cost, to increase the viability of coal for smaller nations.
-Affluent population's bonuses are dramatically increased: something like +15% citizens, +$5 cit income, +2 happiness or something similarly ridiculous. This might just help big nations, though.
-Microchips' tech bonus is dramatically increased to something like -20% tech cost reduction; give oil and lead uses!
3. I've been playing around with the trades resource tool far too much (it's fun!). Does anyone have recommendations on stuff to try out with it?
We need to increase the wonder timer, to help with nn catchup (i swear i'm not biased due to my nation being under two years old). Maybe decrease it to 14 days, or something -- the one downside is that this might disproportionately help bigger alliances able to flow constant aid; as such, another doubling of aid slot capacity might be order).
On the other end of the spectrum, we need to have a few more wonders for huge nations. After constructing some hugely broken ones, here's my proposals:
Great Golden Temple. $2,000,000,000. +2 happiness. Is displayed as a golden buddha icon next to your list of wonders.
Great Platinum Temple. $20,000,000,000. +3 happiness. Is displayed as a platinum buddha icon next to your list of wonders.
These are almost purely cosmetic; however, the fact that you can literally see the buddhae next to the list of wonders should make them enticing for nations in whale-tier.
Events: Say it with me, y'all: WE. NEED. MORE. POSITIVE. EVENTS. Stop making "positive events" a bigger joke than having a DEFCON that's not 1 or 5 please.
DEFCON: Speaking of DEFCON, I remember seeing a proposal from a while back that you could only change your DEFCON by 1 per day. That actually seemed quite interesting -- it'd be fun to have it added (make DEFCON something that you actually have to tweak around).
Anyways, I'm sure that there's a bunch more stuff, but I've been writing for half an hour or something (admittedly while multitasking) and I'm a bit tired. See you all soon -- I'll be sure to update this semi-regularly.