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OWF Dead = Game Dead

Steve Buscemi

3,558 views

No big surprise here, but as inactive as CN is, as dead in the toilet as this game has become.....is anyone surprised the degree of deadness in the OWF, AP specifically?

I usually just go in their to troll and post stupid !@#$, but there isn't anything to even troll anymore.

There was this push a while back.....it's always been part of CN leadership, but it's gotten worse over the years. What some alliances learned is the best way to run alliances is to only say positive things about others. It's smart, don't get me wrong, even if dishonest. But it's damn boring. And it's part of the reason the game is dying.

I remember the OWF saber rattling days of ole. I miss you.



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Steve, you do realize that your alliance was one of the few who had the ability to actually change some of this if you were so inclined.....right?

You do realize that ended about 2 years ago, right? We're just grateful that we still have Shark Week.

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Steve, you do realize that your alliance was one of the few who had the ability to actually change some of this if you were so inclined.....right?

Well, no. One of PC/iFOK's reasons for merging into NG was that they were the "little kids" at the table.

When they merged, they were the "retarded big kid"

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Granted, the reason things got compartmentalized was you started leaking things. It wasn't fun for any of us either.

Wrong. I didn't leak !@#$. Ask SNX, !@#$ man, did you even see how many of them had already hit PM....days before the attack. Don't buy the anti-NG spin bro. Dammit, people still think that was a leak, lol.

Another similar leak: A huge bloc is forming. Oh !@#$, I leaked something!

Besides one piece of info that everyone knew is not "things". Thank you for considering my one post to be so !@#$@#$ game changing, but I will not take credit for that which started quite a while before that war.

Everybody complains but when someone tries to do something about it we are pilloried.

'Community' is getting the boredom it deserves.

Pretty much this.

Kers, NG hasn't had any real political capital for years and years. We really haven't been able to stem the tide, we were not even top 15 until just a bit ago. While we fight hard, we've always been used more than respected imo.

The OWF is only slightly more active than MI6's boards. There's no incentive for us to participate here, really, other than read the latest news.

I believe it.

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This reminds me about the joke about the guy who simply #$%^ed a goat one time, and everyone held that against them as if that was the only thing they ever did.

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Managerialism, rather than leadership, has become dominant on Bob. There's an almost aggressive mediocrity that has risen to monopolize positions of power. It's tedious.

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Managerialism, rather than leadership, has become dominant on Bob. There's an almost aggressive mediocrity that has risen to monopolize positions of power. It's tedious.

Same could be said for RL

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Managerialism, rather than leadership, has become dominant on Bob. There's an almost aggressive mediocrity that has risen to monopolize positions of power. It's tedious.

ODN elects OsRavan for 70 years straight.

Everybody complains but when someone tries to do something about it we are pilloried.

'Community' is getting the boredom it deserves.

The game isn't dying because the OWF is dead, the OWF is dead because everyone uses Skype to mention the game in between fart jokes and stories about their fake sex lives and real mental disorders, rather than using the OWF. Both make the game boring as hell.

Anyone who tries to play seriously (actual risks, not derpa-doo wet's be fwiends wiv 100 tweaties, durrr I'm here for the community not the game) does indeed get pilloried, isolated, and kept in a dusty corner until time to roll them or draw in their NS for a few minutes.

The OWF and game are dead because there is no ideology or actual politics.

This is a serious question, Steve, what are we supposed to argue over if none of your alliances have any angle on gameplay? There isn't one alliance with a defining, differentiating ideology. No one does anything for any reason, they have no way to argue about it or defend it beyond RETARDED "friends" pap or equally stupid wishy-washy lobotomized crap about "honor." Not even NPO gives a single rip about Francoism, they're just a tub of NS like every other alliance.

The game thrived in large part because of numbers, but its decline is due to the loss of politics. This is a geo-political simulator that you and your buddies turned into a geo-friendship simulator, forging fake friendships to make the biggest gang to go alliance raiding. MK and GOONS, and their allies like your moronic AA, made the fatal mistake of believing, erroneously, that the game needed a bad guy, so they just went around pissing people off and being bad, with pseudo-intellectuals like Azaghul and Londo spouting the most idiotic crap about saving the game by generating bad feelings and what they called activity. At the same time they spent years ripping down every political aspect of the game, they held their enemies to the old standards.

You were wrong, here we are. All politics is dead, the game is useless.

The way to vibrant gameplay is politics.

Cult of Justitia was founded with a specific purpose: To stoke and guard, advocate, and work toward the realization of a set of ideals. These ideals stem and have evolved from the highest ideals of the Vox Populi movement, which was not organized to realize, but only to advocate. The freedom of association--that nations are not the property of alliances, nor are alliances the property of their allies. The supremacy of sovereignty--foregoing compulsive treaties because they hinder independence of thought and action, and enable action without consequence. The importance of identity, so that an alliance has an ideological wellspring upon which to base its internal policies, foreign policy, and actions on the world stage. Distinctness of foreign policy so that global power remains fractured among many truly distinct bases. We call the result of these ideas the Flat World.

What does the Flat World look like? Robust alliances who know themselves attract and retain nations based on their intrinsic merits. They formulate foreign policies based upon their values, and align with alliances who have compatible values. Logically ordered by identity, these groups of alliances and blocs rally around their own distinct interests. Unencumbered by murky, illogical treaties across conflicting interests, alliances are free to act when they should; unencumbered by carte blanche compulsive treaties, they are similarly free not to act when they should not act.

Why Justitia? The Flat World is not a mewling pacifist or moralist vision of global security and peace. It is "flat" because power is not gathered around a Pacifica or a Mushroom Kingdom, but distributed among competing, distinct, self-interested parties. This situation has not existed for many decades--the existence of Pillow Fort, Superfriends, C&G, or Pandora's Box no more constituted distinct, competing bases of power during the so-called mKarma period than did the existence of One Vision, Ring Cycle, Citadel, or AZTEC did during the Pax Pacifica; and where competition existed, it came only as paranoia and then treachery set in, not as a continuous natural state of either period. In these hegemony-dominated eras, Digiterra has been sick, and brutal. The Flat World is, by contrast, the most Just world. War is more common, because the wars are smaller, between only the invested parties warring over the conflicting interest. No central power stops a war that will threaten its grip on global power. No central power begins a war that only it can stop. Listen carefully, this is not a sermon for only half of you, nor only for the condemned: The Flat World is the world that we all desire.

For the past three years, we have watched as the alliances of Digiterra have repeated the mistakes that they had just immediately risen up against. The desire to be important or victorious by association, and the fear of a resurgent Pacifica drove this ill-fated return to the decadence of the past. The hegemony-based global structure with its foundation upon unquestioning loyalty by indistinct alliances which represent little more than blobs of NS creates and rewards the most perverse atrocities that we see play out on Digiterra. We know them all as the hallmarks of this age: delving into and literally disrupting the real lives of rulers from Ejayrazz to Van Hoo III; war upon entire alliances redefined and written off as "techraiding"; infiltration of forums; the choice between destruction or humiliation for amusement. All this and more not just accepted, but applauded by the allies and clingers-on of the perpetrators who place so-called friendship above sovereignty, above introspection, above humanity. Applauded by those who sneer at any dissent as disingenuous because if all dissent is disingenuous then their acquiescence is excusable. But it is not.

I am the Presbyter of the Cult of Justitia, Justitia's servant upon Digiterra who receives Her message and delivers it, the Scale upon which Justitia judges. The Cult of Justitia is the Sword of Justice which She wields in Her left hand. These rulers are drawn to Her ideals from all corners of the world, from NEW to ODN to GPA--from any place and any background because of the promise of the Justice of our message.

Doom House and all her rotten allies, for your perversions and transgressions We judge you guilty, and the Sword of Justitia will now come down upon your heads.

With this declaration, Justitia's Cult joins the Equilibrium coalition in war against Umbrella in furtherance of its mission and in fulfillment of our charge.

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There isn't one alliance with a defining, differentiating ideology.

Imperium Regulation 300-2 Producerism

Regulation History: This publication is original (July 2015)

Producerism is the official ideology of Supernova X. Producerism holds that the productive alliance member is the primary measure of value and that producers should enjoy the most influence in an alliance. Production is defined as any activity which advances the interests of the Imperium. Every alliance member is capable of becoming an active producer and, furthermore, expected to do so.

Production must take a disciplined form; growth for the sake of growth is the ideology of the cancer cell. Therefore officer ranks will be established to provide discipline and guidance within the Producerist masses, promote Self Reliance, and promote industrialization and militarization of the alliance.

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ODN elects OsRavan for 70 years straight.

The game isn't dying because the OWF is dead, the OWF is dead because everyone uses Skype to mention the game in between fart jokes and stories about their fake sex lives and real mental disorders, rather than using the OWF. Both make the game boring as hell.

Anyone who tries to play seriously (actual risks, not derpa-doo wet's be fwiends wiv 100 tweaties, durrr I'm here for the community not the game) does indeed get pilloried, isolated, and kept in a dusty corner until time to roll them or draw in their NS for a few minutes.

The OWF and game are dead because there is no ideology or actual politics.

This is a serious question, Steve, what are we supposed to argue over if none of your alliances have any angle on gameplay? There isn't one alliance with a defining, differentiating ideology. No one does anything for any reason, they have no way to argue about it or defend it beyond RETARDED "friends" pap or equally stupid wishy-washy lobotomized crap about "honor." Not even NPO gives a single rip about Francoism, they're just a tub of NS like every other alliance.

The game thrived in large part because of numbers, but its decline is due to the loss of politics. This is a geo-political simulator that you and your buddies turned into a geo-friendship simulator, forging fake friendships to make the biggest gang to go alliance raiding. MK and GOONS, and their allies like your moronic AA, made the fatal mistake of believing, erroneously, that the game needed a bad guy, so they just went around pissing people off and being bad, with pseudo-intellectuals like Azaghul and Londo spouting the most idiotic crap about saving the game by generating bad feelings and what they called activity. At the same time they spent years ripping down every political aspect of the game, they held their enemies to the old standards.

You were wrong, here we are. All politics is dead, the game is useless.

The way to vibrant gameplay is politics.

You are most correct.

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I don't really think it's entirely on the mark in terms of the reason for the decline. Most people have limited staying power in general, hence the retention problems and most active players end up having less free time to give to the game after being around for years.

No one sets out to be the bad guy for it to be a community service.they might say that's why they're doing it, but it's closer to a justification rather than the reason; people do it because it's what they see as fun. The idea of skype/irc cliques being a contributing cause for the decline is flawed since they existed as far as back as the WUT period. It has always been a geo-friendship simulator to a degree.

The internal community of an alliance is ultimately its backbone and what allows an alliance to have a presence on the world stage. The lack of political diversity has been an issue, but that's a symptom of fewer and fewer alliances having engaged players with the time to kill.

Another significant problem that is notable is that newer players tend to not try to make names for themselves and it's usually discouraged to be active on the public forums. This type of setting isn't really accessible to anyone newer looking to climb up the ladder. The time investment required here to do anything is rarely seen as worth the returns. The lack of new blood means a relatively burned out population is what remains.

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Reasonable points. But if we could find a way for the jaded, cynical politically-minded types to get just a little more active on the public forums and bring even a few of the newer players out of their shells a bit, I reckon a positive feedback loop could kick in. It's always been a crap war game and boring geo-friendship simulator: it's at its best when it's in full Machiavellian geopolitics mode.

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Ambitious people should join smaller alliances or seek to overthrow the governments of larger ones. If people lack the balls to create their own epic stories then they should not complain about the game being boring.

Ever since I returned to the game in 2013 for the most part I have had a blast. But I don't hug infra either.

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Ambitious people should join smaller alliances or seek to overthrow the governments of larger ones. If people lack the balls to create their own epic stories then they should not complain about the game being boring.

Ever since I returned to the game in 2013 for the most part I have had a blast. But I don't hug infra either.

Nor do you purchase infra. Grow out of the first 10 days of nation creation

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Nah I'm G

Exactly, you chicken !@#$.

Don't sit there and boast about not being an infra hugger- and then turn around and live on planet Bob with nukes at 2k ns with a whopping 400infra

I lost 4000 infra when I returned to SNX and nuked the raiders, but since I already built nukes, no need to rebuild.

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I lost 4000 infra when I returned to SNX and nuked the raiders, but since I already built nukes, no need to rebuild.

So what you are saying is that you are intentionally staying low.

Shocker

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