The new wonders
So it appears that we have some new wonders introduced into this game.
-
Federal Reserve - $100,000,000 + (Nation Strength * 1,000) - Increases the number of banks that can be purchased +3. Requires Stock Market
So the first of them, the Federal Reserve. Now what I find interesting here is the price scale. It would cost me 120 million. A nation at 600 thousand NS would have to pay 700 million. I suspect this is some attempt to counter the fact that this wonder is massively massively powerful. Three banks is 21% of base income. That is quite a long way above what any other wonder effectively does. Even the Great Monument with 5 additional happiness doesn't quite cut that. For my nation it is 7x the effect at 4x the cost than a stock market.
In terms of game improvement, I don't think it will help that much. Money is not an issue in this game in my opinion, beyond the slight possibility that some people have too much of it.Most nations in the top 40% can afford this without draining a warchest though. Those it will really help are those knocked down and yet to rebuild but still with plenty of cash. I will definitely purchase this wonder as soon as the current cycle in my nation ends.
Interceptor Missile System (IMS) - $50,000,000 - Thwarts Cruise Missile Attacks, 50% of the time (removes 1 attackers CM strike chance for that day). Requires 5,000 technology and a Strategic Defense Initiative (SDI)
Interesting one. For a nation with 5000 tech 50 million to stop 50% of CMs is definitely worthwhile. I am concerned however that this does detract from gameplay. One nice thing about CMs is that a dogpiled nation unable to launch GAs, unable to lauch air attacks, with depleted nuclear stocks can still do something to return fire. It ensures that the attacker will take some cost. Reducing that is not in my opinion a good thing. I will not buy this as I do not have that much tech.
Superior Logistical Support - $80,000,000 - Provides supplies more efficiently to your nation's military. Reduces Aircraft and Naval Maintenance Cost by -10% and Tank Maintenance Cost by -5%. Increases attacking and defending ground battle strength +10%. Requires Pentagon
For a lot of nations I suspect that the tank maintenance and aircraft costs are not their primary concern in warfare. It might make the warchest last a bit longer, but when you have a daily nuking this really doesn't matter. And at the lower levels spies are the main warchest factor, not upkeep. Overall the wonder seems to be a bit of "a little bit extra" as in opposite tone to the Federal Reserve, it is three times the cost and half the impact of the Pentagon. Probably not high on the purchase list as we are not even out of this war.
-
Foreign Naval Base - $200,000,000 - Allows +2 naval vessels to be purchased per day (+1 in Peace Mode) and also allows +1 naval deployment per day. Requires 20,000 infrastructure.
Even more so than the IMS, this is a big boys only wonder. Top 200 nations only. ~1/8th of the number that can buy the IMS. However it does seem to give a fairly heavy boost to that nation. Only issue might be if those nations get knocked down (as some have as little as 5000 tech) they go down with a fairly heavy naval firepower boost. But otherwise I don't see this having a massive impact as so few nations will have it.
Overall...I feel fairly meh about them. None of them I really feel is bringing anything that feels new, and in 120 days time (or 60 days and $60 time) nations will run out of them again.
EDIT: For clarification, this was written before the final version of the wonders, which are not identical to the descriptions above.
14 Comments
Recommended Comments