Simcity 5. The long awaited sequel to the now 10 year old Simcity 4 (Societies was not made by Maxis, therefore doesn't count). I was expecting a lot, being an avid fan and crappy modder. Nonetheless, I paid the expensive $79 premium for an extra DLC and priority purchase. Boy was I both excited and disappointed.
-Interesting Trade, Demand and Supply system
-Inter-city travel plays a larger role
-Roads can now be placed in a curved form
-Simulation level and detail is much better then previous titles
-Effective Anti-Pirating System
-An underachieving Multiplayer System
-Always (server) ON approach, even in Singleplayer
-DLC that you have to pay for
-Server lag and downtime
-MAP SIZE IS TOO SMALL
Now when I first logged in, it took me 20 minutes to log into the Oceania Server before being told I could not connect to any EA servers. I tried again, and again, and again. Still to no avail. I googled to see if something was wrong.
"EA servers crash 40 minutes after game launches in Australia."
I went into total rage mode. The next day was the first time I could actually connect and play. Overall the Graphics worked well, and I was impressed with what the game had to offer. Until I ran out of city space. Apparently the Map Size is about 2km squared. Which is not big enough if you want to rebuild Manhatten.
I was also wondering about modding. Even though Maxis hoped it could add modding features, I have no idea how they will be able to do such a feat if everything runs on their servers. Which brings me to my 3rd point. Servers. The Launch Crash shows how much investment has been put into upgrading their (servers) capabilities. I also wanted to ask, what happens when no one plays the game except for a handful of people? Will they shut the servers off?
Next item, Multiplayer. Now Simcity 5 is the first in the series to have an active Multiplayer. I feel as if it underperforms. It was a great idea at the start, but there isn't much you can actually DO with other people. All that happens is that you both build a city and you both send Emergency Vehicles/Resources to one another. I felt as if Multiplayer was pretty empty. There were no real objectives except for the Great Works structures...
Now as much as I hate to say it, EA's idea of having the server always ON idea is effective in battling Pirating. It's anti-consumer as hell, but it works. It would literally take years to crack the game... Or it might never be pirated (Achievement Get!). Do I like this Simcity? In a way, Yes. But I just have some serious comcerns about how it will all play out. If Maxis and EA can smooth out the rough edges, heck, it will be an epic Simulation, but for now, it is just an average game that an advanced simulation and several major flaws. Which is a real shame.
Overall Score- 68% [ABOVE-AVERAGE]