There are two types of politics in Cyber Nations: idealism and Realpolitik.
Idealists face the world in a certain way because that's how their code tells them to play. GPA might be a perfect example of an idealist alliance. In their deeply twisted way the Cult of Justitia might be another one.
Realpolitik is the art of facing the world on its terms and winning. Alliances of convenience, ground level pragmatism, the art of "power makes right".
Most alliances are a combination of the two, especially in what they dry to put into the world. You have the way you want the world to be, and it informs the changes you can make. You do what you are ideologically motivated to do, what you have the ability to do, and what the considerations of others can't or won't stop you from doing. Some alliances are further towards the ideological, some further towards the pragmatic, but they're part of the same spectrum. Politics in Cyber Nations is and always has been the art of what you can get away with.
Not that everyone agrees with this.. The "because we can" school is frequently countered by those decrying their actions, claiming such actions will build up later resentment. Certainly, the history of Cyber Nations is littered with the burnt remains of those who thought they could get away with what they were doing. Some however go further and decry the actions of the "because we can" school in the basis that certain behaviours should be avoided on moral or ethical grounds.
Until comparatively recently, a major factor in what was and was not allowable in the game was, bluntly, what Doomhouse and friends wanted to happen. Three years ago, the norm in major wars was that they ended in white peace. GOONS wanted there to be consequences for attacking them, so they pushed for reparations and surrenders in their wars. At the time this was greeted with outrage, but it was accepted and adopted over time, because the people in charge wanted it to happen. This was realpolitik: GOONS wanted it and could get away with it, so they had it.
At the moment, the most powerful influence on the current war is how Equilibrium want to fight it. They have decided that they can enforce the idea that "an attack on one is an attack on all", to allow their allies to enter the fray wherever and whenever they wish. If other people don't like it, they can settle it on the battlefield. Equilibrium want this and think they can get away with this, so they have this.
What this means, though is something quite interesting. It means that this war is not about the toppling of an oppressor or the defeat of a tyrant, but about a pragmatic shift in the balance of power, from what group X can get away with to what group Y can get away with.
This coin is still in the air, and it may not land in the way anyone expects it to, but one thing is clear from the actions of Equilibrium: power will continue to be exercised in the same way. What this means, unexpectedly, is that whether Doomhouse win or lose, their way of playing the game will still be the victor.