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Artificial Borders


Syzygy

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Nation Limit for Sanctions  

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Good day dear audience,

today is a special day. Why special? Because it is sad, funny, enlightening and maybe even constructive.

"Why?" you may ask. Because today something happened what I predicted some time ago and what should finally make clear that the fix which had been put in back then has only delayed the problem.

What I talk about? Alliance Sanctioning and the artificial Member Requirement of 200 nations.

Vox Populi has started a campaign to infiltrate the AA of TOP (The Order of the Paradox). They have brought around 20 nations of very small size and/or in peacemode to this AA, without being legit members there, just to push TOP over the 200 nations mark for a sanction. TOP itself has currently, as far as I am aware, 174 legit members.

Since all these nations are either in peacemode or just new/ZId they don't really care for any military "threats". There is simply nothing anyone can do, if they just insist on staying on that AA, and I don't doubt that they will find the remaining dozen members to finally get over 200.

All TOP can do is to remove own members from the AA, either to allied AA's, CTC (Citadels Protectorate) or the TOP Applicant AA to lower the nationcount. But does THAT make sense? Allowing a group of scoundrels to force one of the strongest alliances in the game to dissolve their membership structure just to prevent a success for their offenders?

So, what can be done?

Remove the reason for such attempts once and for all. Get rid of any artificial borders. Sanction the Top12 alliances, no matter how you "count" that. By NS, by Score, if membership size is sooo damn important, please, even the Top12 alliances by membership count.

No matter how much and often the system is tweaked, people will ALWAYS find ways to exploit and abuse it. That is part of the human nature. Just get rid of that, its just saving future trouble.

Another interesting system would be to determine sanctioning the following way, but maybe it is a too drastic change, however, just food for thought:

  • The first 4 Alliances are chosen by Total NS.
  • The second 4 Alliances are chosen by Total Score. (if threre are some already among the first 4, the next in score gets the place)
  • The third 4 Alliances are chosen by Total MemberCount. (if there are some already among the first 8, the next in membership count gets the place).

This way you have 12 sanctions, but 3 different ways to get there, which allows more flexibility when building alliances. However, just an idea.

Fact is, the current system is still flawed and Vox Populi gains another stage for gathering attention. And as long as there are any artificial borders, such stuff will repeat, one way or another.

/Syzygy

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Totally agree. Get rid of this artificial boundary. It's not like alliances with < 200 members are less of an alliance. If they manage to get bigger with < 200 members then an alliance with > 200 members the one with < 200 members is apparently doing something better, so should be rewarded for it.

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I'd rather see a codified alliance system to prevent ghosts entirely. Yes I realize it comes with its own set of problems, but damn it would make life so much easier in terms of issues like this and for other alliances in general.

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I'd rather see a codified alliance system to prevent ghosts entirely. Yes I realize it comes with its own set of problems, but damn it would make life so much easier in terms of issues like this and for other alliances in general.

That was my first idea when I saw the membercount this morning, but I have been in a couped alliance before and it just seems too damn rigid for me.

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If you had an "alliance admin" who could kick ghosts, that would make things much simpler.

Sure, it could lead to problems with one person going crazy with it and wiping everyone, but that's part of leading a stable alliance I guess.

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If you had an "alliance admin" who could kick ghosts, that would make things much simpler.

Sure, it could lead to problems with one person going crazy with it and wiping everyone, but that's part of leading a stable alliance I guess.

Again, what I said above, coups have been a part of CN for years now and you will be removing the ability of an alliance to depose their leadership if they so choose. It is not just about the alliance admin going crazy.

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I really think that the tiered sanctioning would be an excellent thing to look into (as well as removal of the wall). Moreso because a tiered sanctioning adds another element to how alliances can work towards becoming sanctioned, although admittingly I don't see too many alliances working to get sanctioned status versus just trying to make their alliance better.

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Mr Admin, tear down this wall. :P

I lol'd.

Also, I completely agree that this artificial border needs to be torn down. It is not an accurate representation of power otherwise.

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I find myself in complete agreement. It was understandable before admin changed the score system, as we would have small alliances with high average nation strength with ridiculous score numbers. With the revised score system, the member cap is no longer needed due to the severe advantage and emphasis put on member count.

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Changing the ways in which sanctioned alliances are chosen would certainly add interest to the game, that's for sure. Something along the lines of what you proposed would add depth to the game, and open up new pathways for alliances as it would be possible to gain a sanction by something other than membership.

Perhaps select 4 by NS, then 6 by score, and 2 more in there for Avg. NS. I don't think it really makes sense to use both score and membership, since membership is the largest contributor to score in the first place.

A chance is needed though, regardless of what the change is. Hopefully it will not be something that simply addresses this instance, and instead actually solves the problem.

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What is the negative side of TOP being sanctioned anyways? Being sanctioned doesn't mean TOP lost it's reputation for a Citadel alliance. Even if it works, it's just "meh", until Vox tires itself.

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Still I can't see how a sanctioned status could be an advantage/disadvantage to power, political and game mechanics. It serves as good promotion for recruitment though. That's is based on my observation on the Citadel alliances.

I see the sanctioned status more like a cosmetics status,... looks good, but doesn't help you if you don't know what you are doing.

I'm neither agreeing or disagreeing with your suggestion or on how you view the competition,... though I am intrigued with how the sanctioned races would be run if it were implemented :) (I am more interested in the team score changes on that topic, since it's an indicator of overall team growth, which could mean the trends for trade potential).

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Its rather stupid that in order to get your 'sanctioned' status in the game you have to send out a ton of blatantly impersonal messages trying to convince a newbie to join your alliance. Its like who ever can spam the most and be successful can get sanctioned. Basing sanction on score is a good middle ground imo.

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i voted to get rid of it, but if VE had 199 members i would have voted against it. i have ghosts and being sanctioned is just a giant ghost magnet.

the reason you dont want sanction is you are added to the drop down menu, which attracts ghost.

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I personally think the better way of fixing the problem would be something that was suggested a LONG LONG time ago, by multiple people; a way to lock people from claiming any AA they want. For alliances over 100 members, they should be allowed a password known only by the mod team that locks their AA, and people can only claim the AA if they have the password.

There may be better ways of doing this than a password, but I think it would be nice to finally be done with ghosts altogether. The password-based AA's is my personal thought, but I'm sure it could be somewhat annoying to implement.

Either way, I think changing the sanction requirements wouldn't solve the problem so much as attacking the problem itself (people ghosting AA's they don't belong under).

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I'd rather see a codified alliance system to prevent ghosts entirely. Yes I realize it comes with its own set of problems, but damn it would make life so much easier in terms of issues like this and for other alliances in general.

For the love of God, yes. I forget how long I've been trying to convince people this is necessary. It really would save a lot of hassle.

Also, yes, change the sanction system. It's ridiculous in its current state.

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I personally think the better way of fixing the problem would be something that was suggested a LONG LONG time ago, by multiple people; a way to lock people from claiming any AA they want. For alliances over 100 members, they should be allowed a password known only by the mod team that locks their AA, and people can only claim the AA if they have the password.

There may be better ways of doing this than a password, but I think it would be nice to finally be done with ghosts altogether. The password-based AA's is my personal thought, but I'm sure it could be somewhat annoying to implement.

Either way, I think changing the sanction requirements wouldn't solve the problem so much as attacking the problem itself (people ghosting AA's they don't belong under).

This idea makes SO much sense. I wonder why the admins haven't implemented it, although it's probably more of a massive coding issue they don't want to deal with than anything else.

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The problem with the password is that it would only prevent new players from joining your AA. But with the way information is passed back and forth easily, those not so new to the game could find out the password and still ghost the AA.

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Damn double posts XD

The only way to control members is to implement a governmental system into the game in which a person could be designated as the 'gatekeeper', but that would be a major coding overhaul...

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