But it was by no means a triumph.
Number wise, the hoard lays claim to a little over half of the players. That is quite low for how it usually is by the end of Wednesday.
But we have lost 2 missions in a row, the Zombies are completing missions and getting perks. The next two days are going to be a slaughter.
They have a Boomer (Drops an instant spawn point when stunned), several Thralls (reduced stun timers), Tanks (2 minute stun, socks only), and several Blights (A rather complicated unit that can "incubate" humans to spy and suddenly convert and take another Human with them).
Tonight also saw the unleashing of 7 Witches, a unit played out by the game Moderation. 2 Witches each were assigned to protect 3 objects. A witch has a TEN SECOND stun timer, and they can also stun Zombies (Zombies were allowed to move the objects). They followed whoever took an object.
Yesterday, we activated 2 of the 3 generators, and failed to stop them from generating the Boomer. Tonight, we retrieved one part. The two witches then became of the roaming variety.
As it stands, over half of my clan is dead. I don't even want to know what the hell kind of perks the Zombies are going to get, but they're going to get good options to vote on.
The perk we chose was a "gas mask" that would prevent airborne infection - Except idiot humans advertised this to the Zombs, who then proceeded to pick a different perk and cause ours to go to waste.
All in all, it was a terrible day.
Zombies: 156 (51.49%)
Humans: 147 (48.51%)