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Don't Turtle


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Yeah I'm not going to dance around the issue. If there's something that annoys me that I see way too much of on the sides of wars which are losing, guess I'd know a lot then eh?, turtling seems to be a common tactic. Now I'm not going to sit here and wag my finger at all those that do it, my finger would get tired, but what is truly the point of turtling? To save your infrastructure? If you're nothing more than a person who lobs nukes and cruise missiles because you're too afraid to spend money and get destroyed in hope that you destroy the other nation as much as you can there really is no point of you fighting.

I've been in nuclear wars before, one where I didn't even have nukes, and I bought soldiers and self-anarchied just to win GA's. There is nothing shameful in fighting back, nor should you expect mercy if you don't. It appears fighting back is not even a valid "tactic" these days. Do whatever you can to harm your opponents. If their objective is to see you destroyed the whole idea of living to fight another day will only see them sent off happily without being even somewhat harmed. Even if the damage you take compared to them is 2 to 1 or worse it's worth it to cause damage why else are you there?

If our idea of the war was to get dragged down with a fight, I don't think turtling will do it. Don't rely on living to fight another day, do all you can until you can't do anymore. There is nothing worse than giving up on a war no matter how helpless it is. While some worse off than you are trying all they can to put up a fight and you give up it's just sad. You've lost before you can even bother to fire a shot.

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Ehhh I say there's some factors to consider. If all you're going to be doing is throwing your warchest at your opponent if you try GAs, and rebuying soldiers is only giving your opponents a chance to fund their other wars, then turtling makes sense. It still ticks me off when my opponents do it, but I can see why.

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turtling a a valid tactic. There is no point in losing max 24 million dollars a day in GAs (that's if you have full slots, lose all attacking and defending GAs) when you can just sit there, lob nukes, and not lose the money

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Ehhh I say there's some factors to consider. If all you're going to be doing is throwing your warchest at your opponent if you try GAs, and rebuying soldiers is only giving your opponents a chance to fund their other wars, then turtling makes sense. It still ticks me off when my opponents do it, but I can see why.

The ticking people off part is really an added bonus, as well.

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The point of turtling is to improve your damage inflicted / damage taken ratio.

Unlike in love, in war everything is allowed and if turtling annoys the enemy on top of being effective, all the better. A turtle is generally attacked by 2 or 3 bigger nations which didn't ask for permission: complaining that the target tries to get the best out of the situation, instead of fighting "for the show", isn't exactly clever.

Of course there are situations in which turtling isn't a good idea.

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turtling a a valid tactic. There is no point in losing max 24 million dollars a day in GAs (that's if you have full slots, lose all attacking and defending GAs) when you can just sit there, lob nukes, and not lose the money

pssssssttttt... you can lose more than 1m if you lose an attack, just saying.

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i have not turtled unless absolutely necessary (i.e. running real low on cash and could not buy much) but it is a valid tactic. sometimes if you are facing nations that are at the upper end of your NS ranking, then that can be quite damaging. sometimes you need to turtle in order to face better opposition later on.

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Almost 50 days, and I've yet to turtle. Smart, dumb -- whatever. Al Swearingen had it right in Deadwood:

"Pain or damage don't end the world. Or despair or ***** beatings. The world ends when you're dead. Until then, you got more punishment in store. Stand it like a man... and give some back."

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pssssssttttt... you can lose more than 1m if you lose an attack, just saying.

You don't actually lose more than 1m. The rest is "created" out of thin air. It's supposed to represent the value of scrap and such left by the materials your forces lost.

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Avoiding turtling is not possible when you have been triple-teamed and have at least one opponent in the offensive slot and your warchest is nearing empty or so much damage had been taken that there's nothing can be done without spoon feeding the opponents with precious money except for lobbing CM, nukes and maybe aircraft.

Now if all wars were one-on-one and even sided, there would be a lot less turtling. Too bad that's not the case, especially when one side has an advantage in numbers and/or tech.

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When you are out numbered and outgunned it makes sense to turtle.

If your enemies have more troops than you and you will not stand a hope in hell of success in a ground attack and you will lose your troops and cause only minimal losses to them, then it is more cost effective to reserve your cash to purchase harder hitting weapons like nukes and cruise missiles that will inflict at least some infra damage.

The point is war is not to die for your country as some would like you to believe, it is to make some other poor dumb individual die for theirs.

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If you turtle and don't fight at all that's one thing. But turtling when you're out numbered and out-infra'd and ground battles are hopeless is another. Especially if you have nukes and can compete in the air war.

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Turtling all depends on the warchest of yourself and those you're fighting. Providing you've all got adequate warchests, even if they're bigger than you, you might as well be doing half attacks.

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turtling a a valid tactic. There is no point in losing max 24 million dollars a day in GAs (that's if you have full slots, lose all attacking and defending GAs) when you can just sit there, lob nukes, and not lose the money

This ^

Plus quite frankly, there arent alot of nations whove hugged their infra hard enough to can fight the nations umbrella has in their top end. so it quite frankly makes better sense to take your beatings in week 1, then come out swinging at smaller and less prepared nations

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This ^

Plus quite frankly, there arent alot of nations whove hugged their infra hard enough to can fight the nations umbrella has in their top end. so it quite frankly makes better sense to take your beatings in week 1, then come out swinging at smaller and less prepared nations

Give me 2 years and I'll be able to face them. Maybe. If there are no wars in between that period.

Also, never turtled here. Never seen the point in it.

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I love it when my opponent turtles. The defeat alert I send them every day does as much if not more damage my ground attacks would and I still get to lob nukes, CM's and A/F attacks. The new defeat alert mechanism removes any advantage for turtling. I used to turtle all the time in VietFAN so I have no dislike for it, it just doesn't work anymore.

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Jocko, you are incorrect if they are at war with multiple nations. Then it is a good tactic. A DA does the same damage (plus some spies) as two normal GAs, so if you are fighting multiple fronts and dying on the ground, it is a better approach. The enemy also doesn't get to loot you, which means they will reach bill lock or not-being-able-to-rebuy-lock that much faster.

Annoying as it undoubtedly is, turtling is a good tactic in certain circumstances and I wouldn't hesitate to recommend it (or even do it myself) in those circumstances.

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