What are some things over the years you would view as being better now and better back then? Something aside from the blatantly obvious like the number of players.
Over the years, CyberNations has changed a lot, community-wise. Sure, it's changed in-game, too, but that is negligible. Alliances adjust military strategies, but don't always come out on top because of it. What truly affects war and history are the relationships and power circles (or spheres) that form our coalitions. In years past, it was simple. One side versus another. You feel on the northern hemisphere of the treaty web or you fell on the southern hemisphere. Life was easier, then. You knew who your enemies were.
Over time, alliances come and go. New governments take charge. There are political coups, changes in friendships and changes in tactical relationships. Most of all, people change.
So, what happened to the LUE-NAAC/NPO-NpO days? Well, one side was victorious and the sphere of the other began to collapse. Out of the chaos of such collapses, new powers rise. All of a sudden, treaty blocs begin to individualize. They get their own spheres of influenece. It's slow at first, but the changes it caused were drastic. Enter the Unjust War.
Everything changed. Alliances that were seen as lapdogs to the NPO, like GOONS, suddenly on the opposite side of Pacifica. Now we enter the era of blocs. In this era, we see treaty blocs become more and more common as alliances realize everyone is out for themselves in the end. Taking hold of a sphere of influence is vital. The idea of friendship enters the mainstream again. We see Superfriends, Complaints and Grievances, The Citadel, The Continuum and we suddenly get the big picture: No longer are alliances as allies enough, you need blocs as allies! Blocs contain several alliances, and alliances contain several treaties. The math is simple.
So, another war. Then another. And, finally, the dissolution of the New Pacific Order's sphere of influence. We enter our own Three Kingdoms period: Complaints and Grievances, Superfriends and The Order of the Paradox. Then comes our Battle of Red Cliffs, where, historically, Wu and Shu teamed up against Wei. In this case Superfriends and Complaints & Grievances take on The Order of the Paradox. The historical parallels aside line up, and the war is won for this alliance of C&G and SF.
Times have changed again. Blocs are separating and re-aligning. There are some who have tasted power and been drunk by it. There are some who finally have it. And, there are some shooting for it.
This is great. War is a little less frequent, but studying all this politically, it's truly fascinating. So, right now, politics is at its best. There is no clue where things will end up by the time the next war comes around because people will make their judgments on what side of a war works best for them. However, that is also what makes this time tremendously more boring than the old days. We don't fight as quickly. We wait and wait for the opportunity. And as more people hesitate due to fear of repercussions, the longer it takes.
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