38 members have voted
On the eve of another nuclear exchange, we find ourselves facing how absolutely boring warfare has become in game. The outcome is already decided; NEW will do “x” amount of damage depending on: how much cash they are sitting on, target selection, and wonder/nuke nation strength tiers. If any of NEWs other allies hope in, it will be the same, just on a larger scale. I noted the stats last night, but I’m not even going to bother looking at them again for 8 more hours when nukes start to fly. Conventional anarchy is absolutely irrelevant, especially when NEW has a reserve of nations in peacemode able to declare at their leisure. It wasn’t always like this.
Back in late 2006-early 2007, there was an interalliance agreement that banned first strike nukes: “The For the Love of God, Think of the Children Convention.” Legion took the lead in creating the treaty. They had first hand knowledge of how a small group of powerful, nuclear equipped nations could cause damage from the Warpstorm War. The Convention was signed by most of the major alliances and made nuclear strikes a faux pas.
After the legendary failure of the NAAC and the rest of the League to launch their nukes in Great War II, the winds began to shift in favor of mass nuke use. The first widespread nuclear strikes occurred during the initial phases of Vietfan. Nukes could still be fired right after declaring war back then, making FAN’s tactics even more effective then they would be today. In the wake of Vietfan, the remaining alliance signatories began to withdraw from the Convention. The final barrier was breached when the Mushroom Kingdom went nuclear in the War of the Coalition. The use of nukes is now the norm instead of the exception.
Back in the day, I was told keeping money on hand during war wasn’t a good idea because the enemy would loot it. This would still be true, if ground attacks were still the most damaging attack in a non nuclear world. I took the time to calculate how much to deploy and still have enough left home to defend. Now though, it’s easy. Deploy max w/o anarchy, nuke, and repeat. I know there are still little gamey tricks with deployments and when to GA but any damage done by it pales in comparison to when those first nukes land. I’ve probably thrown about 30 nukes and taken 20 or so during my career here. It really lost its appeal after that first war I used them in.
The restraints on Nukes were taken off because it was the only way available for an underdog to do lasting damage to a larger adversary. If you’re not massively outnumbered, I don’t think you should initiate a nuclear exchange. Back in Great War III, FAN and TOP took down Legion with conventional forces only. Legion was full of ghosts back then. It was still fun and you had to stay active to have a chance to rebuy soldiers when you got FANpiled. Today, all I do is sit on a mound of cash and wait for the war to come to launch my ordinance and I’ll do my fair share of damage. Ask yourself this, why would anyone stick around in this game if this is all you have to do to be successful? To read the forums? Surely, you jest. Everyone has been going around in circles trying to prove the other side is a hypocrite since Karma. Every single damn one of you is a !@#$@#$ hypocrite. Do you honestly think that you don’t have double standards for your allies? You are a terrible alliance if you don’t treat you allies different from your enemies. You're not Jesus, you're not Gandi, you're not Martin Luther King.
All this said, it is impossible to put the nuclear genie back in the bottle unless the community as a whole changes. I won’t hold my breath.