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Idea for infrastructure


CoffeeshopFrank

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I had an idea for infrastructure for quite a while now and I only told a few people so far. When you buy infrastructure, it doesn't tell you what kind of infrastructure you bought. I think you should pick which type of infrastructure you want to buy and you need to buy different kinds of infrastructure to meet specific needs.

Roads- decrease commute time and your nation is less likely to get the traffic jams event if you have more roads and a decreased commute time.

Power- increase electricity production. You should be able to buy different types of power plants, and the Nuclear Power Plant would increase the amount of electricity produced significantly.

Public transportation- subways, buses, etc.; also decrease commute time.

Internet infrastructure- increases your citizens' income and increases the percentage of people who have internet access. Requires the Internet wonder.

Fallout shelters- decreases the amount of land, technology and infrastructure lost from nuclear attacks (this will be the FFS's new effect). Requires the FFS wonder.

Water infrastructure- Water towers, dams, water treatment plants, etc.; increases water production and your citizens' health.

The more technology you have, the better types of each infrastructure you could get. You would have to pay money to update your old infrastructure. The infrastructure should also have a system similar to the improvements, where you could get a certain number of roads if you have a certain number of road infrastructure, a certain number of power plants if you have a certain number of energy infrastructure, etc. You would start out by only being able to get things like dirt roads, coal plants and water towers, but as your nation grows and you get more technology, you will unlock the other kinds of infrastructure and better versions of them. Please tell me what you guys think and if you guys have any other ideas, post them in the comments section.

My suggestion is kind of complicated, but I wanted to see what you guys thought about it.

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The game's genius often lies in its utter simplicity.

Increased detail to infrastructure purchases would be possible, it would add an added dynamic to the game, but it would (perhaps unnecessarily) complicate gameplay which isn't necessarily good. To some extent, the game has excelled because its not excessively difficult to understand or to learn.

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With an addition like this you would need to think about 2 nations.

The first nation refuses to upgrade its infra and maintains it giant war chest.

The second nation upgrades everything and uses alot of its war chest to do so.

These nations go to war. The first nation has the advantage here.

Unless you plan on giving some sort of military bonus to doing this or other bonuses to do this. It would need to increase collections, reduce bills, and reduce initial costs significantly to make any of this new infrastructure worth it.

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