Are There Too Many Alliances?
People have nearly always been saying it: there's just too many. But how many is too many? After all...its pretty much every nation's dream to run their own successful alliance. I'm not saying its everybody's, but if you're serious about the game it probably is.
Now Corinan posted a thread stating that a majority of the top 80 alliances disband. That's not right in my opinion...the alliances that do their own thing, whether they let the world know about or not is respectable. There's a place for that. Alliances with rich history, a knack for causing debate and war, alliances known for spying or that hold "historical" CN figures deserve to stay. What I don't like is any alliance made "for the lulz" with no serious regard for the game. I'm not talking about the fun loving alliances...I mean alliances that really don't care, and are just here for stats.
Alliances that are really just copycats, bandwaggoners, and neutrals need to disband as well. There are exceptions to every rule, but these are my principles for what makes an alliance "legit" and worthy of remaining in Planet Bob.
I also am against all the micros created by players who don't know what the hell they're doing. We see them post a recruiting thread every once in a while, claiming to be unique and such. But its getting ridiculous, and it hurts the game. Other games that revolve around alliances (or factions, groups, teams, etc) usually have a requirement before making one. Say, $100,000, $3,000,000, 500 EXP, something like that.
Why doesn't CN do that? It'd cut down on the chaos and stupidity of some trying to create an alliance. Perhaps make it 4 months experience, $10,000,000, government experience, 10,000 NS, or some other reasonable goal. This gives nations with the hopes of creating an alliance something to look forward to, and will make sure all new alliances at least somewhat know what they're doing.
Check out my full view on that here.
Schattenmann made a great post in Corinan's thread mentioned above:
I'll tell you th e problem wit h all these !@#$@#$ alluances and here it is: Theyre all meatmarket generic turd alliances. Valhalla should disband or else Joe should give the new gnernation the keys. Bam, there ya go. These alliances that are all the same with some silly veneer trying to act unique but they are like a pathetic echo chamber.
Val's Norn thing is cool but how often does it come into play? We need alliances with no SENSE OF SELF to give it up, and we need shortsighted rulers with primal desires to grow spines and hit the fringe.
I agree with this post, 100%. Meatmarket generic turd alliances? Thats beautiful. An echo chamber is a great way to describe a lot of alliances on CN. They repeat the same themes over and over (Star Wars, ancient empires, etc.) and don't bring anything new to the table. Boring. Unless you've got something new, pack it up and go home.
Here's my breakdown of the top 50 (too lazy to go to 80 or 100):
Let me know what you think.
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