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Cybernations Thoughts: Player types


Kharn420

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(Hello Cybernations Community, I thought my first blog entry would be to group you all into groups and poke fun at them)

Cybernations Thoughts: Player types

Like any online game, the hook of the game is the community, and within the community there are different personalities and player types. This is my summary of the different type of players out there.

The Casual Player: The casual player is the majority player of the cybernations community. These are the player that understand the game at its basic level, collect taxes, pay bills, buy !@#$, log out and repeat day in and day out. The only real community involvement that the casual player might interact in would be joining an alliance to save there @#$% from the wolves out there is the cybernations pasture, where they do the same thing and contribute diddle to the alliance, so they might as well be ghosts. I have always wonder how the casual player got into this game? Probably there geeky friend said “ I HAVE THIS AWESOME GAME FOR YOU, YOU SHOULD TOTALLY PLAY IT” and then when the make a nation, they must think there friend is the most boring person on the planet. To me the ACTUAL(nation building) game of the cybernations is about as entertaining as watching paint dry. Sadly, I don’t think the casual player gets to experience the REAL part of the game, at least the entertaining part.

The Power player: The power player is rare player, because they actually like the ACTUAL game part of cybernations. That means the nation building and the combat part of the game. Which makes me think these are the most dull people in the universe. The difference between power players and casual players is that power player are actually useful. Usually when someone spends time to understand something they want to get more involved. Power player are good a writing guilds or being Minsters of War, because they have taken the time out of there lives study the nuances of battle mechanics, improvement swapping and whatever $%&@ up game point to exploit. I would like to think of power players as failed teachers. they have devoted energy to figuring which wonder to buy at 6K infra or what’s the best naval strategy to the idiot masses of cybernations. Of course they players are dying out like the dinosaurs, because they game has been analyzed countless number of times so everyone copies off of everyone else. That’s community for ya.

The Social Player: Another rare player, unless you are on IRC. Social player could give two !@#$% about the game; they are in it for the social experience. There is sort of popularity with social players, its like people are trying denying their geekyness by saying “I’m not really into this game, I’m into people....who happen to be geeks”. I don’t quite understand these players, you would think that if you wanted to social experience you might think about talking to ACTUAL people, or at the every at least go on chatroulette and dodge the people jerking off. I remember the Infra < Friends campaign and I had to roll my eyes at these people. It was almost like they forgot that Cybernation is ultimately a game and who ever has the most infra, usually wins

The Political Player: I almost wanted to call them “The Actual Player” because these people actually effective the game (for better or for worst). Political players are usually the Minsters of Foreign Affairs and the Leaders of alliance or at least they want to be. They want to shape the landscape of alliance and when they become "successfully" at doing that, effect the game. Also they might be called “The Hardcore Player” because in order to become one you need encyclopedic knowledge of the MDP web. It seems like the goal of the political player is to start there own !@#$ alliance and boss people around and add their blip on the MDP web. Its like there are afraid of death and they need to have something that proves to the future generation of players, even if said alliance only lasted 6 months and failed because of there own stupidity.

The Retired Player: And now its has come full circle when we reach the retired player. The retired play usually sits back and “advises” from a far. They seem to be sick of the “running an alliance” part of the game and have opt for the yelling at kids on there porch and firing out pearls of wisdom to there “lessors”. 2 things that piss me off about retired players, 1. Unlike old people, retired players wont die, they retire, then come out, then retire again, then come out again with a new alliance, then retire because they couldn’t handle it and so on. Bowing out of responsibility doesn’t make you honorable, it makes you a !@#$% hack. 2. retire players seem to talk smack, but don’t take responsibility for the words that they say, saying “I’m not apart of the leadership, I’m just acting the part” You are retired, now shut up before i take out by the shed and shoot you.

That's it for now kids.

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You did forget one type, though, and that's the "role-player." There are a few of those in CN. People who can either use their imagination so well that they can create something entirely new and somewhat entertaining to read/look at, or someone who can take the details of the RL counterparts of their nation and integrate them into their CN nation's story in great depth.

That aside, I'd say I'm 90% social and 10% retired :ph34r:

Enjoyable read. o/

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You did forget one type, though, and that's the "role-player." There are a few of those in CN. People who can either use their imagination so well that they can create something entirely new and somewhat entertaining to read/look at, or someone who can take the details of the RL counterparts of their nation and integrate them into their CN nation's story in great depth.

That aside, I'd say I'm 90% social and 10% retired :ph34r:

Enjoyable read. o/

Hmmm, I would say that Role-player players are basically fall into these categories (maybe not the casual player) but wish cybernations was move involved, rather than the “build this, kill that, repeat”

In all the of alliances that I have been in the “role playing community” has always been weak. I think the reason behind this is because people rarely feel attached to there nations, they more likely to be attached to there alliance, which there story is dictated by founders and leaders

I'm glad you enjoyed it

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Let's have a look...

The Casual Player: While you find the experience of nation building boring, many people don't--and like it or not, nation building is a significant part of the game if you are taking it at all seriously. Even Casual Players grow attached to their little "kingdom"/"republic"/etc. over time. This is a good thing.

The Power player: I would actually break this category down into types: 'Empire Builders' and 'Munchkins'. Empire Builders are well versed in the mechanics of the game and want all the improvements, wonders, tech, infra, etc. they can get their hands on. Why? Well, they like their stuff. The top 1% of nations are mostly Empire Builders. Munchkins on the other hand are always on the look out for new way to ruthlessly exploit the mechanics of the game, and unlike Empire Builders, they are willing to do so to the point of breaking the spirit of the rules. Munchkins can be warriors or simply people who want to build up a nation more rapidly than others for bragging rights.

The Social Player: I disagree with you here on the number of people who fall into this category as I think that there are more of them than you realize. Actually you could make the case that the Social Player is merely a subclass of Casual Player, who sees their nation as their ticket to get to chat to people online.

The Political Player: I have some disagreement with you here as well. Yes, this class includes the best known names in the game, but also a significant number of players who may or may not be well know or even liked, but show up every day and contribute to their alliance and its agenda. Many don't want to run their own alliance or tried once and decided it simply wasn't for them. This type forms the solid backbone of most of the alliances and alliance structure in the game. I would also add a subclass: the Political Pundit. These are players that post frequently in the CN forums and seek to further the agenda of their alliance and vary in style from the cerebral to the sublime.

The Retired Player: I'll simply point out here that not all players are as "retired" as they claim they are. Real life may prevent someone from being as active in the game as they would like, so they settle on a role that allows them to put in when they can and take a few days off or so when they must. Truly retired players are in fact Casual Players who have a long history with the game.

One you missed (besides the Role Player):

The Steward Player: These are players that see the game at a high level and worry about the health of the game long term. What separates them from other player types is that their actions are not governed by whether or not what they are doing/suggesting is of any particular benefit to their alliance or even themselves. They include "Tinkerers" who offer frequent suggestions for improvements to game mechanics and "Moderators" who see themselves as Forum/IRC/game cops and some times become real Forum/IRC/game Mods. They are a very rare breed.

A note on "lulz": People who are "lulz" players are simply hybrids of the Casual Player type and something else. Where they run afoul of others is when they can't seem to get down to serious business at all. Everyone likes to have fun, and rarely does anyone stay in character all the time, but at some point you have to role play a bit and that's not a "Tigger moment" (bouncy! bouncy! bouncy! fun, fun, fun, fun! like the character).

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I for one love the nation building part of the game. Like ChairmanHal said, you get attached to your "little kingdom".

I enjoy the company of alliance friends while growing my nation.

I'm extrememly interested in the politics but have no desire to influence it in any way, just think it's fascinating how there can be such a passionate community on the internet.

Guess that makes me a Casual Empire Building Social Political Observer... player.

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Dunno, I kinda miss certain types of players. That list doesn't look full.

For example I can't find player type which would reflect mine playing style. Political/Lulz type maybe be the closest one.

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Interesting list, but here at the big-green-house things are way more complex. For instance we have your BiPolar players who love and hate ice depending, they're not very consistent, but they're always interesting. Then there's the schizoid type. You can find a lot of them on gray, some try to pass for normal by joining the Council, but it's just a front. All sorta weird little groups can form in the weirdest ways, why just recently the previously shunned Paranoid Support Group fresh out of supervised secure teamed up with the Elder Substance Abusers to assault the former Young Nurses Club. Anything can happen, srsly anything, I mean I've seen it all, rly, I hear everything, everthing! Slayer put an IRC widget in my teefs so I get no rest from the voices and all i heerz 24/4 is ROOLEM HART SAX! ROOLEM HART SAX!

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@ChairmanHal,Evileel,HalfEmpty: I would like to note that this was to never be a serious, its more or less satirical look, rather than a true analysis. If i had the time to put down all of the player type i actually thought, this would be a much bigger post. And i don't write more than 1500 words unless i'm being graded on it. But i thank you for analysis and input

@Tarikmo:Yes lets talk about Lulz player, I find them to be social players. They don't really care about that game at large, if they did, they would give a flying !@#$ and become more serious. So they spread there type of "humour" and giggle like school girls when they get attention. They are a lot like a whinning 12 year old girl who wants the party to be about her.

@Ashoka the Great: Touché

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@Tarikmo:Yes lets talk about Lulz player, I find them to be social players. They don't really care about that game at large, if they did, they would give a flying !@#$ and become more serious. So they spread there type of "humour" and giggle like school girls when they get attention. They are a lot like a whinning 12 year old girl who wants the party to be about her.

That's dumb. I'm not on here just for attention, I'm also here to bother the living daylights out of people like you!

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So I'm at the point where I don't really care about my nation at all. I used to, but after 3 years I have all but lost interest in growing it. However, I still care greatly about my friends and alliance-mate's nations. I teach them what I can, and help them the best I can. What does that make me? :unsure:

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So I'm at the point where I don't really care about my nation at all. I used to, but after 3 years I have all but lost interest in growing it. However, I still care greatly about my friends and alliance-mate's nations. I teach them what I can, and help them the best I can. What does that make me? :unsure:

Retired player comes to mind

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Retired player comes to mind

I had thought that too, except I still actively take part in the government of whatever alliance I'm in and doing whatever I can for that alliance. I am currently the MoFA for Hydra and don't foresee that changing anytime soon.

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