CN Ethics - Part 1
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What is Cybernations? Ultimately, Cybernations is a game. That will be the first big claim I make, but I’m going to anticipate that most people will agree with me on this one; if you don’t think Cybernations is just a game, you’ve got some priorities to rearrange. Now, in making this claim, I’m not speaking about alliances at all. I recognize that a lot of alliances have a stronger community that could at least partially survive a sudden absence of Cybernations. That’s awesome; if you want to interact with you community on a level above how you interact with the game, more power to you. I honestly do encourage it, because it’ll probably enhance your experience. But it doesn’t really matter, because ultimately, I’m talking about actions you should take in game. Cool. We’re on the same page.
Cybernations is a game
So Cybernations is a game. So what? Well, here’s what Wikipedia says a game is:
A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool.
I’m pretty sure we can all agree that Cybernations is not an educational tool. We can snip that part off, I think. It must be a structured activity then, usually undertaken for enjoyment. What else is it undertaken for?
A game is an activity or sport usually involving skill, knowledge, or chance, in which you follow fixed rules and try to win against an opponent or to solve a puzzle.
Okay, so Google’s dictionary thinks we’re supposed to win something. Well, Cybernations doesn’t actually have a win condition, so that one’s out. The only other applicable definition given (at least in my mind) is this one:
You can describe a situation that you do not treat seriously as a game.
This is a HUGE can of worms to open, and right now, I’m not going to bother – I may come back to this one later, if I find the time to. Also, I probably won't broach the question if this ends up being a flop. Either way, not right now.
Cybernations is a game
A game is a structured activity, usually undertaken for enjoyment
Perhaps I’m alone, but I believe that means that Cybernations is meant to be… enjoyed? I think so. I’m going to consolidate our list of “knowns”.
Cybernations is undertaken for enjoyment
Well, I’d love to go further, but one of the main failings of these attempts at philosophy on Cybernations is that people think they can take really big steps. So, I’m going to stop here and see what people think. Unfortunately, I’m kind of a nobody, so I can only assume that no matter what I say, especially given the subject, that I'm and idiot, and not worth listening to. But hey, maybe I'll do okay, since I'm not trying to tell anyone who's right or wrong yet.
So, poll questions. I'm putting them down here because while I can make claims left and right, and all day long, ultimately I'm going to have almost zero say in how Cybernations is played. Well, maybe 1 in 25k or however many people are playing right now. Anyway, I need to know whether I've made a claim that people generally agree with, or if what I think is really complete BS. Today's questions are a little... biased, shall we say? I expect certain answers out of these ones, so I'm including them for the sake of routine. Here's what I ask - before answering the questions, read the argument I make. If I am largely agreed with, I can move on to the next logical topic. If not, I'm going to need to pull a do-over and try again. Here they are:
Question 1: Is Cybernations a game?
Option 1: Yes.
Option 2: No.
Question 2: Are games undertaken for enjoyment?
Option 1: Yes.
Option 2: No.
Question 3: Should Cybernations be played primarily for enjoyment?
Option 1: Yes.
Option 2: No.
Oh, and someone should quote these questions to prevent me from being a HUGE troll and changing what the questions say so they support whatever agenda I may try to push on everyone. Seriously guys, it's a big deal!
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