Don't be ****heads
63 members have voted
A bit earlier, Rebel Virgina started up a little discussion in the OWF that basically dealt with the folks who now have political power in the game of CN. It was about the old question of harsh reps. Now, a lot of folks tend to laugh off Rebel Virginia as a dude that just kinda hops around doing whatever he feels like doing with the fact that he does it with a certain style being his only saving grace. Frankly, I don't really care if people agree with that or not. However, it was the fact that it *was* a Rebel Virgina post that got people sidetracked.
With that in mind, I'd like to stroke my ego a second and re-post one of my few serious replies that you'll ever see in CyberNations:
It occurs to me while folks continue to argue RV's specifics, he nailed the general idea.
As purely a player of CN, ask yourself which is more fun: wartime or peacetime. If you answered peace time and are not currently a member of GPA or any of the other neutral alliances, you might just want to reconsider your AA. Now as for the rest of us, the ones that think war time is a much more enjoyable time from a players perspective, I have another question.
If you enjoy war, then why would you impose terms at the end of a war that makes it impossible for the other side to give you another war for a long time?
For me, I tend to not take this stuff very seriously, even when I get as IC as I get. There are, of course, times that certain players or certain alliances get under my skin. Happens to all of us at some point I'd think. Now, after I get to drop some explosives on 'em or make 'em glow for a while, I've noticed that irritation seems to float away. It makes sense when you think about it. Somebody annoys you in a game, you blow them up real good in a game and that annoyance *should* be sated.
Wartime is good for an alliance too and it doesn't matter what side of a fight your on. Alliances see upswings in things like activity level on their boards during a war. Players and friends that got kinda bored with it all swing back by because fun has been delivered. Those little jokes that make an alliance an alliance get reborn and new ones are make.
My point is very simple. War is good for this game. It's good for you as a player. It's good for you as an alliance. It's time to face that fact and begin to enjoy war for enjoyments sake if you haven't already.
With that in mind, don't be a bunch of !@#$@#$ !@#$%^&*8 when !@#$ is done. Don't tell folks to get rid of wonders. Don't try to force an alliance to put in a new leader. Don't try to !@#$@#$ steal every bit of !@#$ you didn't blow up. In short, don't !@#$@#$ wreck the game for some stupid !@#$%^&* vendetta. If you enjoyed blowing somebody up today, you'll enjoy blowing them up tomorrow. Quit !@#$@#$ wrecking it for everyone else by making it so you can't fight a war without being screwed for a year or more.
War is good. Don't $%&@ it up for everyone else.
Please folks, for the love of everything, if you're a leader of an alliance give that some thought. I know the backroom plotting part of the game can be fun. I played that a little bit for a while after all. Think about how unfair it is to the common member of your alliance though. They don't have the opportunity to play in that realm of the game after all. They get their kicks though the wars and whatever fun your alliance develops. Don't screw them over by making it so that your potential adversaries are either to crippled to fight or don't want to risk being crippled so they don't fight.
Seriously, enough with the BS. The time has long past that we, the players, have the sole responsability to make the game fun for all. Crippling alliances and communities takes away from ALL of us, you included. Let's start again and let's do it right this time. I'm even sticking up a public poll so folks can see point blank where their friends stand with this question.
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