Evolution of Warfare, Peace mode, Blitzes and more.
Just a little disclaimer: This may not be coherent, it may jump around, and it may take some things I see as basic truths for granted. It's not meant as military advice, just as a commentary and evaluation.
On the field of battle, the techniques are constantly evolving, this is as true in the cyberverse as in real life. It used to be that the best tactics involved were to throw your banks into peace mode, and have an all out blitz just before update, a quad ground war attack, and then it was all downhill to the finish. As this war goes on, we see many of the combatants with nearly half their populations either in peace mode or holding back on attacks. These nations are inevitably called cowards or inactive, and mocked, regardless of the fact that this is nearly never why they hold back.
With the advent of multi billion dollar warchests, a simple anarchy doesn't even begin to slow the damage output of a nation. We're seeing larger nations, and larger warchests.
Now, if you'll allow me a little hypothesizing, we're likely to see a matchup between MK and TOP at some point in this conflict, or some time in the future. Sure, it won't be just those two, but for the sake of argument, let's leave it at that. Both alliances boost impressive nuke counts, activity levels (not the in game statistic) and ANS. However, TOP edges MK in nations and ANS by quite a bit, especially at the very upper tiers. It can be safely assumed that these two alliances, both who are fairly experienced at the whole war thing won't be resorting to the full out tactics of old. The last time it appeared a war would appear we saw lines drawn at the 85k Nation strength line, and peace mode was bountiful on each side. Since we know these alliances both urge, or require large warchest requirements, it seems fairly obvious that this won't be a short conflict where one alliance comes out decisively on top.
With all of this in mind, it seems obvious that if you're about to engage an alliance, you're going to want to have at least some people ready to come out of peace mode and provide support in the form of additional declarations, money sent out and second wave capabilities. This can be an issue if you're one of the original alliances in the war, and, if your opponents properly stagger, they gain an advantage not easily overcome, all warchests will expire eventually, no matter the starting size. This is another thing that makes the staggered ENTRY into the war (out of peace mode) so important, to counter the staggerers, to spread the targets and, of course, all the reasons listed earlier.
The warfare methods of CN have evolved, it isn't a game where a midnight blitz is the be-all-end-all, we have other, more involved tactics to use and consider now. Now this isn't to say that the old ways are useless, a quad ground attack is still the best option to anarchy a conventional target, a dogfight will help get your bombers through, and yes, dropping a nuke is still the ultimate hit. However, a strategic group in peace mode isn't cowardly, it's a sound method. Just because your enemy doesn't fully expose their weaker nations to you doesn't make them anything other than good planners. Working to pair targets with allies is more important than ever, and still, the stagger is king. The more time you give your enemies to recover during the conflict, the more damage they'll inflict on you, and keeping a target in anarchy and bill lock with one ground war a day is a huge advantage.
As always I'll end by saying if I missed anything, or you spot something clearly incorrect, please, bring it to my attention.
11 Comments
Recommended Comments