Kingdom of Royalty Posted November 18, 2007 Author Report Share Posted November 18, 2007 Oops Quote Link to comment Share on other sites More sharing options...
Achilles Kingdom Posted November 21, 2007 Report Share Posted November 21, 2007 This Guide says you need 1000 technology to buy level 9 aircrafts. Everythwere else say you need 500 technology and 1000 infrastructure. Just wanted to point it out. Quote Link to comment Share on other sites More sharing options...
Kingdom of Royalty Posted November 21, 2007 Author Report Share Posted November 21, 2007 Thanks, I read somewhere on the day of the update it was 1k, though I think it changed (or what I read was a suggestion ) Quote Link to comment Share on other sites More sharing options...
Death666Angel Posted November 25, 2007 Report Share Posted November 25, 2007 (edited) 5000-7999.99 = 0.175 X Infra Level + 20 According to my math, the number is .1725?! 8000-14999.99 = 0.18 X Infra Level + 20 And this number is .175 Edited November 25, 2007 by Death666Angel Quote Link to comment Share on other sites More sharing options...
yugi Posted November 25, 2007 Report Share Posted November 25, 2007 hmm would you consider an expansive guide to the game? because im only a few days old and imo i have an ok setup no harbor my setup: cattle, furs, silver, spices, gems, gold, lead, oil , pigs and rubber i know it needs aluminum but that can wait, because, my pop hap is at 13.78 ( govt n religion are happy), i have basically ticked all the boxes in every catagory, ye no bonus but so what imo this is a good example on how to get a big area, money, a good cheap army n happy people all at the same time Quote Link to comment Share on other sites More sharing options...
Kingdom of Royalty Posted November 25, 2007 Author Report Share Posted November 25, 2007 According to my math, the number is .1725?! And this number is .175 You are probably correct, I have added that in. It's a shame the search feature is disabled here otherwise I could go and look up what other people have said.. Quote Link to comment Share on other sites More sharing options...
Kingdom of Royalty Posted November 25, 2007 Author Report Share Posted November 25, 2007 hmm would you consider an expansive guide to the game? because im only a few days old and imo i have an ok setupno harbor my setup: cattle, furs, silver, spices, gems, gold, lead, oil , pigs and rubber i know it needs aluminum but that can wait, because, my pop hap is at 13.78 ( govt n religion are happy), i have basically ticked all the boxes in every catagory, ye no bonus but so what imo this is a good example on how to get a big area, money, a good cheap army n happy people all at the same time At the moment lead is not doing anything to help your nation, Oil could be replaced with something better (such as wine for example). The first resource set in the guide is pretty much optimal imho, it has pigs, cattle, wheat, and fish which is a must as more citizens = more improvements sooner. At such an early age you don't really need to concentrate on military so much, focus on growing and getting your first 5 or so improvements before looking to start wars etc Quote Link to comment Share on other sites More sharing options...
yugi Posted November 25, 2007 Report Share Posted November 25, 2007 At the moment lead is not doing anything to help your nation, Oil could be replaced with something better (such as wine for example). The first resource set in the guide is pretty much optimal imho, it has pigs, cattle, wheat, and fish which is a must as more citizens = more improvements sooner. At such an early age you don't really need to concentrate on military so much, focus on growing and getting your first 5 or so improvements before looking to start wars etc but would you agree this setup if for a more, offensive nation? Quote Link to comment Share on other sites More sharing options...
Kingdom of Royalty Posted November 25, 2007 Author Report Share Posted November 25, 2007 Not really as you are missing out on many of potential bonus resources, you also don't have uranium which would be a good choice for offensive nations.. Mathematically there are a lot better resources/combos, for example, many regard the furs resource possibly the worst in the game, and lead close behind. Spices is only useful if you are using it to get the fastfood bonus resource. If not then wine would be a better replacement, in your position I would be maximising my economy/happiness at the moment and military would be the last thing to worry about Quote Link to comment Share on other sites More sharing options...
Amnesiasoft Posted December 16, 2007 Report Share Posted December 16, 2007 (edited) If those charts need any updating, send me an ingame PM about what changed and I'll update them where I originally uploaded them. (I'm going to add in the 8k infra stuff right now) Updated. Existing links go to the new images now. Edited December 16, 2007 by Amnesiasoft Quote Link to comment Share on other sites More sharing options...
Kingdom of Royalty Posted December 17, 2007 Author Report Share Posted December 17, 2007 Nice one Quote Link to comment Share on other sites More sharing options...
L33t G33k Posted December 19, 2007 Report Share Posted December 19, 2007 I really have to disagree with your comments on some of the resources. Lead is quite useful. And seriously fast food seems rather useless to me. My combination: [Alumium] [Fish] [Gold] [iron] [Lead] [Lumber] [Marble] [Oil] [Pigs] [Rubber] [Wheat] Just some stats on it: Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 19.5% Citizen income increase: $6 Population happiness increase: 6.5 Initial land cost: -15% Purchased land area increase: 40% Natural growth increase: 0% Technology cost decrease: -13% Environment increase: 10% Environment decrease: -1 Soldier increase: 53% Soldier cost decrease: $0 Soldier upkeep cost: $-1 Tank cost decrease: -13% Tank upkeep cost: -13% Aircraft cost decrease: -16% Aircraft upkeep: -20% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% Quote Link to comment Share on other sites More sharing options...
King Cathal Posted December 19, 2007 Report Share Posted December 19, 2007 I really have to disagree with your comments on some of the resources. Lead is quite useful. And seriously fast food seems rather useless to me.My combination: [Alumium] [Fish] [Gold] [iron] [Lead] [Lumber] [Marble] [Oil] [Pigs] [Rubber] [Wheat] Just some stats on it: Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 19.5% Citizen income increase: $6 Population happiness increase: 6.5 Initial land cost: -15% Purchased land area increase: 40% Natural growth increase: 0% Technology cost decrease: -13% Environment increase: 10% Environment decrease: -1 Soldier increase: 53% Soldier cost decrease: $0 Soldier upkeep cost: $-1 Tank cost decrease: -13% Tank upkeep cost: -13% Aircraft cost decrease: -16% Aircraft upkeep: -20% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% Cool stats! Lead is actually useful! Lead is one of my top 3 favorite resources, besides rubber and oil! Quote Link to comment Share on other sites More sharing options...
agafaba Posted December 20, 2007 Report Share Posted December 20, 2007 lol thats the same resource build I have... but my 2 starting resources were oil and gold so I kinda got shafted. Quote Link to comment Share on other sites More sharing options...
L33t G33k Posted December 20, 2007 Report Share Posted December 20, 2007 Well mine is gold and iron so....but actually if you look at the stats its a good combination none the less. Quote Link to comment Share on other sites More sharing options...
Thorr Posted December 23, 2007 Report Share Posted December 23, 2007 Oil Rubber and Coal are very useful resources when getting steel construction asphalt and auto. They save you more money than many others can make you. This is even more so as you get higher in infra. Lead Gold and Fur definitely are weak. Fast Food for me at 8359.9 infra is huge at making money. With all national wonders you make more with 1% citizens than you make with 1 hap or 2.00. Each citizen makes so much with all the additional happiness boost from all the wonders. At early stages Fast Food helps with more improvements but isn't as good as gems but that changes later. Cattle is always good with 5% cits. Thus Fast Food is relevant to what you have. Improvements always varies. Like if you aren't making a lot of money early on you may want stadiums over banks. Banks are only useful if you make a lot. You should go 3 schools and 2 univ so you can do tech deals at early stages though. Quote Link to comment Share on other sites More sharing options...
L33t G33k Posted December 28, 2007 Report Share Posted December 28, 2007 I like lead, saves me money on my CM's Quote Link to comment Share on other sites More sharing options...
Il Duce Posted January 3, 2008 Report Share Posted January 3, 2008 Tip to noobs, don't follow the improvement guide unless you want your nation to grow slowly. Quote Link to comment Share on other sites More sharing options...
Kingdom of Royalty Posted January 3, 2008 Author Report Share Posted January 3, 2008 What part of the improvement guide is wrong? Quote Link to comment Share on other sites More sharing options...
Il Duce Posted January 3, 2008 Report Share Posted January 3, 2008 (edited) It should go Harbor, Factory, Factory, Factory, Factory, Factory, Clinic, Clinic Hospital, Clinic, Clinic, Clinic, then alternate banks and stadiums until they're maxed out. Factories for infrastructure to buy more improvements, and then buying a clinic or two will automatically raise your population enough to buy a Hospital. Once you buy the hospital it will boost your population again so that you can get yet another clinic. Once you buy your last Factory, you should be able to buy 3 or 4 improvements in a row in one night. By the way, I was told this strategy by members over 600 days old. And it works, using my nation as an example. Edited January 3, 2008 by Il Duce Quote Link to comment Share on other sites More sharing options...
Kingdom of Royalty Posted January 4, 2008 Author Report Share Posted January 4, 2008 (edited) I'm not sure I fully agree with that, it depends how much money you had spare, but even I couldn't go clinic,clinic,hospital in one day, not a chance. If your citizen count is at... 6000 (as that would be at 6 improvements), that is 6000 citizens. 6000 citizens *0.04 is only 240, and even a hospital (6240*0.08) is only 500. That is an extra 740 citizens over 3 improvements, which could have been spent on a bank which would have given a far greater return on investment over that time. If you are recieving aid, then it probably is the best, as actual income is trivial when you have millions sent in aid. But for a new nation starting off from scratch, who most of the time does not have optimal resources. I don't think that is the best approach. You have had over 9 million sent to you over 10 days, which would explain why that is most optimal (factories first) for you. Edited January 4, 2008 by Kingdom of Royalty Quote Link to comment Share on other sites More sharing options...
TheDave Posted January 4, 2008 Report Share Posted January 4, 2008 I got the clinics and hospital at 16, 17 and 18k to jump to the 19th improvement w/out buying infra. Cant see how it can be done at 6k Quote Link to comment Share on other sites More sharing options...
Il Duce Posted January 5, 2008 Report Share Posted January 5, 2008 If you want, buy banks, sit on them, then scrap em for the clinic clinic hospital. And yes, I had 8 million dollars sitting from aid. Quote Link to comment Share on other sites More sharing options...
Josh the Monk Posted January 5, 2008 Report Share Posted January 5, 2008 I have a question about the literacy rate of a nation and the effect it may have on income, etc. Can anyone supply me with a link that discusses this on this forum? Quote Link to comment Share on other sites More sharing options...
Kingdom of Royalty Posted January 5, 2008 Author Report Share Posted January 5, 2008 I would make a thread dedicated to the question, and then I will update the nation building guide with some exact information ;-) Quote Link to comment Share on other sites More sharing options...
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