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Trade Circles Inside!


lonewolfe2015

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If you'd like into a circle, please tell me now. These are all partially filled by ACF members where possible.

Nation URL:
Resources:
Circle Request:

Circle 1

Alum - sdanderson

Coal - Avaholic03

Iron - mcsean18

Lead -

Lumber -

Marble -

Oil -

Rubber - mcsean18

Wheat - sdanderson

Gold - Nepenthes

Water - Nepenthes

Fish - Avaholic03

Bonus: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars

Stats:

nitial infrastructure cost: -42%

Infrastructure upkeep: -23%

Population increase: 16%

Citizen income increase: $6

Population happiness increase: 11

Initial land cost: -15%

Purchased land area increase: 35%

Natural growth increase: x0

Technology cost decrease: -13%

Environment: 11

Soldier increase: 38%

Soldier cost decrease: $-6

Soldier upkeep cost: $-0.5

Tank cost decrease: -8%

Tank upkeep cost: -18%

Aircraft cost decrease: -16%

Aircraft upkeep: -25%

Aircraft limit increase: 10

Cruise missle cost decrease: -20%

Cruise missle upkeep: -20%

Nuke cost decrease: -20%

Nuke upkeep: -20%

Water increases number of citizens per mile before population unhappiness by 50.

Sholars require literacy rate of 90% or greater.

Construction requires technology level of 5 of greater.

Microchips require technology level of 10 of greater.

Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.

Circle 2 -- Complete!

Cattle - Shokr

Pigs - Shokr

Spices -

Sugar - 1S1K_KOLOHE

Lumber - Dstay982

Marble - Filled

Iron -

Aluminum - 1S1KDark

Wheat - Filled

Water - 1S1KDark

Fish - 1S1K_KOLOHE

Uranium - Dstay982

Bonuses: Fast Food, Beer, Construction

Initial infrastructure cost: -33%

Infrastructure upkeep: -21%

Population increase: 27.5%

Citizen income increase: $0

Population happiness increase: 9.5

Initial land cost: -15%

Purchased land area increase: 8%

Natural growth increase: x0

Technology cost decrease: 0%

Environment: 1

Soldier increase: 35%

Soldier cost decrease: $-3

Soldier upkeep cost: $-0.5

Tank cost decrease: 0%

Tank upkeep cost: -5%

Aircraft cost decrease: -8%

Aircraft upkeep: 0%

Aircraft limit increase: 10

Cruise missle cost decrease: 0%

Cruise missle upkeep: 0%

Nuke cost decrease: 0%

Nuke upkeep: 0%

Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

Water increases number of citizens per mile before population unhappiness by 50.

Construction requires technology level of 5 of greater.

Circle 3 - Complete!

Aluminum - RememberNever

Fish - Robert Specto

Furs - Left_Behind

Gold - Treshawn Allgood

Gems - Robert Specto

Iron - Treshawn Allgood

Lumber - TheSushiBoy

Marble - Left_Behind

Silver - Rexxar

Uranium - RememberNever

Wine - TheSushiBoy

Coal - Rexxar

Bonuses: Steel, Fine Jewelry, Affluent Population, Construction

Initial infrastructure cost: -39%

Infrastructure upkeep: -21%

Population increase: 13%

Citizen income increase: $10

Population happiness increase: 10.5

Initial land cost: -5%

Purchased land area increase: 15%

Natural growth increase: x3

Technology cost decrease: -5%

Environment: 0

Soldier increase: 28%

Soldier cost decrease: $-3

Soldier upkeep cost: $0

Tank cost decrease: 0%

Tank upkeep cost: -5%

Aircraft cost decrease: -8%

Aircraft upkeep: 0%

Aircraft limit increase: 10

Cruise missle cost decrease: 0%

Cruise missle upkeep: 0%

Nuke cost decrease: 0%

Nuke upkeep: 0%

Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

Construction requires technology level of 5 of greater.

Circle 4

Gold - Livia

Gems -

Coal -

Silver - Emperador de Federia

Fish - Livia

Furs - Grant150

Wine - Lord Israel

Uranium -

Pigs - Grant150

Cattle - Lord Israel

Spices -

Sugar - Emperador de Federia

Bonuses: Fast Food, Fine Jewelry, Affluent Population

Initial infrastructure cost: -4%

Infrastructure upkeep: -3%

Population increase: 24.5%

Citizen income increase: $10

Population happiness increase: 15.5

Initial land cost: -15%

Purchased land area increase: 23%

Natural growth increase: x3

Technology cost decrease: -5%

Environment: 0

Soldier increase: 23%

Soldier cost decrease: $0

Soldier upkeep cost: $-0.5

Tank cost decrease: 0%

Tank upkeep cost: 0%

Aircraft cost decrease: 0%

Aircraft upkeep: 0%

Aircraft limit increase: 0

Cruise missle cost decrease: 0%

Cruise missle upkeep: 0%

Nuke cost decrease: 0%

Nuke upkeep: 0%

Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

Circle 5 - Complete!

Alum - Sir Xavier

Coal - Jason Salovsky

Iron - Comrade Whitehouse

Lead - Alemaster

Lumber - Alemaster

Marble - lutong

Oil - Drool

Rubber - Drool

Wheat - Comrade Whitehouse

Gold - Jason Salovsky

Water - lutong

Uranium - Sir Xavier

Bonus: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars

Initial infrastructure cost: -42%

Infrastructure upkeep: -26%

Population increase: 8%

Citizen income increase: $6

Population happiness increase: 11

Initial land cost: -10%

Purchased land area increase: 35%

Natural growth increase: x0

Technology cost decrease: -13%

Environment: 11

Soldier increase: 38%

Soldier cost decrease: $-6

Soldier upkeep cost: $-0.5

Tank cost decrease: -8%

Tank upkeep cost: -18%

Aircraft cost decrease: -16%

Aircraft upkeep: -25%

Aircraft limit increase: 10

Cruise missle cost decrease: -20%

Cruise missle upkeep: -20%

Nuke cost decrease: -20%

Nuke upkeep: -20%

Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

Water increases number of citizens per mile before population unhappiness by 50.

Sholars require literacy rate of 90% or greater.

Construction requires technology level of 5 of greater.

Microchips require technology level of 10 of greater.

Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.

Circle 6

Cattle -

Pigs - kwpag

Spices -

Sugar - terror baby

Lumber - terror baby

Marble -

Iron -

Aluminum - kwpag

Wheat - Bokonon

Water -

Fish - Bokonon

Uranium -

Bonuses: Fast Food, Beer, Construction

Initial infrastructure cost: -33%

Infrastructure upkeep: -21%

Population increase: 27.5%

Citizen income increase: $0

Population happiness increase: 9.5

Initial land cost: -15%

Purchased land area increase: 8%

Natural growth increase: x0

Technology cost decrease: 0%

Environment: 1

Soldier increase: 35%

Soldier cost decrease: $-3

Soldier upkeep cost: $-0.5

Tank cost decrease: 0%

Tank upkeep cost: -5%

Aircraft cost decrease: -8%

Aircraft upkeep: 0%

Aircraft limit increase: 10

Cruise missle cost decrease: 0%

Cruise missle upkeep: 0%

Nuke cost decrease: 0%

Nuke upkeep: 0%

Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

Water increases number of citizens per mile before population unhappiness by 50.

Construction requires technology level of 5 of greater.

Edited by lonewolfe2015
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