Jump to content

The Worst Resource Combination


Londo Mollari

Recommended Posts

Yeah, well coming from another Lead and Silver junky, I think we've got it pretty bad. The best thing I've come up with is Steel, Beer, Construction and Scholars with Fish, Cattle and Uranium bonuses.

I am curious if that is THE best a Lead and Silver man like me can get?

I managed to cobble together AP/FJ/Microchips with my lead/silver. Now I'm in a more static ring, with less microchips and more fast food. I'd say the first is more one that you can easily slot into with both resources, although once my trade partners start growing they'll enjoy the benefits of genuine II lead ;) Besides, this speeds up service in the restaurants, since we don't have to wait for the cows and pigs to die of old age..

Link to comment
Share on other sites

  • Replies 109
  • Created
  • Last Reply

Top Posters In This Topic

Yeah, I know my circle sucks, but it was a circle until someone dropped out (can't blame em) so I need to reorganize now anyways. I think I am going to try my luck with the Steel, Construction, Beer and Scholars one.

I don't have the time to properly conduct a temp trade circle to be honest, and if it ever blew up I'd be left hung out to dry.

Link to comment
Share on other sites

I have Coal and Iron, and i get a steel bonus. good or bad combo, please help!

my freind got furs and trees, any good?

The trees(Lumber) Is a very good one.But furs is rubbish.

I have Lumber and Marble and i can easily gets trades,plus its 8 BR :D

I had to reroll because my first ever nation had furs and spices lol :P

Link to comment
Share on other sites

"The 8BR trade circle is quite poor, by the way, aim for the 3BR or 5BR."

Agreed, 1 BR with the population boosters and infrastructure reducers is better.

Remember, the number of BRs is not important. The bonuses they give are.

I would say the best non-swapping tradeset is:

Fish

Cattle

Pigs

Sugar

Wheat

Uranium/Water

Nothing/*Beer

Aluminum

Lumber

Iron

Marble

*Construction

Oil

Rubber

*Asphalt

Infrastructure Purchase Cost: -36%

Infrastructure Upkeep Cost: -23/26%

Number of Citizens: +27.5%

Citizen Daily Income: +3/7.5

Population Happiness: +5.5/2.5

Technology Cost: -0%

Environment: +2

Land Purchase Cost: -25%

Purchased Land Area: +20%

No Fast Food because the happiness bonus from it and Spices are inferior to the infra-reducing power of Rubber, Oil, and Asphalt. Beer is optional too, depending on if you have enough Land to not need Water.

Edited by Taishaku
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...