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How to keep a warchest?


weakestlink33

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Warchests are only important if you on the right side of a beat down or plan to surrender (and have it accepted). Otherwise, all they do is delay the inevitable.

If an alliance can nuke for months longer because of a proper warchest, there is a bit more incentive to play nice with us.

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by a certain day << than day 100...you have no nation and a large war chest...congrats ;)

I am not saying not to have a war chest, but do you ever fathom a 100 day nuclear war?

Actually any alliance attacking us will receive more than 100 days of nuclear war. So yes, I can fathom 100 days of it.

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I only keep 1.3b as a warchest, and only because I was an alliance leader and have maxed out all my aid slots in one day during a war. Lower nations (>5k ns) should only really keep a few mil on hand, as:

1. Money is easier to obtain from external sources.

2. The money would be way more beneficial in a sled or buying infra.

As most smart, and lower nations will tell you, you should either be in a sled/fixing trades/collecting at all times, and therefore should have an adequate amount of money to protect yourself during a war at all times. The only problem with this is; some sledding nations may not have enough troops on hand to survive two consecutive attacks from one nation without going into anarchy. An easy fix; just buy troops during times of political turmoil while sledding, or don't do it at all.

100 days of back-collection is way too much, while it would be great to have. Our alliance policy is getting people to eight-days of back collection, and two months worth for nations above a certain NS.

As for the poster's particular situation, at 2-3k infra, I would suggest saving around 20-mil. If it isn't used during a war, then at least look at getting a wonder within the next month or two. Alliance bank programs at your stage is sometimes a wonderful way to build up as well, and learn first-hand on how to save money. Talk to your local MoF for possible opportunities near you.

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Or making it extremely painful to those attacking you for as long as possible.

Exactly. For larger nations wih a nice set of wonders, being able to pay bills, re-buy infra/tech/military, all while being able to launch two nukes and buy two nukes per day - for two or three months straight - is a huge incentive to work toward peace or to leave that nation/alliance alone.

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Exactly. For larger nations wih a nice set of wonders, being able to pay bills, re-buy infra/tech/military, all while being able to launch two nukes and buy two nukes per day - for two or three months straight - is a huge incentive to work toward peace or to leave that nation/alliance alone.

Especially when those 2 nukes can do 500+ infra damage each B)

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by a certain day << than day 100...you have no nation and a large war chest...congrats ;)

I am not saying not to have a war chest, but do you ever fathom a 100 day nuclear war?

100 days bills doesn't equate to 100 days fighting btw, its more like 25 - 30 depending on the size of the enemy.

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