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      Cyber Nations Forum Rules   07/03/2016

        Cyber Nations Forum Rules  
      In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
      The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc.   Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator.   A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules.   1.) First Warning
      2.) Second Warning
      3.) Third Warning (48 hour suspension at the forum)
      4.) Fourth Warning (120 hour suspension at the forum)
      5.) Permanent Ban   Game Bans and Forum Bans
      If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion.   If you are banned in the game, then you will be banned from the forums.   Process of Appeals
      Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game.   Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum.   Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation.   The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise.   Posting
      All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however.   Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have...   A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
      Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
      Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area.   Flame/Flamebait/Trolling
      Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning.   Topic Hijacking
      Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning.   Repeat Topics
      One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise.   Joke Topics
      Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic.   Spam
      Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags.   Posting in All Caps
      Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key.   No Discussion Forums
      There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense.   Moderation Forums
      All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine.   Namecalling
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      Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word.   If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene.   Harassment
      Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning.   Gravedigging
      Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this.   The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread.   Signatures
      Those who fail to read and abide by these rules will have their signatures removed and receive a warning.   You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line.   Inappropriate Images and Other Disallowed Images
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      With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive.   Multiple Forum Accounts
      With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis.   Posting For Other Players
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Ameroca

Nations in the World

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Your "excellent" advice has been proposed no less than 10 times, and been shot down each time.

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Your "excellent" advice has been proposed no less than 10 times, and been shot down each time.


Probably more than that. But CBF checking.

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I think the solution to the problem is the accumulation of treaties, endless recognition of milestones and timid foreign policy. Those make the game far more interesting for players. I mean, honestly, what's more fun than managing a three-week sled or arranging tech deals? Nothing!

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There has to be a phone geek somewhere in this game, all Admin would need to do is put out in-game feelers looking for someone to help, then maybe offer some kind of compensation (cash or in game). Shouldn't take that much effort on Admin's part and would suddenly increase the games reach while making it more convenient for many of us existing players. It's a win-win.


It's been tried, a group of players email admin with ideas and offers to help. Got nowhere, personally getting this game mobile friendly would be awesome

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"Updating" the best text-database browser game on the web to java and flash and pretty pictures sounds like a certain way to put a stake in it's heart to me.

 

Why not accept that it is and will always be basically the same thing it always was, whether you love it or love-it-hate-it you wouldnt be here if you didnt have at least a little love for it as is.

 

There's nothing wrong with minor updating/expanding as much as admin feels like doing, without making any radical changes, but the calls for radical change have always puzzled me and continued to puzzle me. I like this game, it 's not perfect but I like it a lot, or I would certainly not still be here playing it. So why would I want any major changes or 'updates?' If it aint broke dont fix it. The more radical and recent changes are the worst parts of the game imhop, and the proposals for even more radical changes are very troubling.

Amen. As a 9+year player, a lot of the reason I keep going is inertia. Invoking massive, radical changes or restarting the game won't keep players like me around. And with the number of flashy phone games (Clash of Clans, etc), I don't think CN could carve out a big enough market or player base if it went that route - there's just too much competition and noise. That said, an app/dedicated mobile interface wouldn't hurt. The ToS (as written) don't allow for any of us to develop an app, though.

7.    By using this service you agree not to access Cyber Nations with any other programs than web browsers. Such other programs are in particular so called "Bots" as well as other tools that replace the web interface. The same applies to completely or partially automated scripts or programs that cause increased server loads. You must agree to not, under any circumstance, run automated scripts of any kind against this website. Static browser add-ons, those that do not perform any kind of automated routines, are generally ok as long as they do not increase server loads or present security issues. If you are planning on running any type of browser add-on you are advised to contact the admin directly and seek approval first.

 

Want to try out something radical? Test in the TE first, and see how it works there. That's what TE should be for, after all.

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I think the solution to the problem is the accumulation of treaties, endless recognition of milestones and timid foreign policy. Those make the game far more interesting for players. I mean, honestly, what's more fun than managing a three-week sled or arranging tech deals? Nothing!


Indeed.

Speaking as a player and not a member of New Pacific Order, the most fun in this game was pre-Initiative when people had balls, less treaties and blocs, and there was war more than once a year.

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I will never understand people in influential positions within influential alliances not doing everything in their power to mold the game into something they want to see it become again

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Friends,

A study of the history of the bob reveals a startling change: we have been losing players for quite some time.  Why is this happening you ask?  Where is the cause?  I implore you to look at the DATA, the numbers that show us what is oging on.  To ignore them is to doom this game.

 

We can see the MAJOR drop off happena round the time the initiative (NPO) conqured the world and started gang attacking alliances, sometimes as much as 20 to 1.  This causes many gropus of playser like the FAN to leave because they are sick of waht is happening.  My alliance the NAAC was forced to disband along with many others.

 

We carefully study our history to produce these results and come to the conclusion, that NPO and the initiative are responsible for ruining this game.  I represent the many who left because of this.  I amo nly here to force a reckoning of their crimes.  NPO, I hope you can rest with the knowledge that your bullying tactics resulted in people LEAVING because everything htey loved abotu the game was destroyed.  When the time comes, we can RESET the game with new alliances and make it fresh again.

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I will never understand people in influential positions within influential alliances not doing everything in their power to mold the game into something they want to see it become again


Not how the NPO works, Emperor is sole decider on things. Besides, I'm hardly influential.

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You're also not the only one referenced.

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I agree that players bear a lot of the burden of making the game fun, but it's a hard task these days. The problem with CN itself is that it's actually really boring, and all the fun that's been had here has actually happened despite the game. Games of this type usually use instant gratification to grab players and condition them to stay. CN, on the other hand, has extremely delayed gratification beyond the first few weeks of nation building. It actually discourages you from playing often and forces you to save up and wait for smaller and smaller incremental gains, like two and a half weeks for a sled, ten days for a tech shipment, many months for a warchest. This is suicide for a casual browser game. A noob with a life can forget he even has a nation in two and a half weeks.

 

This is where alliances step in. They provide a fun environment and a sense of commitment and gratification separate from the game but inextricably tied to keeping a nation running. This was ok, but not great, back when entire online communities were setting up shop here and alliances were huge, active, and engaging, but really lacking with the ghost-town alliances and dead forum we have now.

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I will never understand people in influential positions within influential alliances not doing everything in their power to mold the game into something they want to see it become again

Cause the pixels man, gotta save those pixels. Those influential alliances are probably the same ones that can erease the damages of a war within months of it ending. It's time to take your little babies out the crib since they are 4+ years old and let them fight.

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As someone who's been here since GW2 (previous nation and all), I personally saw a massive downturn in participation in the year following the Karma war. We were kings of the world, NPO fell, and then the realization, "Now what?". My personal opinion is CN never recovered from losing its boogeyman/big bad. Without it, every subsequent war has felt a little less authentic and exciting, things that will generate apathy and player loss long term. Admin should have ended the world there, and started a new one, that may not have been player height, but I'd reckon it was close to activity height.

Edited by kingly

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I'd argue the problem is since Karma nobody has actually made themselves into a real villain due to the threat of their own Karma happening.

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I'd argue the problem is since Karma nobody has actually made themselves into a real villain due to the threat of their own Karma happening.


I agree. Either they to afraid or just couldn't get enough power to hold on to be the boogieman

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Friends < Infra

Unless you were IRON or any of the alliances that ran out on Pacifica, then it was the other way around.

And now they are allies again! It's like the best kind of nostalgia. Edited by Margrave

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Around 7k now. Its like if each month we lose 500 nations. 

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Unless you were IRON or any of the alliances that ran out on Pacifica, then it was the other way around.

And now they are allies again! It's like the best kind of nostalgia.


That sign is backwards of what you think it is

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That sign is backwards of what you think it is


\m/ always did struggle with the basics. Edited by shahenshah

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