Forrests Critters Posted August 16, 2014 Report Share Posted August 16, 2014 (edited) In addition to the tech requirement to purchase, in order to use the EMP wonder do I have to maintain 5000 tech? "EMP Weaponization - $200,000,000 + (Nation Strength * 2,000) - Provides attackers with 5,000 or more technology the option to launch a targeted EMP nuclear attack. Nuclear weapons can target higher infrastructure, higher land, or higher technology damage based on player choice when launching nukes. When you choose to target infrastructure, land, or technology you are trading more damage to your target for less damage for the other two. For instance, if you choose to target infrastructure you will do more base damage to infrastructure but less damage to land and technology. Requires 5,000 technology and a Weapons Research Complex to purchase." Edited August 16, 2014 by Forrests Critters Quote Link to comment Share on other sites More sharing options...
CubaQuerida Posted August 16, 2014 Report Share Posted August 16, 2014 No, it would have said that if that's what was intended. Quote Link to comment Share on other sites More sharing options...
Auctor Posted August 16, 2014 Report Share Posted August 16, 2014 No, it would have said that if that's what was intended. umm, that's what it says.EMP Weaponization - $200,000,000 + (Nation Strength * 2,000) - Provides attackers with 5,000 or more technology the option to launch a targeted EMP nuclear attack. Nuclear weapons can target higher infrastructure, higher land, or higher technology damage based on player choice when launching nukes. When you choose to target infrastructure, land, or technology you are trading more damage to your target for less damage for the other two. For instance, if you choose to target infrastructure you will do more base damage to infrastructure but less damage to land and technology. Requires 5,000 technology and a Weapons Research Complex to purchase. Quote Link to comment Share on other sites More sharing options...
CubaQuerida Posted August 16, 2014 Report Share Posted August 16, 2014 Fair point, but I still would think the first sentence is just an English version of the last sentence. Quote Link to comment Share on other sites More sharing options...
Sephiroth Posted August 17, 2014 Report Share Posted August 17, 2014 I was under the impression you need to maintain at least that much tech to use it, kind of like how you need to maintain at least 1,000 Land for Navy. Although I don't have EMP, so I don't know for sure. If it is how Cuba thinks it is, then I'd like to get one. Quote Link to comment Share on other sites More sharing options...
Forrests Critters Posted August 17, 2014 Author Report Share Posted August 17, 2014 That is why I was asking. I would like to get one, but don't want to have to maintain 5K tech to use it. Quote Link to comment Share on other sites More sharing options...
Forrests Critters Posted August 19, 2014 Author Report Share Posted August 19, 2014 Anyone on CN staff want to clarify this? Thanks Quote Link to comment Share on other sites More sharing options...
Hime Themis Posted August 19, 2014 Report Share Posted August 19, 2014 Good Forrests Critters This is a an excellent question. But if I may ask, why would you not want to maintain the 5K tech when you get it in a couple of months???? Respectfully Dame Hime Themis Quote Link to comment Share on other sites More sharing options...
Forrests Critters Posted August 19, 2014 Author Report Share Posted August 19, 2014 Because I prefer to fight at around 20K. The only reason I am as large as I am now is to build my WC up and to buy some new wonders (EMP, IMS). Why be an average 60K nation when I can be an exceptional 20K nation? It is more fun for me to play small. (Plus, tech and infra are addictive. The more you have, the more you want. Just say no....) Quote Link to comment Share on other sites More sharing options...
CubaQuerida Posted August 19, 2014 Report Share Posted August 19, 2014 Honestly though, if you have less than 5000 tech, the EMP isn't going to be helping you all that much. Sure you would have the ability to customize the damage, but that at that level nukes don't really have the same impact. Quote Link to comment Share on other sites More sharing options...
Forrests Critters Posted August 19, 2014 Author Report Share Posted August 19, 2014 True, but at the lower levels damage is still relative, just on a smaller scale. Some guys will have 4K tech and hardly any infra, while some will have a couple hundred tech and 4K infra. Being able to allocate allows me to maximize damage depending on each scenario. To me it comes down to the ability to cause more damage to my opponent than he causes me. Owning an EMP would help this. Quote Link to comment Share on other sites More sharing options...
Hime Themis Posted August 20, 2014 Report Share Posted August 20, 2014 True, but at the lower levels damage is still relative, just on a smaller scale. Some guys will have 4K tech and hardly any infra, while some will have a couple hundred tech and 4K infra. Being able to allocate allows me to maximize damage depending on each scenario. To me it comes down to the ability to cause more damage to my opponent than he causes me. Owning an EMP would help this. Good Forrest Critters $200,000,000 + (Nation Strength * 2,000) Best case scenario is this costs you about $300,0000,000. That is a whole lot of money for very little extra damage particularily if you drop tech. Why???? That a boatload of planes, tanks , nukes and cms not to mention a navy. To each his own I guess but honestly I would not do it either. I aggree with Cuba on this one. Good question strange reasoning. Respectfully Dame Hime Themis Quote Link to comment Share on other sites More sharing options...
admin Posted August 20, 2014 Report Share Posted August 20, 2014 5,000 technology is required to enable the EMP options when launching the nuke. If you have the EMP wonder but fall below 5,000 tech then the EMP options will not be available. If you go back above 5,000 tech then the EMP options will be automatically re-enabled. Quote Link to comment Share on other sites More sharing options...
Forrests Critters Posted August 20, 2014 Author Report Share Posted August 20, 2014 Thanks! Quote Link to comment Share on other sites More sharing options...
Forrests Critters Posted August 20, 2014 Author Report Share Posted August 20, 2014 Good Forrest Critters $200,000,000 + (Nation Strength * 2,000) Best case scenario is this costs you about $300,0000,000. That is a whole lot of money for very little extra damage particularily if you drop tech. Why???? That a boatload of planes, tanks , nukes and cms not to mention a navy. To each his own I guess but honestly I would not do it either. I aggree with Cuba on this one. Good question strange reasoning. Respectfully Dame Hime Themis You are correct. My reasoning does run counter to general CN logic. Quote Link to comment Share on other sites More sharing options...
CubaQuerida Posted August 20, 2014 Report Share Posted August 20, 2014 (edited) 5,000 technology is required to enable the EMP options when launching the nuke. If you have the EMP wonder but fall below 5,000 tech then the EMP options will not be available. If you go back above 5,000 tech then the EMP options will be automatically re-enabled. Yes I'm sure that exactly what admin had intended. He'll probably tell you himself within 72 hours. Quoted for posterity. Edited August 20, 2014 by CubaQuerida Quote Link to comment Share on other sites More sharing options...
admin Posted August 20, 2014 Report Share Posted August 20, 2014 Quoted for posterity. I made it in 79 hours. Does that still count? Quote Link to comment Share on other sites More sharing options...
Sephiroth Posted August 20, 2014 Report Share Posted August 20, 2014 (edited) With it getting disabled as soon as a nation drops below 5k Tech, its not very useful for nations who have just enough tech to purchase it. Since if you barely have enough to buy it, just losing a little bit of tech will cause it to be disabled. As it is now its better for nations who have enough to tech to create a buffer, where they can lose a good amount of tech without it losing functionality. Edited August 20, 2014 by Methrage Quote Link to comment Share on other sites More sharing options...
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