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Use tech to make the game (and odds) plausible


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I can suggest a few situations, maybe you can suggest more options.

 

1.Make SDI working according to the tech levels of the attacker/defender.

 

Let's say, if the basic odds are 60%, like they are now,  with the attacker with a tech level 500 - a defender with tech level 250 would have odds  (60% multiplied by 250/500) = 30%.

If the situation is reversed, the odds for the defender would be (60% multiplied by 500/250) = 120% - in this case that means, it's impossible for a nation with lower tech to get through the high-tech SDI.

 

It will make people to do more thinking choice about how much tech they would need (which can't be bought back with a discount like infra).

 

2. Make nuclear damage depending on the tech ratios of attacker/defender regarding the number of troops destroyed. 

 

The entire military forces of a nation being completely eliminated just with one nuke is nonsense.

Much plausible and interesting would  have been to have a basic elimination ratio (whatever it is as a percentage) multiplied by tech ratios of the warring nations (like in the example with SDI).

 

3. Make planes to destroy tech too, like CMs.

 

 

 

 

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