Forward Posted June 14, 2013 Report Share Posted June 14, 2013 A foolproof way to prevent slot filling. Offensive slot counts would stay the same, or could become more limited. This would also provide an interesting dynamic for experimentation in one round. Quote Link to comment Share on other sites More sharing options...
CubaQuerida Posted June 14, 2013 Report Share Posted June 14, 2013 that's like an instant ZI Quote Link to comment Share on other sites More sharing options...
Lan Mandragoran Posted June 14, 2013 Report Share Posted June 14, 2013 Agreed, this is a terrible idea. Quote Link to comment Share on other sites More sharing options...
Lurunin Posted June 14, 2013 Report Share Posted June 14, 2013 maybe have a wonder to increase the amount of offensive slots or something like increasing the total war slots to 5 each but getting rid of it totally is a bad idea. Quote Link to comment Share on other sites More sharing options...
Forward Posted June 14, 2013 Author Report Share Posted June 14, 2013 Assuming that the offensive slot count is limited to 2, you could only "ZI" so many people. And it would be a poor use of resources to actually ZI someone anyway, as doing so would leave all of the victim's allies unhit - for example, in an alliance war, one side hitting 2 people on the other with all of their slots would spell certain defeat. The slots would be peaced out on a normal timetable, so there would be no escape. In any case, defensive slots should be expanded somehow to make war/spy/nuke slot filling harder than it is currently. Quote Link to comment Share on other sites More sharing options...
Overlord Wes Posted June 15, 2013 Report Share Posted June 15, 2013 (edited) This would make first-week roguery 100x more deadly Edited June 15, 2013 by Overlord Wes Quote Link to comment Share on other sites More sharing options...
Forward Posted June 15, 2013 Author Report Share Posted June 15, 2013 An adequate single rogue should be able to force a reroll anyway, so this wouldn't really affect first-week roguery. In fact, dropping the number of offensive war slots could even make it [i]less[/i] effective. Quote Link to comment Share on other sites More sharing options...
Instr Posted June 15, 2013 Report Share Posted June 15, 2013 (edited) The biggest problem is that that means that, given the motivation, an alliance can at any moment destroy any player of their choice by just plain targeting a ridiculous amount of nations on someone they dislike. They can do it even in a conventional war; got a big nation you dislike? Dump 40 ground attacks, cruise missiles, and planes on them, then dump 2x that during an update quad. Without tech bonuses, that's 3600 infra gone in 10 minutes. Edited June 15, 2013 by Instr Quote Link to comment Share on other sites More sharing options...
Forward Posted June 15, 2013 Author Report Share Posted June 15, 2013 True, but that would cost said alliance 20 players a war slot for a full 6 days; so long as the destroyed big nation isn't a loner, the rest of his/her alliance (or perhaps just another alliance altogether) can easily coordinate to crush the assailants with such a handicap wasting too many slots on one guy. Even if defensive slots aren't delimited, I think they should at least be expanded with offensive slots dropped to 2 to balance abuse. Quote Link to comment Share on other sites More sharing options...
Konata Izumi Posted June 15, 2013 Report Share Posted June 15, 2013 (edited) I agree with Forward, there is no change in one person's advantage over another, it simply makes it more realistic. A huge nation can get teamed up on, it's just a fact of life. however, this would make tournament winning anyone game, no matter how far it is into the game. I suggest we do this AND remove the high-end nation strength war-declaration range. (as in, no matter how strong an enemy is above you, you can declare war on them. You cannot declare war on those who are too weak compared to you, as is how it still is) thus, if you are #1, you will get hit by (number of nations * 2) cruise missiles every day near the end of a round. edit: ( (number of nations - 1) * 2) on a side note, deploying troops should be a little more difficult. You should not be able to deploy troops to one place, yet have them attack somewhere else after the first place. Logic. Edited June 15, 2013 by Konata Izumi Quote Link to comment Share on other sites More sharing options...
kongland Posted June 15, 2013 Report Share Posted June 15, 2013 No way Quote Link to comment Share on other sites More sharing options...
Forward Posted June 15, 2013 Author Report Share Posted June 15, 2013 In any case, again, it would be more logical to have more defensive than offensive slots - the number of nations that can be attacking one nation before the defender is "occupied" and cannot have any more assailants is clearly going to be more than the number of nations that a single attacker can spread out its forces to attack. Something like 2 offensive war slots and 4 (or more) defensive war slots and similar adjustments to spy and/or nuke slots would be better. Quote Link to comment Share on other sites More sharing options...
Overlord Wes Posted June 15, 2013 Report Share Posted June 15, 2013 I suggest we do this AND remove the high-end nation strength war-declaration range. (as in, no matter how strong an enemy is above you, you can declare war on them. You cannot declare war on those who are too weak compared to you, as is how it still is) thus, if you are #1, you will get hit by (number of nations * 2) cruise missiles every day near the end of a round.edit: ( (number of nations - 1) * 2)That would just encourage people to hide their nations until the last few hours Quote Link to comment Share on other sites More sharing options...
Lurunin Posted June 15, 2013 Report Share Posted June 15, 2013 You seriously think its a good idea for any nation, no matter if they are 100k vs only 1k nations to have unlimited wars against them? Like someone said above,you can wipe a persons nation off the map in a single night Quote Link to comment Share on other sites More sharing options...
Forward Posted June 15, 2013 Author Report Share Posted June 15, 2013 You seriously think its a good idea for any nation, no matter if they are 100k vs only 1k nations to have unlimited wars against them? Like someone said above,you can wipe a persons nation off the map in a single night In any case, again, it would be more logical to have more defensive than offensive slots - the number of nations that can be attacking one nation before the defender is "occupied" and cannot have any more assailants is clearly going to be more than the number of nations that a single attacker can spread out its forces to attack. Something like 2 offensive war slots and 4 (or more) defensive war slots and similar adjustments to spy and/or nuke slots would be better. The number of defensive slots/the possibility for different people to hit them should be expanded, anyhow, to make filling more difficult. Quote Link to comment Share on other sites More sharing options...
Konata Izumi Posted June 17, 2013 Report Share Posted June 17, 2013 (edited) how about we base the number of defensive and offensive wars you can have on land area? would step-up the navy action im thinkin.... number of defensive or offensive wars possible equals (land/1000) + 1 -going under a threshold does not remove wars in progress, and does not affect possible number of wars for 24 hours. Edited June 17, 2013 by Konata Izumi Quote Link to comment Share on other sites More sharing options...
Konata Izumi Posted June 17, 2013 Report Share Posted June 17, 2013 That would just encourage people to hide their nations until the last few hours i dont see a problem with this Quote Link to comment Share on other sites More sharing options...
Larajoseph Posted June 18, 2013 Report Share Posted June 18, 2013 i dont see a problem with this i do. you've already got turtlers now, just think what this would do to the wars if this was implemented by every nation.. Quote Link to comment Share on other sites More sharing options...
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