Instr Posted June 13, 2013 Report Share Posted June 13, 2013 I'm just asking people here how you feel about the 10 flag payout. It's changed the dynamics of the round significantly; did it make this round more or less exciting? How about the integrity of the game? Do you feel that this round is more or less marred by irregularities than previous rounds? Quote Link to comment Share on other sites More sharing options...
Rayan Thomas Posted June 13, 2013 Report Share Posted June 13, 2013 No, I think it's great. But shouldn't be used every round. A bit like the Hunger Games, where every quarter quell, it is special... Quote Link to comment Share on other sites More sharing options...
Garion Posted June 13, 2013 Report Share Posted June 13, 2013 I think rewarding big nations at the end of the round is an outdated system. One better solution could be a mix of criteria for selecting the winners:- one winner could be the biggest nation at the end;- one winner could be the nation with more casualties;- one winner could be the nation with most wars fought.Just an idea, obviously. This could lead to different game strategies, though. Flag-runners wouldn't be reduced to people trying to spend the whole round on the sidelines. Quote Link to comment Share on other sites More sharing options...
Therm Posted June 13, 2013 Report Share Posted June 13, 2013 (edited) I don't like 10 flag payouts. I would stand behind something like one flag for biggest NS, and one for casualties (retroactive casualty flags please?) Edited June 13, 2013 by Therm Quote Link to comment Share on other sites More sharing options...
paul711 Posted June 13, 2013 Report Share Posted June 13, 2013 I think rewarding big nations at the end of the round is an outdated system. One better solution could be a mix of criteria for selecting the winners: - one winner could be the biggest nation at the end; - one winner could be the nation with more casualties; - one winner could be the nation with most wars fought. Just an idea, obviously. This could lead to different game strategies, though. Flag-runners wouldn't be reduced to people trying to spend the whole round on the sidelines. Or having their friends slot fill them. Quote Link to comment Share on other sites More sharing options...
Clash Posted June 13, 2013 Report Share Posted June 13, 2013 I thought it turned out to suck. Several alliances literally sat out and did nothing for the last month+ of the round, and that alone made TE a bit more boring. We need prizes that make for more action not less action. How about less prizes given out to more people? I like the idea of giving out prizes to the casualties winners, like the top 5 get prizes. 1st - 5 donations 2nd - 4 donations 3rd - 3 donations 4th - 2 donations 5th - 1 donations Another idea: Make these donations for TE not SE, and that you can apply them to your alliance members not just yourself. Quote Link to comment Share on other sites More sharing options...
Therm Posted June 13, 2013 Report Share Posted June 13, 2013 I thought it turned out to suck. Several alliances literally sat out and did nothing for the last month+ of the round, and that alone made TE a bit more boring. We need prizes that make for more action not less action. How about less prizes given out to more people? I like the idea of giving out prizes to the casualties winners, like the top 5 get prizes. 1st - 5 donations 2nd - 4 donations 3rd - 3 donations 4th - 2 donations 5th - 1 donations Another idea: Make these donations for TE not SE, and that you can apply them to your alliance members not just yourself. Snowball effect. please no. Quote Link to comment Share on other sites More sharing options...
Clash Posted June 13, 2013 Report Share Posted June 13, 2013 What have you got against snowballs? Quote Link to comment Share on other sites More sharing options...
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