GetaBeer Posted March 14, 2013 Report Share Posted March 14, 2013 How about every so often we have "No Nukes" round, not every round just once and awhile have admin disable the nukes. Quote Link to comment Share on other sites More sharing options...
ChessTyrant Posted March 14, 2013 Report Share Posted March 14, 2013 No, though a reduced-nuke-damage round might be entertaining. The reason is that nukes are an extraordinary tactical tool; their troop-killing effect allows small nations a decent chance at getting GAs in on larger nations. Without nukes, it's almost impossible to deal much damage against an opponent with a significant infra advantage. However, for maximum effect, you need very good coordination - everyone fighting the target has to be online at about the same time to take advantage of their depleted defenses. This rewards tactical skill and good coordination, and levels the playing field between small and large nations. (Of course, if nukes hit less damage, the field would be even more equal, since followup attacks - the 'skilled' part of using nukes - would make up a higher proportion of your overall damage. You'd lose more by treating them as blunt instruments.) Quote Link to comment Share on other sites More sharing options...
scytale Posted March 14, 2013 Report Share Posted March 14, 2013 (edited) No, though a reduced-nuke-damage round might be entertaining. The reason is that nukes are an extraordinary tactical tool; their troop-killing effect allows small nations a decent chance at getting GAs in on larger nations. Without nukes, it's almost impossible to deal much damage against an opponent with a significant infra advantage. However, for maximum effect, you need very good coordination - everyone fighting the target has to be online at about the same time to take advantage of their depleted defenses. This rewards tactical skill and good coordination, and levels the playing field between small and large nations. (Of course, if nukes hit less damage, the field would be even more equal, since followup attacks - the 'skilled' part of using nukes - would make up a higher proportion of your overall damage. You'd lose more by treating them as blunt instruments.) How about a round where tech does not add on to a nuke's damage? Might be easier to program. / edited out extra stuff on top. not even sure how it got there. looks like something I was typing on notepad before. Edited March 15, 2013 by scytale Quote Link to comment Share on other sites More sharing options...
Thomasj_tx Posted March 14, 2013 Report Share Posted March 14, 2013 (edited) I wouldn't mind trying it once in awhile. Anything to change up the strategy and tactics periodically. There is really nothing new to do or try. Edited March 14, 2013 by Thomasj_tx Quote Link to comment Share on other sites More sharing options...
Komplex Posted March 16, 2013 Report Share Posted March 16, 2013 The nukes a major part of the game. so No to your idea. Quote Link to comment Share on other sites More sharing options...
DevilDog Posted March 16, 2013 Report Share Posted March 16, 2013 (edited) Just throwing this out there but what if when you went to nuke someone you would actually see their land area and you would have to pick a specific place for the nuke to hit. Damage would be calculated by how close you were to the spot that your opponent picked out. Your land area would not be round either so people couldn't just aim for the middle every time and you would also get to move your "actual" nation spot every 3 days or so. The WRC would just give you a wider impact area with your nukes so we could still have that wonder. The SDI could be either deleted from the list of wonders or admin could add a couple more wonders that would work in conjunction with the SDI. For example an advanced radar wonder that would add 5% to your odds of blocking a nuke. Or possibly an advanced tracking system that would add the 5% to your odds also. The new wonders would have to have a pretty hefty price tag of 5 mill or over imo. Edited March 16, 2013 by Devil Dog Quote Link to comment Share on other sites More sharing options...
wasso Posted March 16, 2013 Report Share Posted March 16, 2013 Just throwing this out there but what if when you went to nuke someone you would actually see their land area and you would have to pick a specific place for the nuke to hit. Damage would be calculated by how close you were to the spot that your opponent picked out. Your land area would not be round either so people couldn't just aim for the middle every time and you would also get to move your "actual" nation spot every 3 days or so. The WRC would just give you a wider impact area with your nukes so we could still have that wonder. The SDI could be either deleted from the list of wonders or admin could add a couple more wonders that would work in conjunction with the SDI. For example an advanced radar wonder that would add 5% to your odds of blocking a nuke. Or possibly an advanced tracking system that would add the 5% to your odds also. The new wonders would have to have a pretty hefty price tag of 5 mill or over imo. Excellent Idea DevilDog ! Quote Link to comment Share on other sites More sharing options...
RoadRash Posted March 16, 2013 Report Share Posted March 16, 2013 i think it would be a great idea most nation would be able to make ALOT of money being able to buy money making improvements instead of SDI,MP,and even WRC i am deffinitly willing to try it Quote Link to comment Share on other sites More sharing options...
DevilDog Posted June 16, 2013 Report Share Posted June 16, 2013 Thanks Wasso. :D Didn't post again just to say that as I would really like to see this implemented this round if at all possible Admin. Shouldn't be a ton of coding would it seeing as how we can already move around where exactly our nation's land area is on a map? You could just code in that once we have bought land we would have to pick an exact spot for our capitol city and then let us move it either every 3 days for free or we could pay money to move it. Either way would be fine and would add to the game. People who don't want to buy land will just take maximum damage from every nuke. You would have to make the price of land much higher so that people didn't start buying tons of land right off the bat. You could even shorten the amount of time that a nation is in nuclear anarchy depending on how close the nuke hit. Would be a pretty cool twist if you let people still fire multiple nukes a day but maybe limit them to 3 shots a day plus you could even make them pay to fire off the second and third nukes. Good part is that it would still leave nukes in the game but would just make it a lot harder to do significant damage. (depending on your luck at picking the "sweet spot"). Quote Link to comment Share on other sites More sharing options...
Konata Izumi Posted June 17, 2013 Report Share Posted June 17, 2013 yes, I think this is a great idea. Nukes are OP, and nations would gang up on a mean nation to stop it from getting them in real life. In this game, however, you can "suddenly" have nukes, effectively. Quote Link to comment Share on other sites More sharing options...
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