Thomasj_tx Posted December 15, 2012 Report Share Posted December 15, 2012 As I currently understand it, a new TE nation gets one day of "peace mode". That is, no nation can attack within one day of their creation. In fact, if the reset is at 11:00 pm server time, a nation can be attacked in as little as 1 hour + 1 second. I suggest that the "peace mode" period be extended to 3 days. The peace mode period was 1 day when we had 30 day rounds. It should be extended to at least 3 days given we are in 90 day rounds. Given the inconsistency in the resets, a slightly longer period of "peace mode" make sense. If we can not be exactly sure when the new round starts (last round, it was 1 hour before update for day 2), a couple of extra days to get ones nations set up seems correct. Thanks for your consideration. Quote Link to comment Share on other sites More sharing options...
Caladin Posted December 15, 2012 Report Share Posted December 15, 2012 I support this; it would prevent start of the round suicide strikes. Quote Link to comment Share on other sites More sharing options...
Therm Posted December 15, 2012 Report Share Posted December 15, 2012 (edited) Not agree. Setting up your nation (ie doing nothing other than paying bills) takes 5 seconds. Everything else can wait. If you get declared on, thats life edit: when I say everything else waits, if you are building, buying, etc on day0, you are doing it wrong edit2: doing it wrong = round 16-19 TE metagame (where day1 rogues tended to not happen that often although it appears they are a regular occurrence now) Edited December 15, 2012 by Therm Quote Link to comment Share on other sites More sharing options...
Thomasj_tx Posted December 15, 2012 Author Report Share Posted December 15, 2012 [quote name='Therm' timestamp='1355552412' post='3064009'] Not agree. Setting up your nation (ie doing nothing other than paying bills) takes 5 seconds. Everything else can wait. If you get declared on, thats life edit: when I say everything else waits, if you are building, buying, etc on day0, you are doing it wrong edit2: doing it wrong = round 16-19 TE metagame (where day1 rogues tended to not happen that often although it appears they are a regular occurrence now) [/quote] Do you expect hundreds of people to be able to fully set up a nation within an hour or two? Is that realistic? Of course not. Quote Link to comment Share on other sites More sharing options...
KingNeptune Posted December 15, 2012 Report Share Posted December 15, 2012 (edited) I have an idea along a similar theme, what about a lets say 3 or 4 peace windows per round. A peace window would consist of blocks of 3 days of peace. Each nation gets to use their peace windows at any time they like during the round. Limit each nation to 3 or 4 windows / blocks per round. For example, you could take 3 days at the beginning of the round, then get straight to war or have another window of 3 more days right after to build or continue sorting trades. Recovering after a mid round war would also be back within reach of players that otherwise might not have been capable of recovering. You can thank me with tech in CN:SE Edited December 15, 2012 by Kingneptune Quote Link to comment Share on other sites More sharing options...
Komplex Posted December 16, 2012 Report Share Posted December 16, 2012 I suppose 3 days is okay. Quote Link to comment Share on other sites More sharing options...
OverlordShinnra Posted December 16, 2012 Report Share Posted December 16, 2012 I think 3 days is fair. I support this idea. Suicides at the beginning of the round ruin the game. Quote Link to comment Share on other sites More sharing options...
14dwright Posted December 16, 2012 Report Share Posted December 16, 2012 I like three days at the beginning. Quote Link to comment Share on other sites More sharing options...
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