Instr Posted February 17, 2012 Report Share Posted February 17, 2012 At the present moment, the cash cost of the MP is highly prohibitive. Even in an accelerated game, with 5m start-up funds, nations would lose many days of growth if they get the MP early, and would have to delay acquisition of the MP iif they get it late. So, the MP is not necessarily something that is cost-effective and would only be obtained later in the round. While I would not like earlier and more common MPs, one possibility would be for the Manhattan Project's tech requirement to be increased instead, from the current 200 tech to 500 tech, and for the Manhattan Project's money cost to be reduced from 10 million to 2 million. This achieves the objective of retaining the late acquisition of the MP, while increasing its cost-effectiveness. I do not remember the exact figures, but the cost of 200 tech is about 3mn, and the cost of 500 tech is about 8mn from 200 tech. It may be off; the cost may actually be 5mn or lower. Of course, TE-wise, we are currently experiencing a round with late nukes; at 2k, the earliest the MP could be acquired would be around day 10, assuming it takes a week to reach 2k, and 3 days to bulk up for the cost of the MP. It may not be desirable to make MP more cost effective. Quote Link to comment Share on other sites More sharing options...
jraenar Posted February 17, 2012 Report Share Posted February 17, 2012 (edited) Base cost of 500 tech is about 13.7m, about 10.6m with Universities and NRL. And 200 tech is about 1.8m. Edited February 17, 2012 by jraenar Quote Link to comment Share on other sites More sharing options...
Bionic redhead Posted February 23, 2012 Report Share Posted February 23, 2012 I think you'd be better off raising the infra requirement than the tech. 500 infra isn't particularly hard to aquire by any stretch of the imagination. Quote Link to comment Share on other sites More sharing options...
Eumirbago Posted February 23, 2012 Report Share Posted February 23, 2012 [quote name='Bionic redhead' timestamp='1330011416' post='2926681'] I think you'd be better off raising the infra requirement than the tech. 500 infra isn't particularly hard to aquire by any stretch of the imagination. [/quote] Aye, maybe 1.5k infra? Quote Link to comment Share on other sites More sharing options...
Endurance Posted February 28, 2012 Report Share Posted February 28, 2012 So you guys want to make the MP more cost-effective by making it more costly? Anyway, this farce wouldn't work as you might've planned because those nations who would want MPs would still get them anyway and that 1.5K infra or the 500 tech requirement, would only force all these would be MP nations into a higher NS range. Quote Link to comment Share on other sites More sharing options...
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