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      Cyber Nations Forum Rules   07/03/2016

        Cyber Nations Forum Rules  
      In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
      The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc.   Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator.   A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules.   1.) First Warning
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[quote name='Instr' timestamp='1331423052' post='2936609']
Now, I think expert DDR players can hit 500 APM. This means, lag permitting, it should make sense to run a 180 minute non-scoring round where each "day" requires only 2 minute. All you have to do is to keep on pressing the buttons minute after minute. Would be entertaining to spend 3 hours like that.
[/quote]

I'm unsure how this is relevant to the topic, but arrow games are fun so I agree.

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Double post because unrelated to previous post:

Added end of jan, feb, and start of march
[img]http://i.imgur.com/u1vuA.png[/img]
Numbers:
[spoiler]17-Jun 1,745
21-Jun 1,761
13-Aug 1,514
15-Aug 1,503
19-Aug 1,478
22-Aug 1,479
24-Aug 1,591
1-Sep 1,721
2-Sep 1,733
6-Sep 1,758
17-Sep 1,668
18-Sep 1,639
27-Sep 1,577
12-Oct 1,479
11-Nov 1,590
26-Nov 1,342
12-Dec 1,245
22-Dec 1,253
24-Dec 1,290
1-Jan 1,393
3-Jan 1,417
6-Jan 1,410
9-Jan 1,443
19-Jan 1,286
1-Feb 1,218
16-Feb 1,199
22-Feb 1,406
26-Feb 1,523
3-Mar 1,609
9-Mar 1,666
14-Mar 1,712
20-Mar 1,566
31-Mar 1,500
18-Apr 1,391
20-Apr 1,397
22-Apr 1,002
26-Apr 1,199
3-May 1,271
11-May 1,361
14-May 1,386
27-May 1,230
5-Jun 1,208
18-Jun 1,169
20-Jun 765
22-Jun 926
25-Jun 1,001
30-Jun 1,064
9-Jul 1,177
11-Jul 1,197
24-Jul 1,066
2-Aug 1,035
11-Aug 996
12-Sep 1,039
18-Sep 1,159
23-Sep 1,189
26-Sep 1,205
27-Sep 1,209
29-Sep 1,170
30-Sep 1,158
3-Oct 1,126
5-Oct 1,107
9-Oct 1,055
10-Oct 1,015
11-Oct 1,003
12-Oct 986
13-Oct 976
14-Oct 974
15-Oct 957
17-Oct 954
19-Oct 941
23-Oct 927
26-Oct 916
29-Oct 908
31-Oct 904
2-Nov 894
4-Nov 897
7-Nov 891
8-Nov 885
10-Nov 882
11-Nov 886
12-Nov 887
13-Nov 893
14-Nov 893
15-Nov 895
16-Nov 888
19-Nov 883
20-Nov 881
24-Nov 880
26-Nov 893
1-Dec 894
2-Dec 885
4-Dec 541
5-Dec 708
8-Dec 770
11-Dec 813
15-Dec 868
21-Dec 934
22-Dec 944
23-Dec 963
27-Dec 983
2-Jan 914
4-Jan 904
5-Jan 902
7-Jan 890
10-Jan 877
12-Jan 875
15-Jan 861
16-Jan 854
20-Jan 838
25-Jan 832
26-Jan 827
27-Jan 830
29-Jan 819
30-Jan 823
31-Jan 806
4-Feb 791
10-Feb 787
16-Feb 793
19-Feb 798
23-Feb 811
26-Feb 808
29-Feb 796
2-Mar 802
21-Jun Start of 12
20-Aug Start of 13
19-Oct Start of 14
18-Dec Start of 15
19-Feb Start of 16
21-Apr Start of 17
20-Jun Start of 18
4-Sep tart of 19
3-Dec Start of 20[/spoiler]

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[quote name='CEO George Harris' timestamp='1327376059' post='2905957']
Not sure if we are still on the idea of motivation but possibly the idea that if one comes in the top 20 and has over 100k casualties your SE nation get 500 tech (1 round offer)? Then some nations may decide to leave but others will stay.
[/quote]Been away from TE for a bit. I like a variation on this idea.

How about 100 tech or 100 infra to any SE nation that exists for at least 66% of a round.

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[quote name='Lan Mandragoran' timestamp='1331659002' post='2937673']
Been away from TE for a bit. I like a variation on this idea.

How about 100 tech or 100 infra to any SE nation that exists for at least 66% of a round.
[/quote]
I figure we'd get people who hate TE creating 3-NS dummy accounts and only logging in once or twice during the whole round; not really helpful, even if it would drive down the 5% cutoff.

I'm in favor of a small SE reward for finishing in the top 5% or 10%, though, and possibly even alliance-rank rewards, though I'm not sure precisely how those would work out.

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yea I like the idea if finishing in the top. And you should have around 60 days.

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Added round 21 and beginning of 22[img]http://i.imgur.com/EEULv.png[/img]
^the last 10 rounds, which coincidentally happens to be almost exactly 2 years

[img]http://i.imgur.com/GkQwj.png[/img]
^The last 4 rounds, which coincidentally happens to be almost exactly 1 year

Numbers:[spoiler][code]17-Jun 1,745
21-Jun 1,761
13-Aug 1,514
15-Aug 1,503
19-Aug 1,478
22-Aug 1,479
24-Aug 1,591
1-Sep 1,721
2-Sep 1,733
6-Sep 1,758
17-Sep 1,668
18-Sep 1,639
27-Sep 1,577
12-Oct 1,479
11-Nov 1,590
26-Nov 1,342
12-Dec 1,245
22-Dec 1,253
24-Dec 1,290
1-Jan 1,393
3-Jan 1,417
6-Jan 1,410
9-Jan 1,443
19-Jan 1,286
1-Feb 1,218
16-Feb 1,199
22-Feb 1,406
26-Feb 1,523
3-Mar 1,609
9-Mar 1,666
14-Mar 1,712
20-Mar 1,566
31-Mar 1,500
18-Apr 1,391
20-Apr 1,397
22-Apr 1,002
26-Apr 1,199
3-May 1,271
11-May 1,361
14-May 1,386
27-May 1,230
5-Jun 1,208
18-Jun 1,169
20-Jun 765
22-Jun 926
25-Jun 1,001
30-Jun 1,064
9-Jul 1,177
11-Jul 1,197
24-Jul 1,066
2-Aug 1,035
11-Aug 996
12-Sep 1,039
18-Sep 1,159
23-Sep 1,189
26-Sep 1,205
27-Sep 1,209
29-Sep 1,170
30-Sep 1,158
3-Oct 1,126
5-Oct 1,107
9-Oct 1,055
10-Oct 1,015
11-Oct 1,003
12-Oct 986
13-Oct 976
14-Oct 974
15-Oct 957
17-Oct 954
19-Oct 941
23-Oct 927
26-Oct 916
29-Oct 908
31-Oct 904
2-Nov 894
4-Nov 897
7-Nov 891
8-Nov 885
10-Nov 882
11-Nov 886
12-Nov 887
13-Nov 893
14-Nov 893
15-Nov 895
16-Nov 888
19-Nov 883
20-Nov 881
24-Nov 880
26-Nov 893
1-Dec 894
2-Dec 885
4-Dec 541
5-Dec 708
8-Dec 770
11-Dec 813
15-Dec 868
21-Dec 934
22-Dec 944
23-Dec 963
27-Dec 983
2-Jan 914
4-Jan 904
5-Jan 902
7-Jan 890
10-Jan 877
12-Jan 875
15-Jan 861
16-Jan 854
20-Jan 838
25-Jan 832
26-Jan 827
27-Jan 830
29-Jan 819
30-Jan 823
31-Jan 806
4-Feb 791
10-Feb 787
16-Feb 793
19-Feb 798
23-Feb 811
26-Feb 808
29-Feb 796
2-Mar 802
20-Mar 684
22-Mar 826
25-Mar 884
27-Mar 911
29-Mar 924
30-Mar 924
31-Mar 943
3-Apr 976
4-Apr 986
9-Apr 1,036
10-Apr 1,048
11-Apr 1,050
13-Apr 1,060
15-Apr 1,006 day 26
18-Apr 969
21-Apr 962
27-Apr 969
28-Apr 951
1-May 951
3-May 944
5-May 938
6-May 939
8-May 931
10-May 933
13-May 928
17-May 906
20-May 887
22-May 884
23-May 872
25-May 827
27-May 823
29-May 811
1-Jun 810
4-Jun 805
5-Jun 805
7-Jun 799
10-Jun 799
12-Jun 808
13-Jun 816
14-Jun 790
16-Jun 785
20-Jun 634
21-Jun 1,000 Start of 12
20-Aug 1,000 Start of 13
19-Oct 1,000 Start of 14
18-Dec 1,000 Start of 15
19-Feb 1,000 Start of 16
21-Apr 1,000 Start of 17
20-Jun 600 Start of 18
4-Sep 900 Start of 19
3-Dec 1,100 Start of 20
20-Mar 1,100 Start of 21
18-Jun 1,100 Start of 22
[/code][/spoiler]

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To get more players they should make it were u could gain in regular Cybernations if u get on top 10 on cybernation TE. That be a good idea to get regular Cybernation players to be more into TE.

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[quote name='Komplex' timestamp='1355799317' post='3065231']
To get more players they should make it were u could gain in regular Cybernations if u get on top 10 on cybernation TE. That be a good idea to get regular Cybernation players to be more into TE.
[/quote]
I agree; some sort of SE bonus (possibly more significant than one donation, or unique to TE wins, like a minor national wonder that sticks with you for the duration of the next TE round) that could be won without so much effort and luck. In most TE rounds, the top three places are taken by dedicated flagrunners, but the next seven are a little more open; you can get into the top 10 merely by being very good at the game. Right now, I'm guessing most SE players don't bother playing TE to get the bonuses for SE; the chance of winning one is so small that it's not worth trying for.

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[quote name='Chess Tyrant' timestamp='1355806633' post='3065251']

I agree; some sort of SE bonus (possibly more significant than one donation, or unique to TE wins, like a minor national wonder that sticks with you for the duration of the next TE round) that could be won without so much effort and luck. In most TE rounds, the top three places are taken by dedicated flagrunners, but the next seven are a little more open; you can get into the top 10 merely by being very good at the game. Right now, I'm guessing most SE players don't bother playing TE to get the bonuses for SE; the chance of winning one is so small that it's not worth trying for.
[/quote]

Very true. I suggest maybe if u get top 3, you will be offered with a special wonder for regular Cybernation. Then from 4- 10, u will be offered 500 tech or something like that? That will get regular cybernation members to play TE. I would love to see 5000 players playing TE!

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Not bad ideas. It doesnt even have to be anything huge, just an incentive. Maybe even make it open to a few more people. Top 20 in TE get 50 tech or 25 infra in SE, something like that. That's not much at all, but still worth it.

Nations right now: 561. Sigh.

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They should give 50 tech, 25 infra, or $3 million to everyone who plays the duration of the round.

Then award the top ranks with increasingly larger prizes of tech and infra.

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[quote name='Freddy' timestamp='1355927631' post='3065805']
They should give 50 tech, 25 infra, or $3 million to everyone who plays the duration of the round.

Then award the top ranks with increasingly larger prizes of tech and infra.
[/quote]

They have to play through the whole round though because what if they make a nation just for the extra stuff to get then stop? I like your idea though.

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[quote name='Freddy' timestamp='1355927631' post='3065805']
They should give 50 tech, 25 infra, or $3 million to everyone who plays the duration of the round.

Then award the top ranks with increasingly larger prizes of tech and infra.
[/quote]

Well, you'd have SE players create 3-NS nations and collect once every 20 days just for that bonus, but not actively play. So it might be more towards the point to give the bonus to everyone in the top 100 or 200; easily achievable by a decent player, but you would actually have to play.

Still, as I understand, 50 tech or 3M is pretty paltry in SE; even with bigger bonuses for the top nations, it's not an especially large incentive. I'd suggest something unique to TE, that can't be bought easily in SE; say, a temporary wonder that shifts all ground battle odds 1% in your favor, or improves the frequency/power of positive events, or makes your SDI block 65% of nukes/makes opposing SDIs block 55% of the time. While having real intangibles is hard (if not impossible) in a math-based game like Cybernations, you can certainly add intriguing effects that can't easily be expressed as a lump sum of money spent on a specific stat. Edited by Chess Tyrant

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Yea thats why i said around 500 tech is better. The wonder idea is a good one too! Maybe a new resource as well from the wonder ?

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811 nations.

Edited by Dragonshy

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Our peak was around 850 yesterday. We've since fallen to 802, and will probably reach 700 by month's end.

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956 nations looks pretty good

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485 right now...

Need more suggestions to get it back up.

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Awards to regular cyber nations will bring it up..

Getting some ads to other websites about this game could help but not sure how much that will cost.

Get someone to troll different sites to tell people about this game!?

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Go recruit 10 players from your SE alliance.

 

We desperately need the top 5% to not be limited to 25 nations

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All this talk of individual records in a team oriented game.

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Would anyone mind to tell me the history of TE.

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