Overlord Wes Posted October 9, 2011 Report Share Posted October 9, 2011 I was bored so i made this chart of number of nations in TE: [img]http://i.imgur.com/zPA0a.png[/img] Red lines signify start of new rounds Round 16 was when nations first started with $5m and were able to change resources, thus large increase from previous round Numbers collected from casualties race updaters, so earlier rounds = fewer data points for anyone who'd like the actual numbers:[spoiler]17-jun-2010 1,745 21-jun-2010 1,761 13-aug-2010 1,514 15-aug-2010 1,503 19-aug-2010 1,478 22-aug-2010 1,479 24-aug-2010 1,591 01-sep-2010 1,721 02-sep-2010 1,733 06-sep-2010 1,758 17-sep-2010 1,668 18-sep-2010 1,639 27-sep-2010 1,577 12-oct-2010 1,479 11-nov-2010 1,590 26-nov-2010 1,342 12-dev-2010 1,245 22-dec-2010 1,253 24-dec-2010 1,290 01-jan-2011 1,393 03-jan-2011 1,417 06-jan-2011 1,410 09-jan-2011 1,443 19-jan-2011 1,286 01-feb-2011 1,218 16-feb-2011 1,199 22-feb-2011 1,406 26-feb-2011 1,523 03-mar-2011 1,609 09-mar-2011 1,666 14-mar-2011 1,712 20-mar-2011 1,566 31-mar-2011 1,500 18-apr-2011 1,391 20-apr-2011 1,397 22-apr-2011 1,002 26-apr-2011 1,199 03-may-2011 1,271 11-may-2011 1,361 14-may-2011 1,386 27-may-2011 1,230 05-jun-2011 1,208 18-jun-2011 1,169 20-jun-2011 765 22-jun-2011 926 25-jun-2011 1,001 30-jun-2011 1,064 09-jul-2011 1,177 11-jul-2011 1,197 24-jul-2011 1,066 02-aug-2011 1,035 11-aug-2011 996 12-sep-2011 1,039 18-sep-2011 1,159 23-sep-2011 1,189 27-sep-2011 1,209 26-sep-2011 1,205 29-sep-2011 1,170 30-sep-2011 1,158 03-oct-2011 1,126 05-oct-2011 1,107 09-oct-2011 1,055[/spoiler] Quote Link to comment Share on other sites More sharing options...
Thomasj_tx Posted October 9, 2011 Report Share Posted October 9, 2011 (edited) It's going to be interesting to see what the peak to valley drop is going to be this round. Looking at your chart, the typical peak to valley drop is about 250 nations. It was a little bigger in round 16. I am think that the 90 day round may increase the peak to valley drop. But it could have the opposite effect since more nations may re-roll with longer time remaining in the round. It is also interesting to note the valley point of the round was close to the starting point of the next round through rounds 15/16. After that, the starting point was well below the prior rounds valley. Some of that could be because of the delayed starts of the rounds. But notice how the peaks in rounds 17 and 18 only made it up to the valley of the prior round. So far, it looks like that trend has changed in round 19 because the peak is a fair amount above the valley of round 18. It looks more like what we saw in Rounds 12 to 15. Edited October 9, 2011 by Thomasj_tx Quote Link to comment Share on other sites More sharing options...
SoADarthCyfe6 Posted October 9, 2011 Report Share Posted October 9, 2011 It would seem that the admin making changes has had a 'minor' positive effect in TE attendance. However, its also caused more shifts in folks leaving as well. I wonder if a new idea of after each round, there should be a week break to allow people some 'vacation time' away from TE. I've been seeing more and more people leaving due to stress and time factors of being actively involved in TE. At least with the current trend, Round 19 is projecting to bring back over 1250 nations minimally. Hopefully that continues up till 1500 Overall this is a good chart and great work Wes! Quote Link to comment Share on other sites More sharing options...
Overlord Wes Posted October 9, 2011 Author Report Share Posted October 9, 2011 (edited) [quote name='SoADarthCyfe6' timestamp='1318201631' post='2821757']At least with the current trend, Round 19 is projecting to bring back over 1250 nations minimally. Hopefully that continues up till 1500 [/quote] Actually the drop has already started, but for some reason doesn't show up in the chart:[quote]18-sep-2011 1,159 23-sep-2011 1,189 27-sep-2011 1,209 26-sep-2011 1,205 29-sep-2011 1,170 30-sep-2011 1,158 03-oct-2011 1,126 05-oct-2011 1,107 09-oct-2011 1,055[/quote] We may have already passed last round's peak, but the initial excitement of the new changes have already worn off and people are deleting from inactivity. The extended time of this round will also likely cause our valley to be much lower than previous rounds' Additional note: rounds 11 and 12 only have data from the final few days Edited October 9, 2011 by Overlord Wes Quote Link to comment Share on other sites More sharing options...
Lehran Posted October 9, 2011 Report Share Posted October 9, 2011 Hmm... interesting statistics, thanks for putting this together Quote Link to comment Share on other sites More sharing options...
Thomasj_tx Posted October 10, 2011 Report Share Posted October 10, 2011 Wes, the total number of nations has dropped about 100 nations, but if you look at the World Demographics, there are 452 nations that "couldn't take the heat". So some portion of those nations have re-rolled and some portion have started nations for the first time this round. It would be interesting to know what that mix is. Quote Link to comment Share on other sites More sharing options...
Overlord Wes Posted October 10, 2011 Author Report Share Posted October 10, 2011 (edited) [quote name='Thomasj_tx' timestamp='1318207149' post='2821802'] Wes, the total number of nations has dropped about 100 nations, but if you look at the World Demographics, there are 452 nations that "couldn't take the heat". So some portion of those nations have re-rolled and some portion have started nations for the first time this round. It would be interesting to know what that mix is. [/quote] The first day with a significant drop, September 29th, happens to be the day when nations created the first day would be 25 days inactive. This leads me to believe that the difference in nations from then to now is comprised mainly of new nations from SE that stopped paying attention to TE after realizing they have to actually build a nation here too. Edited October 10, 2011 by Overlord Wes Quote Link to comment Share on other sites More sharing options...
bcortell Posted October 10, 2011 Report Share Posted October 10, 2011 Wes is actually good for something? Shocking! I'm just kidding around. Interesting graph. Thanks for sharing. Quote Link to comment Share on other sites More sharing options...
KillerCruiser Posted October 10, 2011 Report Share Posted October 10, 2011 (edited) thanks for the graph wes, kinda sad though that TE has been getting lower and lower in the member count just about every round. Edited October 10, 2011 by KillerCruiser Quote Link to comment Share on other sites More sharing options...
lennybronx Posted October 11, 2011 Report Share Posted October 11, 2011 People should spread the word about CN more. Once you start this game, its hard to stop Quote Link to comment Share on other sites More sharing options...
Scooby Doo Posted October 12, 2011 Report Share Posted October 12, 2011 Good Job Wes. Quote Link to comment Share on other sites More sharing options...
Overlord Wes Posted November 12, 2011 Author Report Share Posted November 12, 2011 Update: [img]http://i.imgur.com/IKEsD.png[/img] Numbers:[spoiler]17-Jun 1,745 21-Jun 1,761 13-Aug 1,514 15-Aug 1,503 19-Aug 1,478 22-Aug 1,479 24-Aug 1,591 1-Sep 1,721 2-Sep 1,733 6-Sep 1,758 17-Sep 1,668 18-Sep 1,639 27-Sep 1,577 12-Oct 1,479 11-Nov 1,590 26-Nov 1,342 12-Dec 1,245 22-Dec 1,253 24-Dec 1,290 1-Jan 1,393 3-Jan 1,417 6-Jan 1,410 9-Jan 1,443 19-Jan 1,286 1-Feb 1,218 16-Feb 1,199 22-Feb 1,406 26-Feb 1,523 3-Mar 1,609 9-Mar 1,666 14-Mar 1,712 20-Mar 1,566 31-Mar 1,500 18-Apr 1,391 20-Apr 1,397 22-Apr 1,002 26-Apr 1,199 3-May 1,271 11-May 1,361 14-May 1,386 27-May 1,230 5-Jun 1,208 18-Jun 1,169 20-Jun 765 22-Jun 926 25-Jun 1,001 30-Jun 1,064 9-Jul 1,177 11-Jul 1,197 24-Jul 1,066 2-Aug 1,035 11-Aug 996 12-Sep 1,039 18-Sep 1,159 23-Sep 1,189 26-Sep 1,205 27-Sep 1,209 29-Sep 1,170 30-Sep 1,158 3-Oct 1,126 5-Oct 1,107 9-Oct 1,055 10-Oct 1,015 11-Oct 1,003 12-Oct 986 13-Oct 976 14-Oct 974 15-Oct 957 17-Oct 954 19-Oct 941 23-Oct 927 26-Oct 916 29-Oct 908 31-Oct 904 2-Nov 894 4-Nov 897 7-Nov 891 8-Nov 885 10-Nov 882 11-Nov 886 12-Nov 887[/spoiler] Quote Link to comment Share on other sites More sharing options...
Clash Posted November 12, 2011 Report Share Posted November 12, 2011 At the time I post this, there are 15,812 nations in SE. 887 / 15,812 = 0.056% Is there a way to tell if that percentage has changed over time? Quote Link to comment Share on other sites More sharing options...
Overlord Wes Posted November 12, 2011 Author Report Share Posted November 12, 2011 (edited) [quote name='Clash' timestamp='1321131796' post='2843859'] At the time I post this, there are 15,812 nations in SE. 887 / 15,812 = 0.056% Is there a way to tell if that percentage has changed over time? [/quote] GATO has a thread with a counter of nations in SE for [almost] every day since March 31st, 2011. I don't know of anywhere else that has a list like that. Using dates near the end of each month, ignoring what point in the round it is: 31-Mar 1,500 / 19,937 = .0752 22-Apr 1,002 / 19,510 = .0514 27-May 1,230 / 19,092 = .0644 30-Jun 1,064 / 18,148 = .0586 24-Jul 1,066 / 17,451 = .0611 11-Aug 996 / 17,295 = .0575 30-Sep 1,158 / 16,363 = .0708 31-Oct 904 / 15,938 = .0567 12-Nov 887 / 15,827 = .0560 It seems to be pretty steady around 5 or 6% of SE, with higher percents being near beginnings of rounds Edited November 12, 2011 by Overlord Wes Quote Link to comment Share on other sites More sharing options...
Overlord Wes Posted January 21, 2012 Author Report Share Posted January 21, 2012 [s]Gravedig![/s] Update! [img]http://i.imgur.com/0g4H8.png[/img] Datas:[spoiler]17-Jun 1,745 21-Jun 1,761 13-Aug 1,514 15-Aug 1,503 19-Aug 1,478 22-Aug 1,479 24-Aug 1,591 1-Sep 1,721 2-Sep 1,733 6-Sep 1,758 17-Sep 1,668 18-Sep 1,639 27-Sep 1,577 12-Oct 1,479 11-Nov 1,590 26-Nov 1,342 12-Dec 1,245 22-Dec 1,253 24-Dec 1,290 1-Jan 1,393 3-Jan 1,417 6-Jan 1,410 9-Jan 1,443 19-Jan 1,286 1-Feb 1,218 16-Feb 1,199 22-Feb 1,406 26-Feb 1,523 3-Mar 1,609 9-Mar 1,666 14-Mar 1,712 20-Mar 1,566 31-Mar 1,500 18-Apr 1,391 20-Apr 1,397 22-Apr 1,002 26-Apr 1,199 3-May 1,271 11-May 1,361 14-May 1,386 27-May 1,230 5-Jun 1,208 18-Jun 1,169 20-Jun 765 22-Jun 926 25-Jun 1,001 30-Jun 1,064 9-Jul 1,177 11-Jul 1,197 24-Jul 1,066 2-Aug 1,035 11-Aug 996 12-Sep 1,039 18-Sep 1,159 23-Sep 1,189 26-Sep 1,205 27-Sep 1,209 29-Sep 1,170 30-Sep 1,158 3-Oct 1,126 5-Oct 1,107 9-Oct 1,055 10-Oct 1,015 11-Oct 1,003 12-Oct 986 13-Oct 976 14-Oct 974 15-Oct 957 17-Oct 954 19-Oct 941 23-Oct 927 26-Oct 916 29-Oct 908 31-Oct 904 2-Nov 894 4-Nov 897 7-Nov 891 8-Nov 885 10-Nov 882 11-Nov 886 12-Nov 887 13-Nov 893 14-Nov 893 15-Nov 895 16-Nov 888 19-Nov 883 20-Nov 881 24-Nov 880 26-Nov 893 1-Dec 894 2-Dec 885 4-Dec 541 5-Dec 708 8-Dec 770 11-Dec 813 15-Dec 868 21-Dec 934 22-Dec 944 23-Dec 963 27-Dec 983 2-Jan 914 4-Jan 904 5-Jan 902 7-Jan 890 10-Jan 877 12-Jan 875 15-Jan 861 16-Jan 854 20-Jan 838 21-Jun Start of 12 20-Aug Start of 13 19-Oct Start of 14 18-Dec Start of 15 19-Feb Start of 16 21-Apr Start of 17 20-Jun Start of 18 4-Sep Start of 19 3-Dec Start of 20[/spoiler] Quote Link to comment Share on other sites More sharing options...
Stelios Posted January 21, 2012 Report Share Posted January 21, 2012 Do some more recruiting then... Ive been telling you the last 3 rounds Quote Link to comment Share on other sites More sharing options...
Awesome Dog Posted January 21, 2012 Report Share Posted January 21, 2012 (edited) ...If you don't have anything nice to say, edit your post... Edited January 21, 2012 by Awesome Dog Quote Link to comment Share on other sites More sharing options...
King James XVIII Posted January 21, 2012 Report Share Posted January 21, 2012 (edited) [quote name='Overlord Wes' timestamp='1327118138' post='2904035'] [s]Gravedig![/s] Update! [img]http://i.imgur.com/0g4H8.png[/img] Datas:[spoiler]17-Jun 1,745 21-Jun 1,761 13-Aug 1,514 15-Aug 1,503 19-Aug 1,478 22-Aug 1,479 24-Aug 1,591 1-Sep 1,721 2-Sep 1,733 6-Sep 1,758 17-Sep 1,668 18-Sep 1,639 27-Sep 1,577 12-Oct 1,479 11-Nov 1,590 26-Nov 1,342 12-Dec 1,245 22-Dec 1,253 24-Dec 1,290 1-Jan 1,393 3-Jan 1,417 6-Jan 1,410 9-Jan 1,443 19-Jan 1,286 1-Feb 1,218 16-Feb 1,199 22-Feb 1,406 26-Feb 1,523 3-Mar 1,609 9-Mar 1,666 14-Mar 1,712 20-Mar 1,566 31-Mar 1,500 18-Apr 1,391 20-Apr 1,397 22-Apr 1,002 26-Apr 1,199 3-May 1,271 11-May 1,361 14-May 1,386 27-May 1,230 5-Jun 1,208 18-Jun 1,169 20-Jun 765 22-Jun 926 25-Jun 1,001 30-Jun 1,064 9-Jul 1,177 11-Jul 1,197 24-Jul 1,066 2-Aug 1,035 11-Aug 996 12-Sep 1,039 18-Sep 1,159 23-Sep 1,189 26-Sep 1,205 27-Sep 1,209 29-Sep 1,170 30-Sep 1,158 3-Oct 1,126 5-Oct 1,107 9-Oct 1,055 10-Oct 1,015 11-Oct 1,003 12-Oct 986 13-Oct 976 14-Oct 974 15-Oct 957 17-Oct 954 19-Oct 941 23-Oct 927 26-Oct 916 29-Oct 908 31-Oct 904 2-Nov 894 4-Nov 897 7-Nov 891 8-Nov 885 10-Nov 882 11-Nov 886 12-Nov 887 13-Nov 893 14-Nov 893 15-Nov 895 16-Nov 888 19-Nov 883 20-Nov 881 24-Nov 880 26-Nov 893 1-Dec 894 2-Dec 885 4-Dec 541 5-Dec 708 8-Dec 770 11-Dec 813 15-Dec 868 21-Dec 934 22-Dec 944 23-Dec 963 27-Dec 983 2-Jan 914 4-Jan 904 5-Jan 902 7-Jan 890 10-Jan 877 12-Jan 875 15-Jan 861 16-Jan 854 20-Jan 838 21-Jun Start of 12 20-Aug Start of 13 19-Oct Start of 14 18-Dec Start of 15 19-Feb Start of 16 21-Apr Start of 17 20-Jun Start of 18 4-Sep Start of 19 3-Dec Start of 20[/spoiler] [/quote] Since I've been leading, I've been trying to track this and it is very distressing. There was once a time where numerous alliances had 40+ members and TE thrived with consistent infusions of new members who stuck with it and gained enough experience to become longtime productive members of the community. Today, it seems like things have become stale for the most part. I wholeheartedly believe the incentive system has to be fundamentally changed in order to bring people to the game and give every member (most of which reside in alliances) a stake in the game and thus a reason to stay. A few rounds ago, I felt that redoing the alliance score system and giving the top alliance a chance to have a flag for a round was a viable option. With all the "major" alliances being able to upload now, it isn't as viable an idea as it once was. If TE is going to not just continue but prosper, we all have to take a hard look at what can be done to attract people to the game and give them a reason to gain experience and stay. Edited January 21, 2012 by King James XVIII Quote Link to comment Share on other sites More sharing options...
Therm Posted January 21, 2012 Report Share Posted January 21, 2012 To be honest, I think one part of TE's decline is the raiding in general. Rolling a new nation, then getting raided 24 hours later and knocked out is never fun. Quote Link to comment Share on other sites More sharing options...
Eumirbago Posted January 21, 2012 Report Share Posted January 21, 2012 [quote name='Therm' timestamp='1327126305' post='2904088'] To be honest, I think one part of TE's decline is the raiding in general. Rolling a new nation, then getting raided 24 hours later and knocked out is never fun. [/quote] Aye I think this is the case. Quote Link to comment Share on other sites More sharing options...
King James XVIII Posted January 21, 2012 Report Share Posted January 21, 2012 [quote name='Therm' timestamp='1327126305' post='2904088'] To be honest, I think one part of TE's decline is the raiding in general. Rolling a new nation, then getting raided 24 hours later and knocked out is never fun. [/quote] Completely agree. Some time ago I wrote a post about this. When I came in TPC we were an alliance that raided a great deal and it was encouraged. Now we (for the most part) don't raid and I definitely think larger alliances raiding new comers instead of taking guys in hurts the game. I think over time however alliances have pulled back on raiding. Quote Link to comment Share on other sites More sharing options...
kongland Posted January 21, 2012 Report Share Posted January 21, 2012 [quote name='King James XVIII' timestamp='1327130858' post='2904111'] Completely agree. Some time ago I wrote a post about this. When I came in TPC we were an alliance that raided a great deal and it was encouraged. Now we (for the most part) don't raid and I definitely think larger alliances raiding new comers instead of taking guys in hurts the game. I think over time however alliances have pulled back on raiding. [/quote] I agree with that too. That's why I'm trying to convince my members to stop raiding. So, veterans don't raid at all. Any new player would be discouraged from continuing with the game, once his nation has been destroyed in a few days. That's not about "not having guts" ect. Admin could prevent that by giving new nations more than one day of "peace time" - more like a week. To give them some time to look around and maybe join an alliance. Mayor alliance Leaders could've agreed to stop raiding as well and maybe even enforce it on smaller alliances, if necessary. Give it a go for a few rounds and see the results for yourself. That's the only way - to try things out. Quote Link to comment Share on other sites More sharing options...
StevieG Posted January 21, 2012 Report Share Posted January 21, 2012 [quote name='kongland' timestamp='1327132526' post='2904116'] I agree with that too. That's why I'm trying to convince my members to stop raiding. So, veterans don't raid at all. Any new player would be discouraged from continuing with the game, once his nation has been destroyed in a few days. That's not about "not having guts" ect. Admin could prevent that by giving new nations more than one day of "peace time" - more like a week. To give them some time to look around and maybe join an alliance. Mayor alliance Leaders could've agreed to stop raiding as well and maybe even enforce it on smaller alliances, if necessary. Give it a go for a few rounds and see the results for yourself. That's the only way - to try things out. [/quote] I think a 7 day cap on war for a new nation, especially in a 90 day round sounds pretty good. This would also give alliances 7 days to get their AA in shape before a possible war, and avoid the kind of sneak attack that we pulled on LE earlier this round. In my opinion, this would also keep more players that are recruited from SE. Quote Link to comment Share on other sites More sharing options...
matt01867 Posted January 21, 2012 Report Share Posted January 21, 2012 [quote name='StevieG' timestamp='1327149661' post='2904152'] I think a [b]7 day cap on war for a new nation[/b], especially in a 90 day round sounds pretty good. This would also give alliances 7 days to get their AA in shape before a possible war, and [b]avoid the kind of sneak attack that we pulled on LE[/b] earlier this round. In my opinion, this would also keep more players that are recruited from SE. [/quote] wait are you being serious?!??!?! Quote Link to comment Share on other sites More sharing options...
kongland Posted January 21, 2012 Report Share Posted January 21, 2012 [quote name='matt01867' timestamp='1327155657' post='2904172'] wait are you being serious?!??!?! [/quote] matt, StevieG is a decent and objective person. He might have a slightly different approach to the game than I have, for example, but he's a true blue, trustworthy and consistent bloke - doesn't matter what others are saying. You may know a few people, who have double standards and mouth up and twist each situation the way it suits them. They are always good guys and those who disagree with them - bad guys; when they are discussing something - it's a serious analysis, when somebody else is doing the same with a different view - they call it whining ect.. a complete circus. Too many clowns here. I'm afraid you are getting used to those faulty standards, mate. No disrespect meant, my friend Quote Link to comment Share on other sites More sharing options...
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