Cyber Nations Forum Rules 07/03/2016Cyber Nations Forum Rules
In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc. Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator. A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules. 1.) First Warning
2.) Second Warning
3.) Third Warning (48 hour suspension at the forum)
4.) Fourth Warning (120 hour suspension at the forum)
5.) Permanent Ban Game Bans and Forum Bans
If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion. If you are banned in the game, then you will be banned from the forums. Process of Appeals
Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game. Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum. Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation. The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise. Posting
All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however. Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have... A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area. Flame/Flamebait/Trolling
Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning. Topic Hijacking
Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning. Repeat Topics
One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise. Joke Topics
Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic. Spam
Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags. Posting in All Caps
Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key. No Discussion Forums
There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense. Moderation Forums
All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine. Namecalling
Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums. Filtered Words
Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word. If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene. Harassment
Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning. Gravedigging
Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this. The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread. Signatures
Those who fail to read and abide by these rules will have their signatures removed and receive a warning. You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line. Inappropriate Images and Other Disallowed Images
Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright. Making “ASCII art” is prohibited regardless of the image depicted. Using photos or likenesses of another Cyber Nations player is also prohibited. Drug References
Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof. Obscene Content and/or "Account Suicide"
Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities. OOC Threats / Revealing Personal Information
An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense. Death Threats / Death Wishes
A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff. Quoting Rulebreaking Posts
Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited. Forum Names
With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive. Multiple Forum Accounts
With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis. Posting For Other Players
Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf. Imitation &. Impersonation
Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts. A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice. Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions. Avatars
Size for avatars is limited by the forum mechanics, therefore there is no size issue for a user to worry about. Avatars must be in good taste, and any avatar containing a picture that is too violent, disgusting, sexually explicit, insulting to another player or staff member, etc. will be removed. Avatars that are potentially seizure inducing will not be permitted. Players may not "borrow" the avatars of any moderator past or present without permission. Swastikas and Nazi Imagery
The swastika may not be used in signatures or avatars. Pictures of swastika's are acceptable for use in the In Character (IC) sections of the roleplay forums, so long as its context is In Character, and not Out Of Character. Pictures of Hitler, mentioning of the Holocaust, etc... have no place in the roleplay forums, since these people and events existed in real life, and have no bearing or place in the Cyberverse. Other Nazi or SS imagery is forbidden in all forums. Moderation Staff
The revealing of the private identities of any Cyber Nations staffers past or present is strictly prohibited, and thus no speculation/accusation of identity is allowed. Doing so is grounds for moderator action against your account appropriate to the offense, including a full forum/game ban. Claims of moderator bias should be directed to the highest level of authority--the Head Game & Forum Mod/Admin, Keelah. Claims of moderator bias without supporting evidence is grounds for a warning. Blatant disrespect of the moderator staff is strictly prohibited. This includes but is not limited to spoofing moderator accounts in any way, sig/avatar references, baiting, flaming, rude demands, mocking, attitude, and unsubstantiated claims of bias. They are volunteers hired to enforce the rules. If you have a problem with the way a moderator is enforcing the rules or the rules themselves please contact Keelah. Attempting to use the moderation staff as a weapon by abusing the report system in an attempt to get another player warned or banned is strictly prohibited. Do not ask about becoming or campaign to become a moderator. The moderators are drawn from CN membership but moderation positions are by invitation only. Asking to become one will substantially decrease your chances of ever being asked. Aiding Rule Violators
Any user found to know of a serious rule violation without reporting it to a game moderator (eg. knowledge of a user with multiple nations) will be given a warning or, in more serious cases, have their nation deleted. Aiding Banned Players
Any user found to be harboring, aiding or otherwise knowingly helping a banned user will be deleted. This includes knowing of their existence within the game without reporting it to the game-moderation staff. Questionable Actions and Content
The forum rules are not designed to cover every scenario. Any action that is seen to be counter-productive or harmful to the forum community may be met with moderator action against your account. The Cyber Nations Moderation Staff reserves the right to take action against your account without warning for any reason at any time. Private Transactions
Nation selling and other private transactions via such auction sites like eBay is against the Cyber Nations terms and conditions. While our moderators cannot control what people do outside of the game you are not allowed to promote such private exchanges on our forums without expressed permission from admin only. Anyone found to be engaging in such activity without permission will be banned from the game. Advertising
Advertising other browser games and forums is prohibited. Soliciting donations towards commercial causes is also prohibited. If you wish to ask for donations towards a charitable cause, please contact a moderator before doing so. Extorting Donations
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Showing results for tags 'producerism'.
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Alright, so for the general understanding... The purpose of a functional alliance sovereign is to lift the AA above the state of nature Developing civilization increases hard military assets like tech and warchests, but also the promotion of culture, membership count, economics, etc Civilized alliances go to war to defend and advance their strategic interests (i.e. developing hegemonic standing, protecting allies, the "game of thrones" etc) Rogue nations and AAs disrupt forward progress, especially during peacetime, by crippling growth, harassing developing new nations, etc, without any rational long term strategic gain So for the TLDR, alliances used to crack down on rogues alot harder in the old days because conflicts tended to be more controlled in nature, and more directly based on large-scale political interests. Nobody liked rogues because no one wanted their high infra nations getting nuked while trying to build warchests, nor do you want new nations getting harassed while trying to build wonders. Universal cooperation against (and condemnation of) rogues was more of a thing. These days, there has been an effort among some political powers to use rogues as part of their strategy, or to shelter or aid rogues. For example, AM supported Ericsw123's attacks against us in June because it hurt warchest development. I assume they thought of it as softening us up down the road, or perhaps trying to trigger a losing war for ISX. Others simply turn a blind eye when convenient. These days, with rogues running around left and right, and AM outright cheering people like Khan, we need to put the foot down on what we consider terrorism (support of rogue attacks for political ends). We did this with Methrage, and now we do it with AM. If we fail in the effort, then we feel too much of a precedent is set, be it for future attacks against ISX, as well as attacks against our allies. We will not succumb and live under the equivalent of servitude to the whims of rogues. We will fight this threat until it is no longer a threat, or we cease to exist as an alliance.
The Zigur posted a blog entry in The Imperial TruthNote: This essay requires a basic understanding of the principles of civilization laid out in the Meaning of Freedom. Back in 2016 I briefly suggested what could lead to a revival of moralism here: "I do think that any rejuvenation of moralism won't be by that name or necessarily looking much like Dajobo's NpO or the Cult of Justicia, but will instead be a result of tired nations choosing for themselves alliances with stable and codified FA approaches." My comment was ignored, but as the subject came up recently, I thought this would be a chance to discuss my thoughts on the issue. When the concept of Realpolitik comes up, images of immoral Machiavellian plots and shady back-alley scheming no doubt comes to mind. But when we examine the origins of the term... Historian John Bew suggests that much of what stands for modern realpolitik today deviates from the original meaning of the term. Realpolitik emerged in mid-19th century Europe from the collision of the enlightenment with state formation and power politics. The concept, Bew argues, was an early attempt at answering the conundrum of how to achieve liberal enlightened goals in a world that does not follow liberal enlightened rules. This essay will primarily address the bolded text above: If we accept that the Imperium represents a form of post-revolutionary enlightenment, then how do we advance our way of playing in a contemporary world that has often rejected morality? What is morality? The Producerist Renaissance Producerism represents a renaissance of classical CN materialism as first interpreted by Vladimir, from the viewpoint of the modern liberated tech producer and our upper-tier supporters. At first glance, materialism and morality wouldn't seem to share much in common. The Moralism described during the Cult of Justitia era was often divorced from an analysis of material reality. As a result, it tended to lose value as it became a rhetorical weapon used conveniently against one's more powerful adversaries. As wryly stated by one critic of Moralism: Some of the arbitrary positions taken by moralists, such as an anti-raiding stance against non-aligned nations, were based more on feelings than the material reality of the world. In the case of the Imperium, there have been times when raiding ended with the recruitement new members. These new members were then able to achieve a greater potential for economic growth and cultural development than was possible in the dark, dangerous existence of the <5000 NS zone. So, we are not interested in morality without substance. The Threat of the Sociopath However, there were and continue to be cases of nation rulers and even major alliances with a functional understanding of material reality completely divorced from any sort of morality. While the moralists could sometimes be a nuisance, the more sociopathic members of the global community would prove to be a real threat. On a more isolated level, rogues like Khan understand how to leverage their upper-tier warchests to cause maximum destruction to smaller nations. Bands of pillagers ranging from Mushqaeda to Monsters Inc have dominated much of the political discussion over the last few years. Wars like the Plutocratic War waged against the Imperium caused much more lasting damage that took months to repair. From the perspective of a sociopath, why attempt a productive existence when one can wreak seemingly unlimited destruction? The answer is the fact that according to most studies, more than 95% of the population is not sociopathic. The majority of nation-rulers are loyal members of their alliances, follow the rules, and otherwise participate constructively. Although many nation-rulers don't necessarily understand advanced concepts like material analysis, they intuitively understand the basics related to it such as the need for mutual stability in order to grow their nations. National Self Interest While individuals have different preferences, desires and goals, all nations have the same basic self-interests as outlined by Vladimir: "The self-interest of every nation is to remove itself from the state of nature: to give up its absolute freedom with the resulting removal of perpetual terror. It is in doing this that the individual nation will naturally come to sign a social contract and band together with other nations in an alliance, which allows them to concern themselves less with the matter of survival and instead concentrate on achieving their potential in other fields." The sovereign is charged with the necessity of lifting member-nations out of Chaos, the state of nature: "The sovereign thus becomes the centre that the rest of the alliance revolves around. It is a sovereign and only a sovereign that can have the strength and authority to provide stability in the face of the natural conflict that goes on all around it, both inside and outside of the alliance." Realpolitik as defined by John Bew is inseparable from morality. Our enlightenment is centered around the idea that progress is based on the "forward march of civilisation against the barbarism of absolute freedom." Our first duty therefore is the protection of our comrades, whether we are an Emperor or a new recruit, this duty remains the same. Even when the use of military force offensively is necessary, it is predicated on self-defense, which is why the Casus Belli is required to explain why an offensive war is necessary to our collective defense. The Conditional Treaty A war of aggression should not be unconditionally supported. One of the major problems with the treaty web is that a series of MDoAP links together alliances in a way that can drag an otherwise unobservant alliance into a conflict that isn't in its own self-interest. Alliances should never find themselves baited into joining a conflict, nor should they be unthinkingly chained into a conflict some distant ally of an ally started. The term meatshield came into use because of the tendency of some alliances to support a treaty partner unwaveringly without regards to the context of the operation, thus dissipating resources and weakening the membership. ODoAPs and MnDoAPs (nonchaining) tend to be wiser. In the case of the Imperium, we will always provide some level of support to allies, whether diplomatic assistance, rebuilding aid, or military action. However, we have no intention of ever being dragged into unwinnable conflicts with unclear political objectives at the cost of our own membership. There are of course risks inherent with the conditional treaty approach: One can find themselves isolated in the event of a "curbstomp," and it takes a high level of activity to maintain the alliance against an attack. Many alliances choose the "meatshield" path because it is easier, but in doing so they cede a certain degree of their sovereignty, and in effect, sacrifice their own ambitions to become a satellite. However, with active leadership in place, a reliance on conditional treaties provides increased political flexibility and the opportunity to pursue a morally consistent realpolitik agenda. This means a membership that is less prone to war fatigue and more willing to fight when it really counts. Increasing Civilization In an ideal world, all major political actors would act in the same manner the Imperium does. However, as John Bew noted, we find ourselves trying to advance enlightenment goals in an world that is sometimes outright hostile to them. Thus our realpolitik stance is our attempt to navigate the dangerous politics of CN, true to our principles, without being stomped out of existence. The Imperium was formed from the merger of ancient alliances like MCXA and LoSS. As we defend and advance this tiny surviving faction of civilization, we have found that morality and realpolitik have organically grown intertwined from the success of the stability we imposed in our corner of the world.
The Zigur posted a blog entry in The Imperial TruthRevolution requires Revolutionary Theory and Circumstance "We are in the trenches. A great battle is raging to which we can all, in some capacity, play a part. Our most recent conflicts have been with us spearheading the assault against those that have wronged us or our allies. In this instance, we are the targets. Not since the July Revolution have we been subject to an existential defensive war. And for that, we must take heart." - Edward Graceford, during the First War on Terror PART ONE: BACKGROUND In the early years of this world, while Ivan Moldavi won the leadership contest in the New Pacific Order (NPO), it was Vladimir who carried with him the ideology of the August Revolution. His essay, the Meaning of Freedom, laid out for the first time a comprehensive material analysis of Cybernations. He postulated that all nations have a fundamental self-interest derived from their existence, and that this self-interest, when fulfilled, would move the nation forward in social, cultural, and economic development. Perhaps the greatest threat to forward progress has been from nations that do not act according to self-interest. In 2010 as a member of the NPO, I wrote Return of the Lulz, I pondered the return of Lulzists on the global scale and the decaying effect this had on global politics. Vladimir also briefly addressed the decline of political self-interest in two essays titled The Existential Threat. But wasn't it in the self-interest of Mushroom Kingdom and others to suppress the growth of NPO? It was certainly so for the political leadership, but in the end NPO prevailed because of their focus on material analysis. Pacifica's adversaries simply didn't have the ideological focus to compete long-term, and typically wasted resources on frivolous military expeditions. In essence they became purely reactionary forces, driven by fear of NPO resurgence. Pacifica's status as number one alliance today is something every alliance leader should be studying, not only from the perspective of ambition but also survival. We cannot merely react to the situation, we must align ourselves with the ongoing march of history. Battle of Junkagrad, Spring 2016 PART TWO: THE BROWN TEAM Around the same time as the Great July Producerist Revolution in Supernova X, the Libertarian Party of Cybernations (LPCN) was founded by Methrage aka Sephiroth as a means of protecting a loose band of rogues from sanctions that occurred on other teams. While in principle much of the LPCN was a good idea, as the Non Aggression Principle is usually conducive to forward development; in practice the movement lacked any focus on material analysis. If we accept Vladimir's premise that all nations have an inherent material self-interest, then we must deduce that rogue activity is antithetical to civilized development. The destruction caused by Methrage's errant ideology is almost legend today. The Imperium alone fought three wars in defense against his version of the LPCN, and this is not counting other wars involving GATO, Kashmir, and many other alliances. Some of these wars had to do with sanction wars in defense of rogues like Thorgrum, who Sephiroth protected as part of his grudge against Kashmir. Other wars, such as the First War on Terror, began with insane declarations of sovereignty over the Imperium, when he demanded he replace me as leader. Ironically, in the end, I was chosen to replace Sephiroth as Supreme Triumvir of the LPCN. The Victory of the Imperium against irrationality on the micro-political stage mirrored that of Pacifica in macro-politics, shedding light on the validity of Vladimir's earlier analysis. The Libertarian Party of Cybernations is currently discussing this analysis and reforming in the direction of national self-interest, rejecting roguery and emphasizing deterrence and non-aggression. PART THREE: THE WAY FORWARD Several aspects of the modern LPCN should be appealing to small and mid-sized alliances seeking mutual defense while remaining independent from macro-political wars: ODOAP confederation: The LPCN serves as an ODoAP confederation, in which member alliances are able to support each other against rogues and other threats. LPCN alliances are not expected to fight on behalf of other signatories if they feel unable to meaningfully contribute towards a strategic victory. There is no risk of being dragged unwillingly into complicated macro-political conflicts. Coordinated Brown Team voting: The LPCN triumvirate coordinates on senate voting with the objective of electing multiple brown team senators. These senators then coordinate to implement positive economic proposals, while protecting against aggressive sanction wars. Political Stability: The triumvirate is currently composed of Immortan Junka, Rukunu, and Sigrun Vapneir. New triumvirs are selected either by a 2/3 vote or via nomination by a resigning triumvir. This creates a stable bloc environment without sudden radical political changes. Diplomatic Strategy: The LPCN seeks to have individual military treaties across the entire spectrum of the treaty web. This frustrates and complicates the aggressive intentions of potential attackers. It also allows members of the LPCN to chain into macro-political conflicts if it is seen as being necessary to the security of LPCN signatories. But our main goal is to establish long term stability for growth and prosperity. The Libertarian Non-Aggression Principle is a fundamental value of the LPCN. Signatories are asked to not engage in aggressive wars against major alliances without a concrete Casus Belli or treaty activation. In the case of a global conflict, we urge signatories to consider the validity of the original Casus Belli that triggered the war. It is suggested that signatories pursue ODoAPs and MnDoAPs to avoid getting chained into bad wars.
Article I. Alliance Sovereignty Both alliances remain sovereign and independent under this arrangement. Article II. Military Intelligence Intelligence possessed by one signatory relating to the military security of the other should be shared through secure channels. Article III. Nonaggression and military defense Both signatories shall refrain from all acts of military, economic or ideological aggression against one another. Should one signatory come under attack, the other is encouraged to provide military or other forms of assistance depending on the situation. Article IV. Optional Aggression Should a military offensive be organized by one signatory the other may be invited to participate. Both parties agree to observe sound information security principles and deploy in a disciplined manner when coordinating any military offensive. Article V. Cancellation A cancellation notice should be presented via secure channels to the other signatory. The Imperium of Supernova X Immortan Junka, Emperor of Mankind Galerion, Hand of the Emperor Senior Officers of the Senatorum Imperialis The A Team John "Hannibal" Smith Templeton "Faceman" Peck Bosco "B.A." (Bad Attitude) Baracus H.M. "Howling Mad" Murdock
Libertarian Socialists and early Producerists meet, circa Spring 2014 The roots of Producerism began in early 2014, following the end of the Disorder War. Having been removed from my position as Hand in House Baratheon, I was free to devote my energy to ideological development. Forming the Revolutionary Order of Cybernations, I managed to pull together about 15 nation leaders ranging from both left and right on the ideological scale. Our discussions regarding Francoism and the state of Cybernations helped shape the early development of Producerism. After I joined LoSS, some of us managed to resurrect the SHADOWS... an old elite MILCOM unit separate from the chain of command... although at that point in time, we only had a handful of volunteers. We transferred the SHADOWS to the post-merger Supernova X, which grew to about two dozen members. the SHADOWS became both an elite military force as well as state security organization. We struck at rogues who targeted our allies, and developed dossiers on hostile adversaries. Because of our earlier discussions, we also signed with the Libertarian Socialist Federation. SHADOWS officers in Supernova X, circa Autumn 2014 Unfortunately, the SHADOWS was suppressed by the Triumvirate, and I was sent into exile by the corrupt government. We lost alot of good operatives in the Doom War, but a few loyalists remained during the months that followed. Producerism was finally implemented in a formal fashion during the July Revolution of Supernova X, during July 2015. As a result of the Revolution, the early beginnings of the modern Imperium established a Transitional State by popular Referendum. Former SHADOWS operatives formed the mid-level backbone of the new Producerist State, while Galerion and Edward Graceford became new recruits and earned a place in senior leadership. Micro leaders meet at the SNX forums and discuss Producerism, circa Summer 2016 The Post-Revolutionary government took it's current form during the January Referendum, which established an Order-style Imperial Command. In the months that followed, numerous wars took place, however following each war the Imperium fine-tuned it's doctrine and expanded the Interstellar Program to more free Nations. Following the Second War on Terror, which began as a result of yet another war of aggression by Monsters Inc and Methrage, a peace treaty was established between Producerists and Libertarians which finally brought peace and unity to the Brown Team. Libertarian Party of Cybernations guerrillas, circa December 2016 Libertarians and Producerists agreed on several common ideological traits, such as the importance of alliance sovereignty, the cautious use of Brown Team sanctions, and the need for cooperation between independent alliances. With the increasing prevalence of rogues and destabilizing actors, Libertarians and Producerists work together closely to secure and monitor the Brown Team. The LPCN militias combined with the formidable strength of the Imperium will pose a significant deterrence to future shenanigans. Miniature statue of NPO's Vladimir left at Demilitarized Zone Checkpoint, circa December 2016 As we march forward from the lessons learned during the last three years, we find ourselves more certain and resolute than ever: Producerism (and Libertarianism) has been proven a success despite the repeated attempts of our enemies to destroy us, both inside and out. We find ourselves in a unique position to study the wisdom of earlier Revolutionary leaders, while our feet remain grounded in the reality of the present. We each have in our hand a pen, we need only to write the destiny of the future.
PRODUCERISM: A PRIMER FOR NEW NATIONS For new nations in today's world, it is sometimes difficult to make heads or tails of being a nation-ruler. Being bombarded by dozens of recruitment messages, it is very easy to make an uninformed decision which can lead to disastrous consequences for your nation. These consequences can range from being dragged into meaningless wars, to going without strong nations to protect you in the <10,000 NS range, to unknowingly being exploited as a tech slave. Producerism as an ideology is largely concerned with the welfare of new nations that might otherwise be driven from this world in despair, unaware of the rights they should be enjoying. These rights include the following: The right to be adequately compensated for tech production The right to peace and security against foreign aggression The right to be fully educated about the history of societal development in Cybernations The right to pursue one's full potential as a nation ruler in an alliance To ensure these rights are protected, Producerism proposes the following responsibilities for alliances that recruit new nations: That the alliance outlaw the exploitation of tech producers That the alliance focus on a military-first policy and protect new nations That the alliance leadership promote classical and contemporary works on CN's societal development That the alliance raise members above the state of nature to pursue a full range of civilized development These rights should be pursued by nations of all alliances, regardless of color team, size, or stage of societal development. While the development (and degeneration) of every alliance is a historical process, through education, any active nation may achieve full productive consciousness and promote the societal development of his or her alliance internally. The informed alliance member becomes the vessel for change that pushes the alliance towards the full development of autocratic democracy. Autocratic democracy is a system of government in which the revolutionary leader channels the collective will of his comrades within the alliance, and propels the now-united membership towards the final stage of societal development. This has historically occurred during times of great upheaval within an alliance, such as under the pressure of a war of extermination by foreign invaders. This final stage of development transcends the internal disunity and chaos which held back the potential of the alliance and its members in the past. Thus freed from the state of nature, the alliance can now act in the comprehensive interests of all of its membership, not a handful of plutocratic nations and foreigners who have manipulated policy in the past.
Article I. Alliance Sovereignty Both alliances remain sovereign and independent under this arrangement. Article II. Military Intelligence Intelligence possessed by one signatory relating to the military security of the other should be shared through secure channels. Article III. Nonaggression and military defense Both signatories shall refrain from all acts of military, economic or ideological aggression against one another. Should one signatory come under attack, the other is encouraged to provide military or other forms of assistance depending on the situation. Article V. Optional Aggression Should a military offensive be organized by one signatory the other may be invited to participate. Both parties agree to observe sound information security principles and deploy in a disciplined manner when coordinating any military offensive. Article VI. Cancellation A cancellation notice should be presented via secure channels to the other signatory. The Imperium of Supernova X Immortan Junka, Grand Marshal of the Unified Command Edward Graceford, Adjutant General of the Strategic Command Lemac, Major General of the Revolutionary Guard Blood Pack Together As One War Ensemble, Stonewall14 of Dixie Cove, Harbinger of Doom PaultheWall of FreeLand48, The Gutcrusher Untouchable of Bones, Boss Bones Claude of Russia1, Claude the Destroyer
This is the first time I've been able to sit in a chair for months! This seems to've been filed incorrectly. I keep telling Frawley that he needs to organize his office better and he keeps telling me that I'm not really here to talk. I was just on the verge of raising a real stink about it before Dajobo came in and informed me yesterday I wasn't allowed to without being told to first. The Doom Pacific hegemony grows and Frawley's coming back. It could be a while until yall hear from me again. :<
Francoism is Dead I have decided to divorce myself from Francoism for several reasons. First of all, though many of the founding tenets of Francoism remain true, they are expressed from the viewpoint of a long gone time. To the majority of the population, the ancient heroes are simply legends or rumors. It was a time of glory in a world four times more populated than today's apocalyptic wasteland. Second, Francoism is NPO-centric. Anything that happens outside of NPO is not considered Francoist, regardless of historical parallels. As I was only a Pacifican under the benevolent reign of Cortath, I do not wish to be affiliated with the crimes committed outside that time in the name of Francoism, including my own EZI and the disbandment of IAA. Third, Pacifica itself does not actively support the original tenets of Francoism. There is no attempt by Pacifican Leadership today to link alliance policy to Francoism. So, if Francoism is NPO-centric, but not NPO policy, that means Francoism is a dead ideology. A strong case can be made that Francoism went inactive when Vladimir went inactive. With these points understood, it becomes clear that, although Vladimirist-Francoism is dead, it deserves a living heir. As stated by the General Program of the now defunct Revolutionary Order Party, which would influence the 2014 June Constitution of LoSS: Articles like The Meaning of Freedom and The Sage and the Student still hold tremendous vitality, but as they represent the events of a time long-gone their lessons must be re-interpreted and applied against the issues we struggle with today. Inactivity is Death An ideology is not relevant if it does not constantly struggle against competing ideologies for dominance. It is through the conflict of ideas and rhetoric that an ideology hones itself into a weapon. However, a weapon can be used by different types of warriors. Some warriors, as a consequence of ancient military conquests, revolutions, and political struggles, rise to a very high social position within an alliance, and being satisfied with their accomplishments and fearing to seize more, they use it as a citadel against new warriors who would come and replace them. Over time, they become less active, and others would rise to take their place are blocked from ascendance. The internalized aggression that results forces talented newer players away, and slowly the alliance stagnates from within. This aberration of the spirit is what slowly strangled alliances like LoSS, until a revolution occurred in June of last year, when I rewrote the constitution of LoSS and the alliance prepared for a rejuvenating merger into SNX. It is arguable that the vast majority of peripheral and secondary alliances are in this condition today, with national capital locked in the administrative hands of inactive leaders, incapable and undesiring of leading their alliance to new victories. They are the old men who spend their mornings golfing with the good old boys, who ignore the urgent messages of their subordinates, fearing no wars abroad, no loss of membership, for their positions are comfortable and secure. No external war will sweep their AA ownership away. Alliance Rejuvenation Then there is a rarer type of leader. This leader does not age, has inexhaustible energy and Will. Even in old age he is fit and deadly, and experience has only honed his physical and mental capabilities. He is the natural conqueror, the Ivan Moldavis, Electron Sponges and Francisco Francos of old. He does not build his alliance into a citadel against internal struggle, but instead, welcomes struggle. More importantly, he is an expansionist. Rather than driving off foreign talent, he will continuously lure them in with new executive positions, and build an ever expanding empire abroad, supporting the formation of new protectorates and build an aggressive military-industrial complex capable of protecting them. He will not allow ministers to become content with their position, but will hold them accountable to planned goals and the rivalries of others who would struggle to serve instead. He has an understanding of strategy and political necessity. He will see threats and act against them. He will build alliances with the strong, and teach strength to the weak. He will fight in the vanguard where the fighting is thickest, never taking prisoners, and always urging his comrades forward. Knowing that he cannot be everywhere at once, he strives to inspire others to greatness. He will teach that strength is in obedience, that only through a unified doctrine and ideology can cancer be driven out and the alliance reach its full potential. This type of leader comes from within the common ranks, the younger, more ambitious, more active membership. To him, this world is not old and stagnant, but vibrant and full of life. The word "We" and not "I" is what he says frequently. He is the Alliance Superman, never tiring, never giving up, but always struggling for prosperity and Order. A New Producerist Order What makes the Alliance Superman so powerful is that he does not strive for position, for social status... he strives for Order. When you combine Belief with Will, not even the heavens will deny you. This is because when enough people see the world a certain way, the world cannot help to become that way, it cannot fail to become the dream that you have for it. While others laugh and scorn, you are busy building, box after box, foundation after foundation, not serving bureaucratic whims, not following some insipid plan, but following what you know to be true within your heart. And slowly from the dirt a new building rises, and the alliance improves. Any member can become an alliance Superman if he follows his heart and does what he knows is right. He does not scorn his adversaries within, but rather, he pities those who cannot see past their own noses. He grasps that his strength originates from the comrade next to him, and that there is always a comrade in a worse position than himself. He is willing to sacrifice hours that could be spent on rest and pleasure lend a hand to a comrade in need. One could say "yes, but must I sacrifice alot?" That is the glory of giving! When you sacrifice for your Alliance you can hold your head high. Knowing that even as a lowly recruiter you are recruiting a future Superman; even as a lowly diplomat you are forging ties that strengthen your alliance. You should never be content to say, "This is what I have done;" instead you must say, "This is what I Will myself to do!" The Producerist State will never fall from the sky, but instead it must be cultivated within the Alliance membership. I know many of you have been frustrated that, no matter how much work you put into your alliance, nothing ever changes. Sometimes the old bureaucracy must be swept away to make room for something new and more dynamic. A bureaucracy should not serve the needs of the bureaucracy, but should instead be disciplined, should be held accountable to planned goals. Activity is not enough; what an Alliance really needs is ferver, fanaticism, unyielding belief! And only within the producing elements of the common membership can these values be found! Help Yourselves! The Producerist Ideal can be distilled into the following Virtues: Tenacity at Work Efficiency of Action and Word Physical and Moral Courage Absolute Loyalty in personal relations Firmness in Decisions Affection for Comrades Hatred for Enemies of the Alliance Honor and Faith in Oaths taken Respect for Tradition, But at the same time desire for the accomplishments of tomorrow It is through these values that an Alliance will rejuvenate itself, establishing stability for its membership, and guiding the Will of the Alliance in the direction of ambition and strength.