First of all, my aplogies if this has beeen brought up before. I searched the board and didn't find anything similar but I may have missed it. Anyway...
Currently if your total soldier efficiency is > 60% of your working citizens you are penalized 1 environment point, correct? I can see the reasoning that a higher concentration of soldiers could be bad for a nation (for example, causing citizens to become uneasy) but I was wondering whether there was any reason for using efficiency rather than the physical amount of soldiers in the nation. It seems illogical to me, take the following example:
- 2 nations have the same number of working citizens and the same amount of soldiers.
- Let's say Nation 1 has no efficiency bonus, and their soldier count comes to 50% of their working citizens
- Now let's say that nation 2 has 5 barracks so while their physical count comes to 50% of working citizens, their soldier efficiency count comes to 75%.
- This means that Nation 2 is actually being penalized for having better trained soldiers even though in reality, the effect on environment should be the same.
So I was wondering, is there a reason that it's calculated this way? Is it an old formula that nobody bothered to change? Or is it just a quirk of cybernations?