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ganon5

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  • Posts

    58
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Previous Fields

  • Nation Name
    House of Dyslexia
  • Alliance Name
    Random Insanity Alliance
  • Resource 1
    Cattle
  • Resource 2
    Fish

ganon5's Achievements

Newbie

Newbie (1/14)

  1. I got a bit of a beating but it was interesting anyway. Well fought to my two attackers Peace is good too though
  2. It has reset now, the old hot spot is now 50%
  3. I finished recovering my 25k the day after I made peace with my last target excessive warchests
  4. Your environment can never be better than 1+GRL so the environment option won't help you
  5. I can take up to 3 tech sellers so PM my nation if you're interested
  6. Edit: Sorry, all spots taken.
  7. Not only do the wonder requirement criteria improve competition but they seem to be a lot more logical than the 30 day clock as well. Another great idea, this game needs more focus on wonders that don't simply raise your collections by $xxx, we've seen a few introduced recently but more variety in wonders will go a long way to making this game more enjoyable. This could go beyond military as well; I would personally love to see some wonders that let you customize your nation a bit more than currently allowed.
  8. First of all, my aplogies if this has beeen brought up before. I searched the board and didn't find anything similar but I may have missed it. Anyway... Currently if your total soldier efficiency is > 60% of your working citizens you are penalized 1 environment point, correct? I can see the reasoning that a higher concentration of soldiers could be bad for a nation (for example, causing citizens to become uneasy) but I was wondering whether there was any reason for using efficiency rather than the physical amount of soldiers in the nation. It seems illogical to me, take the following example: - 2 nations have the same number of working citizens and the same amount of soldiers. - Let's say Nation 1 has no efficiency bonus, and their soldier count comes to 50% of their working citizens - Now let's say that nation 2 has 5 barracks so while their physical count comes to 50% of working citizens, their soldier efficiency count comes to 75%. - This means that Nation 2 is actually being penalized for having better trained soldiers even though in reality, the effect on environment should be the same. So I was wondering, is there a reason that it's calculated this way? Is it an old formula that nobody bothered to change? Or is it just a quirk of cybernations?
  9. Thanks guys, all full for now!
  10. If I recall correctly, you just put a negative number in the deployment form. To bring 1000 troops back just put -1000
  11. Not sure about the first... CN:TE is pretty much the same game only more war-based. It lasts 90 days, there isn't a peace mode and purchase costs are lower +1 happiness usually = $2 base income but GRL is reducing that a bit. Also, if you have all the '+ x% income' improvements (like banks) then every $1 has those income bonuses applied and comes to ~$2.07. So +1 happiness = 1 x $2 x 2.07 = $4.15 before applying tax rates.
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