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macer75

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  • Posts

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  • Nation Name
    Forgotten Grave
  • Resource 1
    Coal
  • Resource 2
    Rubber

macer75's Achievements

Newbie

Newbie (1/14)

  1. Thanks for the replies guys!
  2. Hi everyone, Yesterday I was unexpectedly attacked by a new nation. It mde me lose a lot of money - I had 20 days of taxes left uncollected, and the attack drastically reduced my population happiness and income. In total, I think I lost about 400k (which is a lot for a 3 month old nation), not considering the time that it will take to recover in the future. As soon as I saw that my nation had been attacked, I attacked back, of course, and now I'm winning. So I'm wondering if it is possible to sign a "peace treaty" where one side gives reparations to the other, like funds or technology. Does a function like that exist in the game, or do two sides have to make an agreement manually? Thanks! macer75
  3. Team: Aqua Nation Name: Forgotten Grave Ruler Name: macer75 Resources: Coal, furs Needed Resources: Gems, silver
  4. For anyone who doesn't want to read through all the text (and I wouldn't blame you, I do tend to ramble), this is the important part.
  5. Hi everyone, I realized I made some mistakes in the post above. i realized that with a harbor, a trade circle will consist of 12 resources, not 10 (i had actually thought it out beforehand with 12 resources, but for some reason when I posted I assumed it was 10. So anyway, the two othe resources that will be included are: - Uranium: Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nation's government preference supports nuclear weapons. Basically a must-have for higher level nations, which is why it is included in the trade circle. - Wheat: Increases number of citizens +8%. Included to maximise population. The new total bonuses with these two resources included are: Income + $10 Happiness + 12 (with an additional +5 from team bonus) - So taking the happiness bonus into account, the max income bonus that we will achieve is $10 + $2 * 17 = $44 Population + 21% Infrastructure purchase cost - 20% Infrastructure upkeep cost - 11% Natural land growth tripled Purchased land area + 15% Land purchase cost - 5% Tech purchase cost - 5% Soldier efficiency + 18% Other bonuses listed under Oil and Uranium Again, if anyone is interested, please reply in this thread or send me an email in-game. Thanks! macer75
  6. Hi everyone, I'm trying to start a trade circle that optimizes population, income and infrastructure purchase cost while not completely neglecting land and military. It's a great trade circle for nations like my own that are new and developing, as it allows for maximum infrasturcture purchase. So, the resources included in the trade circle are (10 total): - Coal: Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and lowers infrastructure purchase cost -4%. Required for Fine Jewlery. - Fish: Increases number of citizens +8% and lowers land purchase cost -5%. Required for Affluent Population. - Furs: Increases citizen's daily income +$3.50 and triples the natural growth of a nation. Required for Affluent Population. With the land bonus, it becomes totally unnecessary to purchase extra land, even for nations that are just a few weeks old. - Gems: Increases citizen's daily income +$1.50 and increases population happiness +2.5. Required for Fine Jewlery. - Gold: Increases citizen's daily income +$3.00 and lowers technology cost by 5%. Required for Fine Jewlery. - Lumber: Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%. Not required for any bonus resources, but useful for nations purchasing large amounts of infrastructure. - Marble: Lowers infrastructure purchase cost -10%. Included for the same reason as lumber. - Oil: Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%. Gives a slight bonus to income; in addition, by including this resource in the trade circle, the military is not completely neglected. Can be exchanged for Uranium if any participating nations want to own nuclear weapons. - Silver: Increases citizen's daily income +$2.00 and increases population happiness +2. Required for Fine Jewlery. - Wine: Increases population happiness +3. Required for Affluent Population. The two bonus resources that will be availabe are: - Affluent Population: Increases number of citizens +5%. Requires Fine Jewelry, Fish, Furs, and Wine. - Fine Jewlery: Increases population happiness + 3. Requires Gold, Silver, Gems, and Coal. Since this trade circle involves ten resources, any nations that wish to participate will need to have a harbor. In addition, we should all change our team colors so that we are all on the same team, and can receive the happiness bonus for trading. Since we will only be trading with each other, it does not matter in particular which team color we choose. So, the total effects participating nations will receive from resources in this trading circle are: Income + $10 Happiness + 12 (with an additional +5 from team bonus) - So taking the happiness bonus into account, the max income bonus that we will achieve is $10 + $2 * 17 = $44 Population + 13% Infrastructure purchase cost - 20% Infrastructure upkeep cost - 8% Natural land growth tripled Purchased land area + 15% Land purchase cost - 5% Tech purchase cost - 5% Soldier efficiency + 18% Other bonuses see those listed under Oil If anyone wished to join this trade circle, please post what resources you have in this thread, or send me an email in game (my in game username is the same as my forum username, macer75). I will change my own resources according to what to what is left. Hope everything works out! See you in the game! macer75
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