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      Cyber Nations Forum Rules   07/03/2016

        Cyber Nations Forum Rules  
      In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
      The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc.   Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator.   A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules.   1.) First Warning
      2.) Second Warning
      3.) Third Warning (48 hour suspension at the forum)
      4.) Fourth Warning (120 hour suspension at the forum)
      5.) Permanent Ban   Game Bans and Forum Bans
      If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion.   If you are banned in the game, then you will be banned from the forums.   Process of Appeals
      Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game.   Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum.   Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation.   The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise.   Posting
      All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however.   Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have...   A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
      Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
      Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area.   Flame/Flamebait/Trolling
      Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning.   Topic Hijacking
      Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning.   Repeat Topics
      One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise.   Joke Topics
      Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic.   Spam
      Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags.   Posting in All Caps
      Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key.   No Discussion Forums
      There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense.   Moderation Forums
      All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine.   Namecalling
      Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums.   Filtered Words
      Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word.   If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene.   Harassment
      Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning.   Gravedigging
      Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this.   The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread.   Signatures
      Those who fail to read and abide by these rules will have their signatures removed and receive a warning.   You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line.   Inappropriate Images and Other Disallowed Images
      Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright.   Making “ASCII art” is prohibited regardless of the image depicted.   Using photos or likenesses of another Cyber Nations player is also prohibited.   Drug References
      Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof.   Obscene Content and/or "Account Suicide"
      Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities.   OOC Threats / Revealing Personal Information
      An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense.   Death Threats / Death Wishes
      A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff.   Quoting Rulebreaking Posts
      Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited.   Forum Names
      With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive.   Multiple Forum Accounts
      With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis.   Posting For Other Players
      Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf.   Imitation &. Impersonation
      Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts.   A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice.   Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions.   Avatars
      Size for avatars is limited by the forum mechanics, therefore there is no size issue for a user to worry about. Avatars must be in good taste, and any avatar containing a picture that is too violent, disgusting, sexually explicit, insulting to another player or staff member, etc. will be removed. Avatars that are potentially seizure inducing will not be permitted. Players may not "borrow" the avatars of any moderator past or present without permission.   Swastikas and Nazi Imagery
      The swastika may not be used in signatures or avatars. Pictures of swastika's are acceptable for use in the In Character (IC) sections of the roleplay forums, so long as its context is In Character, and not Out Of Character. Pictures of Hitler, mentioning of the Holocaust, etc... have no place in the roleplay forums, since these people and events existed in real life, and have no bearing or place in the Cyberverse. Other Nazi or SS imagery is forbidden in all forums.   Moderation Staff
      The revealing of the private identities of any Cyber Nations staffers past or present is strictly prohibited, and thus no speculation/accusation of identity is allowed. Doing so is grounds for moderator action against your account appropriate to the offense, including a full forum/game ban.   Claims of moderator bias should be directed to the highest level of authority--the Head Game & Forum Mod/Admin, Keelah. Claims of moderator bias without supporting evidence is grounds for a warning.   Blatant disrespect of the moderator staff is strictly prohibited. This includes but is not limited to spoofing moderator accounts in any way, sig/avatar references, baiting, flaming, rude demands, mocking, attitude, and unsubstantiated claims of bias. They are volunteers hired to enforce the rules. If you have a problem with the way a moderator is enforcing the rules or the rules themselves please contact Keelah.   Attempting to use the moderation staff as a weapon by abusing the report system in an attempt to get another player warned or banned is strictly prohibited.   Do not ask about becoming or campaign to become a moderator. The moderators are drawn from CN membership but moderation positions are by invitation only. Asking to become one will substantially decrease your chances of ever being asked.   Aiding Rule Violators
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About Vladimir

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    Vanguard of the Revolution

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    New Pacific Order
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  1. Bring Back Viceroyalties

    You misunderstand the point of Viceroyalties -- at least from the Pacifican perspective. The point was to avoid the necessity of eternal or repeating war. You take an alliance and, rather than destroying it to such an extent that its nations can never recover, you help to rebuild the alliance in such a way that its members are no longer a threat regardless of their nation strength. Unfortunately it didn't always work out that way, as emotion and attatchment to inefficient systems got in the way. Of course, other alliances may have used them in other ways. But if they were used to conquer alliances and prevent them from "escaping with their lives", no sane alliance would accept one.
  2. A Brief Note from the Editor

    Since I just consider myself and my writings to be Francoist I'm not sure the first half of the name is necessary.
  3. A Brief Note from the Editor

    Emperors who served for less than a year are in good historical company: Comrades Franco, Ivan, Dilber and myself, amongst others, all did likewise.
  4. A Brief Note from the Editor

    This article is best read while listening to this .La Vangardia Pacifica would like to thank regular readers for their patience during its prolonged hiatus, and can now confirm that production will resume in the near future. By way of apology for the unexpected interruption we we would like to offer readers a free copy of the December 2008 publication Letters of Pacifica. Within its cover readers will find the foundation of many of the intellectual and historical ideas that informed the Order during the early years of its existence. Some of these may be outdated while others may not be, but it will undoubtedly provide a wealth of information and a unique perspective to younger and older scholars alike. In line with this we are pleased to observe that the models developed through the Francoist method in previous issues of this paper have more than survived the test of time. What were once much maligned predictions -- the inevitability of the treaty web, of the bipolarity of international politics, of the existential crisis, etc -- have become, to contemporary society, a matter of historical fact. And finally, we would like to pay tribute to Emperors Cortath, Mary, Brehon, Farrin and Letum for the extraordinary job they have done over the past few years. Not only have they maintained the Order in the face of extraordinary odds, but they've reorganised, rebuilt and reinvented it into the powerful, efficient machine that it is today. They have proven that Pacifica Prevails was not only a popular saying of old, but a statement of fact.
  5. Explain Cybernations

    Change doesn't have to come from players leaving the game.  The game developed and the politics became more complex -- power became more diffuse and diplomacy became ever more important.  We went from individual alliances who could act on their own, to simple treaties, to two blocs, to multiple blocs all tangled together in a treaty web.  People used moral arguments that would previously have been pointless to create alliances and to coalesce around enemies.   This needn't necessarily have led to any one specific policy, nor does it rule out a reversion in future, but political changes here have had a lot more structural and strategic reasons than individual.
  6. Eulogy for the Practical Man

    How useful you find it will depend on what you're trying to get out of it. It isn't, for example, an assessment of anyone's mind. It is an attack on the popular notion that theory is without purpose, and an explanation that everyone's mind, regardless of their goal or hobby, regardless of whether they realise it or not, is built upon it.
  7. Eulogy for the Practical Man

    This article is best read while listening to .The world of practical men often has occasion to laugh and mock the theorists and theories that seek to explain their domain. "What is the point of it all" they scoff. Why question such basic causes, connections, goods, evils and truths when they’re so obvious to me? They sit smugly, surrounded comfortingly by their common sense, attempting with the last of their strength to live in an independent, practical 'world of the real'. And in each moment they fail to recognise that every action they witness and every truth they know is nothing but the lingering imprint of some dead and defunct theoretician. One practical man looks at a war and sees a battle between alliances, another sees a battle between moralities, yet another a battle between cultures, and another still a battle between classes. Each is quite certain in his own unique truth, reacting to it in his own unique way as a result. And so the theory that he mocked as purposeless just moments before quietly welcomes him into its fold. Slowly the practical man must come to the realisation that far from being the master of his domain, he is but a slave of the theorist's. It can be seen therefore that every man, no matter how practical or introspective he may be, is operating based on the hidden assumptions, truths and demands of an underlying theory: the only difference is how much he realises it and thus how much control he has over his own actions. If the man fails to realise the reality of the structures, powers and influences around him, then no matter how revolutionary he considers himself, no matter how inspiring his voice sounds to his own ears, he is doomed to exist as just one data-point in millions as he perpetuates the hidden hand that controls him. We can see these practical men in every gutter and every office around us, working away diligently and thinking themselves accomplished. We saw it in the downfall of the Continuum, as so many practical men came out of the woodwork to proclaim a new world on the basis of... of what? A desire to see it? Like so many before them they were blind to the realities of power and structure. They had failed to investigate, to analyse, to theorise, and so they found themselves duped by the one-eyed king who knew how to use the structures and sought only to crown himself atop of them. The great self-proclaimed ‘revolutionaries’ of an age were buried to the eulogy of useful idiots, renewing that which they were revolting against, left as neither destroyers nor creators, forgotten to the pages of dust and mould. It is the folly of the celebrated great men in every epoch -- preachers of death, revolutionaries and kings alike. If you cannot see the realities of power and structure, if you are blinded by the golden robes of its momentary occupants, then you cannot rise to truly control, destroy or create anything. You are forever a slave and never a master. And as the defunct theory that serves as the foundation of your 'practical' action is undermined and destroyed by contraduction, the destructive life-denying force of nihilism begins to take hold and destroy you along with it.
  8. CN Excitement DOWN Alliance Wars DOWN

    Smart RL hegemonies do. There's more to staying on top than having a big stick. That doesn't mean they'll let it stop them from doing what they want to do, of course.
  9. Admin, why do you hate freedom?

    [quote name='youwish959' timestamp='1306919313' post='2721928'] As a member of the working class, I must say I am pretty happy myself. [/quote] False consciousness.
  10. Admin, why do you hate freedom?

    [quote name='BamaBuc' timestamp='1306507610' post='2719000'] Haha, I was about to say... I don't think I've met many Catholic Marxists. -Bama [/quote] You need to [url="http://en.wikipedia.org/wiki/Liberation_theology"]broaden your horizons[/url], comrade. Though it should be further noted that the happiness bonus brought about by democracy here is transitory and ultimately illusionary. Looking at the nation as a unitary object and ignoring the fundamental class divisions within it is a transparent attempt to separate the economic base from the political superstructure, and thus to obscure the whole reality of our being. As a result Admin misses the long-term trend towards working class immiseration and instead picks up on the decadent wealth and power of a ruling class brought about by a defunct economic system and its associated so-called 'democratic' superstructure. He then proceeds to present this decadence as a universal 'happiness', when in fact far from providing this what we actually see is the happiness of the exploiting and the woe of the exploited. This can only be interpreted as a hostile attempt by Admin to hide the immeserated from popular consciousness by a process of social cleansing that can only be reminiscent of Germany in the mid-1930s. I contend therefore that equating the happiness of an exploiting class to the happiness of an entire nation is a ludicrous proposal -- that happiness for the slave owners is no happiness at all. And I conclude that the appropriate response is to remove the happiness bonus from democracy. And we all know that Kalasin would get a room with me anyway. After all, as well as being a Marxist I am devilishly handsome and charismatic. Kzoppistan can come too.
  11. Writing a Midterm about CN- docs needed/appreciated

    The essay really skims over alliances. If I were writing it I would cut down on the number of case studies and give more analysis of each -- the foreign policies pursued by alliances, such as neutrality, are irrelevant to the point being investigated, so GPA, for example, could be removed. The case studies also seem very descriptive, which doesn't answer the question of why these different forms of government developed. There is no consideration of what role RL ideology played (and whether this advanced or held back development), or how significant historical factors/path dependencies were (hugely in the NPO's case). In the section on Vox, for example, you note why they formed, but not how this affected their supposed structure or how their position changed over time. One has to consider their sources carefully. The Zhadum logs, for example, came from someone who had left due to personal issues with individuals, so objective analysis wasn't exactly on his mind.
  12. Can someone give a history of CYBERNATIONS?

    It is an important lesson for every budding historian to learn to ignore Duffman. The important note in this case is that there were in fact two different Polar Wars. The first, which could properly be referred to as the NAAC-NPO War, had nothing to do with spying. I wrote a brief history of it [url=http://forums.cybernations.net/index.php?app=blog&module=display&section=blog&blogid=104&showentry=1258]here[/url]. The Second Polar War was actually the NPO, GATO and Legion vs. NAAC, since NAAC was caught spying on all three (well, I say 'caught', their (not very good) leader tried to prove an unrelated point by blurting it out on the open forum). History in general is best understood as a series of eras and revolutionary wars as we move from one to the other. [list][*]The first was the Pacifican era, spanning from the NPO-ODN War to GW1 (Feb-August 2006). [*]The second was the anti-Pacifican era (so-called because the coaLUEtion never formed a bloc and were bound by nothing more than the fact that they held a greater irrational hatred for the NPO than they did an irrational hatred for one another), spanning from GW1 to GW2 (Sept 2006-Jan 2007). [*]The third was the Initiative era, spanning from GW3 to the Unjust War (March 2007-July 2007). [*]The fourth was the Continuum era, spanning from its formation to the Karma War (Nov 2007-April 2009). [*]The fifth and current can probably be defined as the MK era since they are the core alliance within it (much like the NPO was in the first third and fourth eras), spanning from the attack on TPF in January 2010 to present. The current war is just a cleaning up of potential competition so that we can live in an exciting world of stagnation for the next few years.[/list] Within this framework it is much easier to understand the flow of politics -- why certain events mattered, why alliances took the stances that they did, and why these stances were often in direct contradiction to the stance they took in the following era (something of particular note in the current one). Outwith this context the whole of history is just a morass of self-contradiction and confusion.
  13. Why Nothing Will Ever Change

    That is complete nonsense, DictatatorDan. When the NPO came out of terms we kept our heads down and attempted to engage in diplomacy with anyone who would listen. It was the hegemonic alliances that used us as a boogeyman to scare the children back in line, and even banned former alliances that wanted to sign treaties with us from doing so. This was pretty self-evident to anyone with eyes, leading me to write on it as early as May last year: http://forums.cybernations.net/index.php?app=blog&module=display&section=blog&blogid=104&showentry=1712
  14. Disease of the elderly threatens thousands

    So much for doctor-patient confidentiality. Janova is just one of many who have shown themselves as insatiable hypocrites over the past month, but he is nevertheless the outstanding example, and perhaps one of the few whom I would have expected to avoid being so obvious about it all.
  15. Preemptive Warfare

    This is hardly the place for such a discussion. If you took the time to read the literature on the subject instead of just making blind assumptions to fit your primitive narrative then you might be able to make more educated posts.