Cyber Nations Forum Rules 07/03/2016Cyber Nations Forum Rules
In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc. Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator. A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules. 1.) First Warning
2.) Second Warning
3.) Third Warning (48 hour suspension at the forum)
4.) Fourth Warning (120 hour suspension at the forum)
5.) Permanent Ban Game Bans and Forum Bans
If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion. If you are banned in the game, then you will be banned from the forums. Process of Appeals
Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game. Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum. Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation. The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise. Posting
All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however. Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have... A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area. Flame/Flamebait/Trolling
Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning. Topic Hijacking
Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning. Repeat Topics
One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise. Joke Topics
Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic. Spam
Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags. Posting in All Caps
Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key. No Discussion Forums
There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense. Moderation Forums
All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine. Namecalling
Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums. Filtered Words
Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word. If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene. Harassment
Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning. Gravedigging
Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this. The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread. Signatures
Those who fail to read and abide by these rules will have their signatures removed and receive a warning. You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line. Inappropriate Images and Other Disallowed Images
Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright. Making “ASCII art” is prohibited regardless of the image depicted. Using photos or likenesses of another Cyber Nations player is also prohibited. Drug References
Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof. Obscene Content and/or "Account Suicide"
Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities. OOC Threats / Revealing Personal Information
An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense. Death Threats / Death Wishes
A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff. Quoting Rulebreaking Posts
Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited. Forum Names
With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive. Multiple Forum Accounts
With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis. Posting For Other Players
Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf. Imitation &. Impersonation
Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts. A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice. Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions. Avatars
Size for avatars is limited by the forum mechanics, therefore there is no size issue for a user to worry about. Avatars must be in good taste, and any avatar containing a picture that is too violent, disgusting, sexually explicit, insulting to another player or staff member, etc. will be removed. Avatars that are potentially seizure inducing will not be permitted. Players may not "borrow" the avatars of any moderator past or present without permission. Swastikas and Nazi Imagery
The swastika may not be used in signatures or avatars. Pictures of swastika's are acceptable for use in the In Character (IC) sections of the roleplay forums, so long as its context is In Character, and not Out Of Character. Pictures of Hitler, mentioning of the Holocaust, etc... have no place in the roleplay forums, since these people and events existed in real life, and have no bearing or place in the Cyberverse. Other Nazi or SS imagery is forbidden in all forums. Moderation Staff
The revealing of the private identities of any Cyber Nations staffers past or present is strictly prohibited, and thus no speculation/accusation of identity is allowed. Doing so is grounds for moderator action against your account appropriate to the offense, including a full forum/game ban. Claims of moderator bias should be directed to the highest level of authority--the Head Game & Forum Mod/Admin, Keelah. Claims of moderator bias without supporting evidence is grounds for a warning. Blatant disrespect of the moderator staff is strictly prohibited. This includes but is not limited to spoofing moderator accounts in any way, sig/avatar references, baiting, flaming, rude demands, mocking, attitude, and unsubstantiated claims of bias. They are volunteers hired to enforce the rules. If you have a problem with the way a moderator is enforcing the rules or the rules themselves please contact Keelah. Attempting to use the moderation staff as a weapon by abusing the report system in an attempt to get another player warned or banned is strictly prohibited. Do not ask about becoming or campaign to become a moderator. The moderators are drawn from CN membership but moderation positions are by invitation only. Asking to become one will substantially decrease your chances of ever being asked. Aiding Rule Violators
Any user found to know of a serious rule violation without reporting it to a game moderator (eg. knowledge of a user with multiple nations) will be given a warning or, in more serious cases, have their nation deleted. Aiding Banned Players
Any user found to be harboring, aiding or otherwise knowingly helping a banned user will be deleted. This includes knowing of their existence within the game without reporting it to the game-moderation staff. Questionable Actions and Content
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Nation selling and other private transactions via such auction sites like eBay is against the Cyber Nations terms and conditions. While our moderators cannot control what people do outside of the game you are not allowed to promote such private exchanges on our forums without expressed permission from admin only. Anyone found to be engaging in such activity without permission will be banned from the game. Advertising
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[quote name='Hadrian' timestamp='1306228235' post='2717367'] So I just happened to be doing my weekly round of checking out alliance statistics this morning...impressive growth there Polar...VanHuek, I'm disappointed...'Shrooms below 5mil, ouch...but what intrigued me most was yet another steep drop in strength from our failing friends over in, yes, you got it, Gotham! Naturally, I go and see who left this time. Well imagine my surprise to find that Diabloz, the Mayor of Gotham, had left for Sparta, Jaybooker, the Commissioner, appears to have left for his protectors and this Fien Zinfi character (you know, the one who put his name on an utterly pointless doctrine?) appears to have left for those impressively ballsy folks over at Organization XIII. Now guys, I'm eager to know why you all turned tail and ran. Seeing as Diabloz banished me a week or so ago from the realm of #CNGotham, I have no choice but to ask you here. And personal messages would just be no fun at all. [/quote] Apparently they've "merged"... [quote name="Gotham forum"]This board is currently offline. Dear Former Gotham Members, Gotham has Merged Into Random Insanity Alliance. To become the best alliance ever again. Please Change You Alliance Affilation to Random Insanity Alliance and apply at http://rialliance.net/. Thank You, JayBooker[/quote] [quote name='SirDog' timestamp='1306230885' post='2717374'] More Gotham threads...when does it stop? [/quote] I think it's over now.
[quote name='Ernesto Che Guevara' timestamp='1305747045' post='2714434'] And the OWF said "FEED ME". And you did. Thank you. [/quote] Well excuse me for simply wishing to clarify that I was no part to this most humiliating incident. Though I can see that you have no reason to care, it's not your name Diabloz is throwing around. Also, I find your commentary ironic. What did you think? You'd make a retarded retort and expect not a response (thus feeding the OWF)?
[quote name='Diabloz' timestamp='1305581899' post='2713039'] [center][size="4"][u][b]Announcement from Gotham![/b][/u][/size][/center] recently the member named Hadrian, has committed high treason and asshatery which has caused issues and threatens to Gotham and its leadership therefore we issue a perm Zi and declare him as a rogue we would like all alliances to deny his applications if he applies to your fine alliances...as we will be on attacks against his nation. Thank you for your cooperation signed, Mayor - Helena City manager - Diabloz Police Chief - Jaybooker Director of Public Affairs - Kingcharge & Protoa(The Fist) Treasurer - Captainredsparrow Deputy Police Chief - Kommander [/quote] Excuse me Diabloz, you don't get to use my name in signing off your original post. You never made me aware of the incident under discussion, nor did I ever express my support for such action as you've declared here. Indeed my resignation was resultant of the "ass hattery" exemplified by all parties to this incident. Also, it's spelt "Captain Red Sorrow", not "Captainredsparrow"
[quote name='Hadrian' timestamp='1305630201' post='2713584'] He's joking/being sarcastic/obtuse, etc. Either that or he genuinely believes it's nonsense. Wouldn't surprise me though, IRON tech deals in a very unique and specific way. [/quote] Ah, well played Normandy. You had me baffled for a moment.
[quote name='The Normandy' timestamp='1305621187' post='2713556'] Don't forget kids. Everything you just read above you is nonsense and mainly benefits one party involved. Good luck. [/quote] I'm curious to know, how is it nonsense?
Note: Aid limits have now been doubled; this means that most of the numbers in the post should be ignored, though the general gist of the post still holds true. Tech Dealing FAQ with BBCode: [spoiler] [color="#FF9900"][size="7"][b]Tech Dealing FAQ[/b][/size][/color] [size="1"]v.22.10.11[/size] [color="#0099FF"][i]Technology may be referred to as tech from hereon.[/i][/color] [color="#FF0000"][b]What is a tech deal?[/b][/color] A tech deal is where a large nation (Buyer) sends a cash payment to a small nation (Seller) in exchange for technology. [color="#FF0000"][b]Why do nations tech deal?[/b][/color] As a nation acquires more technology, the price of technology via the technology purchase menu increases. For large nations with lots of technology, it becomes too expensive to continue purchasing technology this way. Small nations however, do not require technology in their early development, but yet can purchase technology the cheapest. Thus large nations pay small nations to buy tech and send it to them. [color="#FF0000"][b]How much money can a small nation earn per deal?[/b][/color] A tech deal at the rate of $3M/100T will cost a small nation $1,624,450 (or $1,543,227.50 with Gold or $1,441,837.70 with Microchips) to buy 100 tech. This gives the small nation $1,375,550 profit per tech deal (or $1,456,772.50 with Gold or $1,558,162.30 with Microchips). [color="#FF0000"][b]What tech deal formats are there?[/b][/color] The most common tech dealing formats are 1x1, 2x2 and 3x3. [color="#FF0000"][b]How does a 1x1 tech deal work?[/b][/color] A 1x1 tech deal at the rate of $3M/100T occurs between 1 Buyer and 1 Seller, requires 1 foreign aid slot and takes 30 days to complete: [color="#FF6600"]The Buyer:[/color] [list][*]Sends $3m to the Seller[/list] [color="#FF6600"]The Seller:[/color] [list][*]Sends 50 tech to the Buyer after the initial foreign aid offer expires [*]Again, after the previous foreign aid expires, the Seller sends another 50 tech to the Buyer[/list] [color="#FF0000"][b]How does a 2x2 tech deal work?[/b][/color] A 2x2 tech deal at the rate of $3M/100T occurs between 2 Buyers and 2 Sellers, requires 2 foreign aid slots and takes 20 days to complete: [color="#FF6600"]Buyer 1:[/color] [list][*]Sends $3m to Seller 1[/list] [color="#FF6600"]Buyer 2:[/color] [list][*]Sends $3m to Seller 2[/list] [color="#FF6600"]Seller 1:[/color] [list][*]Sends 50 tech to Buyer 2[/list] [color="#FF6600"]Seller 2:[/color][list] [*]Sends 50 tech to Buyer 1[/list] [color="#0099FF"][i]Each Seller has received $3m and each Buyer has received 50 tech. Once the foreign aids expire, the rest of the deal is finished...[/i][/color] [color="#FF6600"]Seller 1:[/color] [list][*]Sends 50 tech to Buyer 2[/list] [color="#FF6600"]Seller 2:[/color][list] [*]Sends 50 tech to Buyer 1[/list] [color="#0099FF"][i]Each Buyer has now received a total of 100 tech.[/i][/color] The problem with 2x2 deals is that the first cycle requires each participant to use 2 foreign aid slots simultaneously, but later only requires 1 foreign aid slot. This means 1 foreign aid slot from the deal is not utilised every 20 days, but it's limited availability makes it difficult to utilise for other tech dealing purposes. Essentially it's a wasted slot, making the 2x2 deal inefficient in its use of foreign aid slots. However, if the last cycle is omitted entirely, changing the deal's rate to $3M/50T, the foreign aid slot usage is consistent and efficient. A 2x2 deal at a rate of $3M/50T is a great way for Buyers to boost Seller nations within their alliance with the increased profit margin. [b][color="#FF0000"]How does a 3x3 tech deal work?[/color][/b] A 3x3 tech deal at the rate of $3M/100T occurs between 3 Buyers and 3 Sellers, requires 3 foreign aid slots and takes 30 days to complete: [color="#FF6600"]Buyer 1:[/color] [list][*]Sends $3m to Seller 1[/list] [color="#FF6600"]Buyer 2:[/color] [list][*]Sends $3m to Seller 2[/list] [color="#FF6600"]Buyer 3:[/color] [list][*]Sends $3m to Seller 3[/list] [color="#FF6600"]Seller 1:[/color] [list][*]Sends 50 tech to Buyer 2 [*]Sends 50 tech to Buyer 3[/list] [color="#FF6600"]Seller 2:[/color] [list][*]Sends 50 tech to Buyer 1 [*]Sends 50 tech to Buyer 3[/list] [color="#FF6600"]Seller 3:[/color] [list][*]Sends 50 tech to Buyer 1 [*]Sends 50 tech to Buyer 2[/list] [color="#0099FF"][i]Each Seller has received their $3m payment and each Buyer has received a total of 100 tech.[/i][/color] The benefit to this deal format is that it is completed within 1 day; each Buyer and Seller receives their tech or money in the same day, and it only requires attention every 10 days. However, the problem with this deal format is that a single inactive party can delay the deal for everyone (if ongoing) as the next deal starts once all foreign aids of each participant have expired. [color="#FF0000"][b]How many active foreign aids can two nations exchange with one another at once?[/b][/color] One. [color="#FF0000"][b]What are medians?[/b][/color] A median is a nation that exchanges foreign aids with different nations in order to pass on goods. This is useful for two nations that already have an active foreign aid and don't wish to wait till it expires before exchanging additional goods. Usually the median will receive payment for their service during the exchange. For example... [color="#FF6600"]Buyer:[/color] [list][*]Sends $3m to Seller[/list] [color="#FF6600"]Seller:[/color] [list][*]Sends 50 tech and $500,000 to Median[/list] [color="#FF6600"]Median:[/color] [list][*]Sends 50 tech to Buyer[/list] [color="#0099FF"][i]The Median keeps the $500,000 as payment for services rendered.[/i][/color] The use of medians should be avoided as it increases the costs associated with tech dealing and should not be necessary with adequate planning. [color="#FF0000"][b]When do foreign aids expire?[/b][/color] Foreign aids expire 10 days after the offer was made (not after when they are accepted) and expire whether or not they are accepted. [color="#FF0000"][b]What and how much can I send in a foreign aid?[/b][/color] Each foreign aid is limited to $3m, 50 tech and 2,000 soldiers. Your nation must have the offered money/tech/soldiers at the time the offer is made and when it is accepted (but not necessarily between these two events). [color="#FF0000"][b]When are goods in a foreign aid taken from my nation?[/b][/color] When the recipient accepts the foreign aid. This means the recipient will receive an error if your nation does not have the offered goods at the time that they attempt to accept the foreign aid (but the foreign aid offer will remain). [color="#FF0000"][b]Should I buy all my tech at once, then send it to my Buyers?[/b][/color] No. You should only buy and hold 50 tech at any one time. Remember the more tech you have, the more it will cost you thus reducing your profits. You will still be able to satisfy each delivery of tech to your Buyers. To find out how, see "[i]How do I send multiple foreign aids simultaneously?[/i]". [color="#FF0000"][b]What's the most economical method for buying tech?[/b][/color] For Sellers, to reduce the cost of buying technology, buy it like this: [list=1][*]4.5 tech [*]10 tech [*]10 tech [*]5 tech [*]10 tech [*]10 tech [*]0.5 tech[/list]This takes advantage of the way technology prices are incremented as you acquire more of it. This will cost a nation, beginning with 0.0 technology, $812,225 for 50 tech (or $771,613.75 with Gold or $720,918.85 with Microchips). [color="#FF0000"][b]How do I send multiple foreign aids simultaneously?[/b][/color] As tech is not taken from your nation until an aid is accepted and you can make a foreign aid offer as long as you have the amount of tech offered in the foreign aid, you can make multiple foreign aid offers of 50 tech to different nations at once using only 50 tech. Of course once one nation accepts their foreign aid offer of 50 tech, all 50 of your nations tech will be taken. This means the other nations will get an error message if they attempt to accept their 50 tech as your nation no longer has any tech to be transferred. Don't fret, all you need to do is buy another 50 tech to enable another nation to accept their foreign aid offer. Keep doing this till each foreign aid is accepted. [color="#FF0000"][b]How do I get more foreign aid slots?[/b][/color] Your nation will start with 4 foreign aid slots. You can expand this to 5 foreign aid slots by purchasing the Foreign Ministry improvement. You can further expand to 6 foreign aid slots by purchasing the Disaster Relief Agency wonder, however by the time you can afford to purchase this wonder, you should have progressed to a tech Buyer. [color="#FF0000"][b]How do I send and receive foreign aids?[/b][/color] [color="#0099FF"]To send a foreign aid[/color], view the recipient's nation profile. Just below the tabs at the top will be several links, one of which is "Aid". Click it. On the following page, fill out the "Foreign Aid Reason" (this is publicly visible), eg. "Tech Payment 1 of 2". Then fill out "Technology Aid Offered" with "50" if you're sending tech to a Buyer. When you're done click "Submit Foreign Aid". [color="#0099FF"]To accept a foreign aid[/color], click "Foreign Aid" under the "Nation Menu" on the left side panel. Then click the tick image to approve the foreign aid you wish to accept. [i]Written by [color="#FF0000"]Captain Red Sorrow[/color][/i] [/spoiler]
Captain Red Sorrow replied to ShadowDragon's topic in Alliance Announcements (IC)[img]http://images.wikia.com/batman/images/7/7c/Gotham-city-dark-knight.jpg[/img]
Guide updated. The most significant change is the method for buying tech. We have confirmed that buy it like this: 4.5 tech 10 tech 10 tech 5 tech 10 tech 10 tech 0.5 tech is more efficient than buying it like this: 4.5 tech 10 tech 10 tech 10 tech 10 tech 5.5 tech The savings amount to approximately $9,000.
So I have produced a basic tech dealing guide for my alliance written in the likes of what might appear to be a Frequently Asked Questions (FAQ) page. I thought this was a good idea given that a FAQ can generally be easily scanned for relevant details. The guide does not explore large tech deal formats such as 3x3s, the use of medians or where to obtain potential buyers/sellers, and was not intended to do so. The guide is supposed to introduce new players to the tech dealing concept, how to perform a basic tech deal and other miscellaneous details for ensuring smooth dealings. I'm posting this here for anyone who may wish to copy, edit or use it. I am also curious to hear feedback about potential improvements. [color=#00BF00][b][size="7"]Tech Dealing 101[/size][/b][/color] [i]“Technology” may be referred to as “tech” from hereon.[/i] [color=#FF0000][b]What is a tech deal?[/b][/color] A tech deal is where a large nation (buyer) sends a cash payment to a small nation (seller) in exchange for technology. [color=#FF0000][b]Why do nations tech deal?[/b][/color] As a nation purchases more technology via the technology purchase menu, the price of additional technology increases. For large nations with lots of technology, it becomes too expensive to continue purchasing technology this way. Small nations however, do not require technology in their early development, but yet can purchase technology the cheapest. Therefore, large nations pay small nations to buy tech, then send it to them. The standard tech deal is $3m for 100 tech. 100 tech costs a small nation $1,624,450, (or $1,441,837.70 with Microchips) giving the small nation $1,375,550 profit per tech deal ( or $1,558,162.30 with Microchips). Therefore tech deals earn small nations significantly more than they collect in taxes, enabling them to advance a lot faster. [color=#FF0000][b]How does a standard (1x1) tech deal work?[/b][/color] A standard 1x1 tech deal takes 30 days to complete: [list=1][*]The buyer sends the initial $3m payment to the seller. [*]Once the initial foreign aid offer has expired after 10 days, using that same foreign aid slot, the seller sends 50 tech to the buyer. [*]Again, once the previous foreign aid with the buyer has expired after 10 days, the seller sends another 50 tech to the buyer.*[/list] [i]*If both parties are happy to continue tech dealing, repeat steps 1 through to 3.[/i] [color=#FF0000][b]Why not send all 100 tech at once?[/b][/color] Foreign aids are limited to sending 50 tech at once. [color=#FF0000][b]What else do I need to know?[/b][/color] [list][*]Be [color=#00BF00][b]PUNCTUAL[/b][/color]. Buyers don’t like waiting; send tech when its due. [*]Be sure foreign aid offers are [color=#00BF00][b]CORRECT[/b][/color] before accepting them, else an otherwise unnecessary additional foreign aid may be required to correct the error. [*][color=#00BF00][b]BUDGET[/b][/color]. Always keep about $1,700,000 from each tech deal payment to be able to buy tech later to send the buyer. [*]As a seller, [color=#00BF00][b]DON’T[/b][/color] buy and keep any more than 50 tech at a time - you won’t need it. Also recall that the more tech you have, the more it will cost you. Buying and keeping more than 50 tech at once will therefore reduce your profit from tech deals. [*]Tech [color=#00BF00][b]IS NOT[/b][/color] taken from your nation until the foreign aid offer has been accepted. [*]You [color=#00BF00][b]MUST[/b][/color] have the amount of tech you wish to send in a foreign aid offer at the time of offering, else you won’t be able to make the offer. [*]Foreign aid offers expire 10 days after the foreign aid [color=#00BF00][b]OFFER[/b][/color] was made ([color=#00BF00][b]NOT[/b][/color] after when they are accepted) and expire [color=#00BF00][b]WHETHER OR NOT[/b][/color] they are accepted. Make sure you and your buyer accept foreign aid offers before they expire, else it wastes a foreign aid slot. [*][color=#00BF00][b]IF[/b][/color] you need to send more than one tech deal partner a 50 tech payment on the same day, you can when you consider the aforementioned points. Because tech is not taken from your nation until a foreign aid is accepted, and you can make a foreign aid offer so long as you have the amount of tech offered in the foreign aid, you can make multiple foreign aid offers of 50 tech to different nations at once. Of course once one nation accepts their foreign aid offer of 50 tech, all 50 of your nation’s tech will be taken. This means the other nations will get an error message when they attempt to accept their 50 tech as your nation no longer has any tech to be transferred. Don’t fret however, all you need to do [color=#00BF00][b]AFTER[/b][/color] one of the foreign aid offers have been accepted, is buy another 50 tech. Keep doing this to satisfy each foreign aid offer.[/list] [color=#FF0000][b]Any other tips?[/b][/color] For sellers, to reduce the cost of buying technology, buy it like this: [list=1][*]4.5 tech [*]10 tech [*]10 tech [*]5 tech [*]10 tech [*]10 tech [*]0.5 tech[/list] This takes advantage of the way the pricing of technology is incremented as you buy more of it. This will cost a nation, beginning with 0.0 technology, $812,225 for 50 tech, or $720,918.85 if you've got Microchips. [i]Written by [color=#FF0000]Captain Red Sorrow[/color][/i] EDIT: Guide updated; grammar and details refined.