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Lord Paroni

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  • Posts

    11
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Previous Fields

  • Nation Name
    Viapor
  • Resource 1
    Rubber
  • Resource 2
    Wheat

Lord Paroni's Achievements

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  1. According to Sword of Estel's writing "People don't get deleted for logging in from hotels or other public locations if they are legitimately following the rules. We are able to determine the difference, even when players who are cheating attempt to use proxies to cover it up...and that in itself is illegal" (Link here), mods are able to discover possible cheaters. Therefore the ip/network-rule is futile as its present form. And presumably people follow rules legitimately when they play as their own nations and in-game interacting between others from same network is made impossible itself.
  2. This is exactly what i'm questioning here and would like to get some discussion
  3. I'd like to discuss about the moderators and the rule that only one player per ip/network is allowed. I don't know if this is the right place for this, if not I’m sorry. I'm not sure what's the purpose of the game creators and admins are, but i believe (or at least hope) that they would like to encourage people to play CN more than prevent to play. I see the point that they don't desire people to create multiple nations, but i believe there're other ways to prevent it than the IP-rule as it is at present. Especially when they've made impossible to interact between the two nations that are logged in from the same IP even once. Of course there might be a deeper reason for this ip-rule, but then I’d expect in depth explanation about it. This ip/network-rule gets rediciulous features, when we talk about schools or workplaces not to mention individual families at all. For example, according to the ip-rule and a certain discussion in game abuse forum, CN mods see that only one person can play CN from school computers (assumed that all school computers belong to same network). Expecting ceteris paribus, same thing hold good for household networks or appartment house networks (which can include even hundreds of households). I really don't see if preventing to create multiple nations through ip-address rule is any more justified when it's consequenses approaches the scale that damages exceed benefits. Other thing i'm wondering is the moderators' way of acting. I had a question related to this same IP-address case and i got an answer quickly (which was nice). Then I presented a further (completely proper) and more clarifying question, which was totally ignored. I even asked again if i could get an answer, but still no reaction. I've read ToS and forum guidelines carefully and my question is not answered anywhere so is it just that nobody knows or don't dare to answer? I’d respect proper replies.
  4. It seems that one of my trades has lost since yesterday. I haven't cancelled it neither i've got a cancellation message from my trade partner. What has happened?
  5. Team: Blue Nation Name: Viapor National Leader: Lord Paroni Link to Nation: http://www.cybernations.net/nation_drill_d...Nation_ID=69809 Your Resources: wheat and rubber Needed Resources: iron and aluminum I accept the trade with above mentioned resources from any team colour. I'm also ready to pay A LARGE amount of cash for a long term trade. PM me ingame, thanks!
  6. I want to buy a total of 300 tech with the price of 3mil for every 100 tech. I'm looking for 3 different sellers. PM me ingame http://www.cybernations.net/nation_drill_d...Nation_ID=69809
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