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      Cyber Nations Forum Rules   07/03/2016

        Cyber Nations Forum Rules  
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Horus Lytton

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Everything posted by Horus Lytton

  1. Da WAE

    I see pride! I see power! I see a bad-ass mother who don't take no crap off of nobody! Haile Selassie. Cool runnings!
  2. Wonders list line breaks

    I went over to the wonders screen recently to see what wonders I could develop. One of the things I've just noticed, and probably ignored before, was that there is a line break on the list. It's between Federal Reserve and the Foreign Air Force Base wonders. Quickly perusing the source code of the site, I easily noticed this part of the code: <td width="20" valign="top" height="72"> All other categories simply have this string: <td width="20" valign="top"> The [height="72"] code is removed, which is apparently the value which affects the spacing which appeared on the page. Removing that should streamline it better. I haven't checked, but I am also sure it will not be an issue with CSS interfering once that is rectified. I can't say why that code is there, or for whatever reason that was overlooked. Clearly somehow it's there.
  3. Unable to sell land

    I don't think you understood, or perhaps I didn't word it better: land automatically expands, without purchasing, over time. That is key. As in, that ratio is continuously changing just because of the spontaneous land combustion. It even says so particularly in the wiki - "Land grows naturally in the game at a rate of 0.5 miles per day." To maintain the ratio because of it, you end up compensating for that by buying more infra. Since the topic earlier was about the issue of not being able to sell off a certain amount of land because you can only get it slightly >0 and not even below that, you cannot sell off more land instead. Your only choice is to buy more infra to maintain that ratio, which is the caveat. To go over specifics of your statement, you're slightly inaccurate. "If your infrastructure is greater than twice your land area, your environment will be negatively affected." Keyword: greater than. It doesn't say if you're at 1/0.5, you'll get a bonus. This means only if you're >1/0.5 you are negatively affected. If you are <1/.05, you're fine. You don't have to go to a "golden ratio" of 1/0.5. As long as you have more land in proportion to infra, you're gold. So, yes, you don't have to start buying up infra, and you're less likely to incur penalties leaving both alone. Only if you're buying more infra than necessary, then that can occur. I didn't need to know that as long as I wasn't buying more land. Since I know land expands, all I need to worry about is when I purchase infra, but that wasn't the point of this thread.
  4. Unable to sell land

    So, earlier I was having an OCD moment and didn't like the fact that my purchases of land (bought a lot) was an odd number, and being financially stable, I decided to sell them. Well, "selling" is the operative word. I have no idea why you lose money on selling, when the point of selling is to gain some money for it (Yes, I put in a - and it spits out a - cash value), especially if you are in a bind somehow. Anyway I had enough that I could "sell", not caring about the financial ramifications, but I made a mathematical error and ended up with .001 miles of purchased land. My real problem is with the selling process itself. It tells me it can't sell. So, I looked at the fine print that says "The minimum land required before selling is 100 miles of purchased land." Ok, no problem. Just buy 99.999 miles and it should be hunky dory, right? WRONG! Even if I do have exactly 100 miles of land, it still won't sell, even though that is the exact minimum. Seriously? It should either be worded better, fixed, or the minimum cap should be removed. I know what the benefits are for having more land, but I'm getting used to the system of natural growth, and I haven't actually bought more land for a boost in years. What is the point? I could leave it alone for now and hold it at 100 miles for now. Otherwise, it just feels like I'm holding on to dead weight, so to speak.
  5. Photobucket Ad on Warning Screen

    Don't see that is somehow a bug, as you clearly identified that as a photobucket ad. It's probably just that, an ad, nothing more. Unless I'm missing something from your description, I can't access the link to your page since apparently that's accessible to you. I can't access mine, because I have 0 warnings to review, which also doesn't help my analysis. Much ado about nothing, likely.
  6. Unable to sell land

    Just saw this. I'd like to see that documentation. You didn't state what bonus is applied. I can see some issues with that due to external factors. The problem with that is that it will force you to maintain infra for the sake of a growing land mass. Land automatically expands over time without purchasing, so that to maintain the bonus, it also forces you to spend on infra. Since the cost of infra also increases for each infra level you spend, you could easily overspend what you planned on due to the time it takes to collect in your budget. Ignoring it isn't going to be an issue when you can spend on the infra you want. If you ever want to buy more land at the same time, have at it as well. Either way, maintaining the bonus is going to suck the attention from you and your money to worry about that. Not to mention, events, wars, and trades also tip that balance. I don't see that is a viable, productive, or useful benefit.
  7. Unable to sell land

    I discovered I didn't need it if I reached the sweet spot with enough land to support the infrastructure and development to house the amount of citizens without needing to sit on purchasing more land. Population wasn't unhappy. Purchasing can force you to grow faster if you wanted, but speed at this point is not a concern of mine. Meanwhile, land is expanded without my touching the land transaction screen and my wallet. By then, I can profit from the taxes and bonus money. Purchased land outstays its usefulness when I have reached that point, which like I said, I haven't bought/sold land in years.
  8. Trade & Aid Sanctions Didn't Remove Trades

    no, my alliance. but by proxy, you might as well say that IRON was affected because of your alliance name spoofing and actions. now do you see the violence inherent in the system? in light of this though, I can imagine the admin may rethink the sanction system when you're able to do this as a form of abuse. if you want things done, you go join a real alliance, make your grievances, and fight the wars for them. lead by example. don't pretend to be other leaders and hijack their roles and positions. it's not like we don't have standards too.
  9. Trade & Aid Sanctions Didn't Remove Trades

    it's not the acronym. it's what it stands for. people on Planet Bob might just spark a war (formally) even for OWF stuff, but we've got things called "agreements" in the form of treaties and stuff. in short, it may look like fun, but this is why we RP. we don't play with this kind of delinquent foolishness. that's a quick trip to the short bus. on top of that even more "hilarious" event, the entire alliance forums was apparently hacked (and/or dismantled) today, with everything being wiped, accounts and all. save for a few admins who got lucky. so, suspicious circumstances has risen in the timing of all this. the fact that the impersonation is going on with all the war stuff bubbling over in the meanwhile makes for a very volatile and unwelcome subject of discourse. so, forgive me if I sound a bit miffed more than I should be. I hope you really enjoy playing with fire.
  10. Trade & Aid Sanctions Didn't Remove Trades

    lol ^.^ I must be in the wrong R&R for years, because that ain't us!
  11. Trade & Aid Sanctions Didn't Remove Trades

    nope. not even funny at all while you stir the pot.
  12. Trade & Aid Sanctions Didn't Remove Trades

    actually, the matter isn't really funny. the sanction was placed due to impersonation. I've read reports that apparently this guy is sending war messages to members of alliances to attack other nations, when no such order was authorized or given by the real people.

    and 'is father's smelledofelderberriesyuknow

    and here, I thought they've secretly been members of the Westboro Baptist Church all along.

    I wasn't talking about you guys "suffering" but seriously: what are you trying to "prove"?

    sorry, but I just HAD to chime in, seeing as how funny it is with the sand pouring into LNCR's ears in this "debate", when at least one of said members used to be in R&R and Ni (somebody holding a "grudge"?). I have a feeling this "war" will end sooner than the memory span of a goldfish. it might as well not even register as a "memory", even for the squirrel with the least acute senses.
  17. Search Aid tab

    the 'Search Aid' tab is missing when usning the 'Search Wars' tab. that's about the only bug I found so far.
  18. Alliance Seniority Reset

    that was probably because that was after I just did an infra jump. it was 1 before I did that point.   the difference is that my original date was applied. yours is 0 because it is today's date. arguably though, after looking at the seniority list, older nations have a more recent date. so, the discrepancy doesn't all make sense.
  19. Alliance Seniority Reset

    I turned 1 day old. never changed a thing.
  20. I don't think this is a standard wonder!

    [quote name='admin' timestamp='1282145952' post='2421624'] Lennox approached me asking to play a practical joke. I went along with it however, sadly, his Death Star has been destroyed by the rebellion due to a stupid design flaw. [/quote] Design flaw, my butt! I suppose a future endeavor takes us among the Moon of Endor. [img]http://images3.wikia.nocookie.net/__cb20100106031414/starwars/images/d/d1/Ewoks_SWSB.jpg[/img]
  21. Interest decrease?

    Hi, It came to my attention recently about my tax collection. I charge my citizens 10% tax off their salary, and I know for me, 12% interest is added to that, not on the first day, but every day after that when taxes go uncollected. I only collect taxes if I run out of funds to pay my bills, and I do pay bills daily. It seems a silly thing, but I'm not sure whether this is a bug. It seems perplexing. Over the course of what will be 10 days now, I collect $7.90 from each citizen. I should be collecting taxes, plus interest for the last 8 days. Around the 6th day, I am pretty sure I maxed out the $10,000 limit, so I should not be collecting anymore interest, but the $10K added to whatever taxes were pooled upon the day I collect. My problem is, I have lost thousands of dollars off the interest, which now is just a little over $500. I've been told that interest can decrease if there's a decrease in income, which are caused by changes in trades or happiness points lost. I've been monitoring this everyday, and I can tell you, I know when income changes. When I maxed the interest savings and when I'm collecting now, my citizens' tax amount never changed. My trades remain, and I'm pretty sure the Happiness value hasn't budged either. My NS has remained unchanged as I can also see from the charts. All I'm doing is paying bills daily, then collecting when I run out of funds. Nothing should be adjusted, except everything is to increase when I have uncollected taxes. I don't recall ever losing citizens either. So, unless CN has financial data of all transactions and nation data recording any changes, I'm pretty sure with the close monitoring I've done, that this should not happen. I'm discussing this currently in my alliance's forums. Maybe I'm too new and haven't been well informed. Either way, this isn't explained very well.
  22. Interest decrease?

    [quote name='Captain Nathan Brittles' date='12 April 2010 - 01:27 AM' timestamp='1271050014' post='2257150'] It was not a typo it is and was meant to read $240. You are correct that $200 at 12% is $24 for a day, but if you'll re-read my example, it was for 10 days worth of interest which is $24*10=$240. This seems to be where you're confused. Interest is based at the time of collection by taking the cash you have on hand, multiplying by 12% and then multiplying it by the number of days you were eligible to collect interest with a $10,000 cap. You never get interest on the first day so the number of days you collect interest will always be one less than you collect taxes on. So if you go 3 days without collecting and collect; you'll draw 2 days worth of interest based on your current cash on hand. If it's 10 days then interest will be based on 9 days. This is how it's possible for you to be spending money and have the interest paid be higher than when you look at the totals earlier; you collect less per day, but for more days. If the cash on hand remaining is high enough, you collect more overall. By the way, taxes fundamentally work the same way. When you collect, it's based on the exact moment you collect. So if the day you intend to collect something adverse happens to your nation like being attacked and put into anarchy, it will affect ALL the days you collect for, not just the last day when the event occurred. At the exact moment you collect the game determines the number of citizens you have, their gross income and the taxes they pay based on the tax rate you set to determine the amount per day you are to collect and then that is multiplied by the number of days since you last collected to compute the total income you receive. So if you are doing a back collection for 10 days, infrastructure bought on day 2 will have the same exact effect on income as the same infrastructure bought just before you collect. [/quote] I was hoping it was a typo. But I think I see what you mean. So, to clarify, when you don't spend the money, the interest increases until it maxes out at $10,000? Otherwise, the interest goes to a do-over and recalculates every time there's a change in how much cash you have? This makes sense as a possible explanation for what I'm experiencing. It did make me sad to find out that I lost the $10,000, which really woke me up. I tried looking at a lot of places for the answer explaining how this works, and haven't yet found documentation for it, unless I've been looking in the wrong places and not hard enough. I guess I'll have to accept that it does this, regardless of the fact that the interest is added to taxes that have been uncollected the whole time.
  23. Interest decrease?

    [quote name='Titus Pullo' date='11 April 2010 - 03:03 AM' timestamp='1270969369' post='2256234'] Could it be that the 12% per day of interest canceled out your loss of principle? [/quote] I think you mean 'Loss of Principal'. [quote name='Captain Nathan Brittles' date='11 April 2010 - 09:24 AM' timestamp='1270992245' post='2256322'] If you look at your collection screen, the amount of the money shown you would collect as interest is the amount you would collect if you collect taxes right at that exact moment. As conditions change, then so will that amount. Meaning "at one time" could have been 12% of a larger sum of money but for only one day while when you actually collected it was 12% of a smaller sum of money yes, but it was for ten days. The number of days made up for receiving 12% on a smaller sum of money. Collecting one day's interest on $1000 is $120 where collecting ten days interest on $200 is $240. [/quote] Let's keep this simple. This is starting to almost sound confusing. Now, I hope you accidentally threw in an extra 0 in the $240, because 12% of $200 is really $24. I'm gonna give you the benefit of the doubt that you made a typo just to make your point. You explained that the interest is based on the cash I have at that moment, which is what I would get added to the taxes if I collect then. However, I also mentioned that at one point, I had an interest increase when I should have had a decrease because I'm not collecting taxes - I'm spending the money the whole time. What I mean is, if instead of the $24 as I should, I get the magical $240 if that was intentional. that would be 10 more than what I should have in interest, but it is also twice as much interest as I had when I had $1,000 cash. So, this situation seems odd, which is why I'm asking what the explanation is for interest to be increasing if it is based on the cash I have that I'm using for expenditures. I shouldn't have this happen, unless I walked into some twilight zone; I would not be aware of it. The whole idea is that the interest is added to the uncollected taxes which always increases each day its untouched. The interest however, as you explained, is based on the cash one has at the moment. So if I stretch it too long, I'm going to lose more of the interest, even though I'll have a whole bunch of taxes to collect, but I haven't even run out of cash yet for paying my debts. It seems I might have to raise my bills to pay for more than $83,000 just so if I fall under debt on a bill that high, I can keep doing what I'm doing and always have the $10,000 interest, and not less than that. I won't have to worry then about these things.
  24. Interest decrease?

    [quote name='Captain Nathan Brittles' date='11 April 2010 - 01:15 AM' timestamp='1270962918' post='2256169'] It's dynamic. Everything involving collections is based on the exact moment you collect. You don't accrue income/interest that carries over to the next day. That's why when you've looked at various times the interest amounts fluctates. As you pay bills, your cash on hand drops. Since cash on hand determines interest income anything you do that reduces the amount on hand will also reduce potental interest when you collect. [/quote] Then explain how I had less than $500 at one time, but when I collected, it went up over $500 when I was paying bills the whole time. I should have lost interest, but I didn't.
  25. Interest decrease?

    [quote name='xenon' date='10 April 2010 - 05:33 PM' timestamp='1270935178' post='2255813'] It is pretty straight forward; if you go inactive, and have enough cash, you get 10k more. Also, if you start doing tech deals and don't blow out all the money, then you will always get the bonus when you go inactive. [/quote] I think that's oversimplifying it. Let's say I got 10K right now on the first day interest is added (not the first day of tax collection, but the first day interest is added). Over time, do you think that that 10K will be static whenever I decide to collect, or does it dynamically change according to what's in your nation's pocket for it's expenditures?