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      Cyber Nations Forum Rules   07/03/2016

        Cyber Nations Forum Rules  
      In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
      The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc.   Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator.   A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules.   1.) First Warning
      2.) Second Warning
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About Sarkin

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  1. Pastoralis Praeeminentiae

    Three thoughts, two related and one unrelated: 1.) Gotta keep your scheming a little more subtle, Ghost. 2.) I'm always a fan of kicking the hell out of TTK. See you after the initial round of wars expire. 3.) Everyone who was so damn certain that Oculus would turn on itself inside a year, suck it. It's been nearly two years and we're still cruising. We didn't form the thing on a lark; we put in the work and made sure everyone was committed.
  2. No, it's not fun. But neither is vacuuming a carpet. That doesn't mean that you don't continue to vacuum the carpet. It's simple housekeeping that just takes a few minutes each week. A number of the folks in the Mongols, SPATR, NEW, Kaskus, and TIR grouping have said that they're done with politics and that they just want to permawar forever, similar to TPF. There's no reason for us to offer peace when the cost of the "war" continuing is entirely negligible and we know there are a bunch of permarogues contained in this tiny grouping anyway. If they ask for peace, they'll get it. If they get their house in order and distance themselves from the permarogues before asking for peace, we'll probably shake their hands, too.
  3. Let's not exaggerate the importance of whether or not this continues forever. Mongols: four in war mode, all between 18-36k SPATR: eight in war mode, all below 8k NEW: 12 in war mode, all below 20k Kaskus: four in war mode, all below 18k TIR: zero in war mode This isn't even a hassle, it's a rounding error.
  4. Comic NAP fulfilled

    Pound-for-pound, Sengoku was one of the game's most impactful alliances in the past five years. Happy to have been a friend; enjoy Umbrella.
  5. Announcement from MI6

    Nah, it's definitely someone else.
  6. Congratulations to you both, and best of luck to LoD and Jesse End in their new positions.
  7. FTW Announcement

    Glad to see you're doing well, FTW!
  8. Joint DOW

    Always love to see my friends at ODN marching into battle. o/
  9. An Open Letter to Frawley

    I heard the same things in 2007 and 2008 before the Karma War. Everyone had their own little spreadsheet or notepad where they had done the math and it was clearly impossible to take down NPO. They had Continuum and 1V, who could possibly take them down? Most of the talking heads sagely agreed with each other that it couldn't be done and that the Pacifican sphere had to disband itself if the world would ever change. It required far-thinking leadership, effective long-term diplomacy, and capable alliance-building to do it. It wasn't easy; nobody shot a single proton torpedo and managed to blow up the Death Star. It required time, planning, and effort. MK lost two global wars before it, and if you count their LUE spiritual predecessors, four global wars. It was a challenge. Nobody got the keys to the kingdom by pointing out to the king it would be fun for someone else to sit on the throne; you're looking to influence the wrong people. I contend that if our sphere had kept our relationships decentralized instead of forming Oculus, the task would be far more formidable. It's similar to the last few global wars when so many folks repeatedly managed to delude themselves that Fark or whoever would totally switch sides. The informal nature of the web allowed you to lie to yourself about how easy it would be to conquer such-and-such sphere. By creating a bloc, we made the situation clear as day. Nobody can say, "Oh, you know, I bet we could swing Umbrella through TOP" or whatever. We set a core network of relationships in stone, and everyone knew who our friends were beyond the bloc itself. It's your fault if you weren't up to the challenge. Here's the thing, though: we're still around. You can take another stab at it and try a different approach; learn from your mistakes. My first post was long, so I'll repeat the parenthetical note from this relevant line: "Oculus has no interest in stopping its allies from starting wars (except against each other, obviously) or from pursuing their desired agendas." This would be a case of allies attacking each other. I'm not aware of any alliances or blocs in existence who want their allies to fight each other or who would encourage that. So, I suppose there's a caveat to my earlier point about wanting our allies to pursue their foreign policy agendas. If their agenda contains contradictory ideas, such as (1) we want to be friends with Oculus and (2) we want to roll an Oculus ally, we can't help them to achieve both things. It's incumbent upon every alliance to rationalize their foreign policy and to make value judgments and tradeoffs. As you said, you made a value judgement that although you would like to roll Valhalla, you would prefer to remain our friends. I'm glad you made that decision, it made sense and Valhalla ended up disbanding anyway. If you had picked a non-ally and really wanted it to roll them, I'm sure we would have found a way to make it happen. If you had taken a diplomatic approach with the Valhalla treatyholders and tried to get them to drop the treaties, it probably would've been extremely difficult, but it could've worked with the right argument and relationship. To answer the second part, I'll repeat this bit: "The problem is that most alliances just won't start wars anymore. They don't have the fire, the circumstance, or the membership to do it. They weren't willing to do it years ago and they aren't willing to do it now." The only difference between now and a hypothetical post-Oculus world is that maybe some allies of current Oculus members would think they have a shot at rolling other allies of current Oculus members. I guess that's a marginal growth in the possible number of wars, but why would we ever take action to encourage knife fights between our friends?
  10. An Open Letter to Frawley

    I'm no longer a member of the Oculus leadership, so feel free to discount this, but the single largest frustration I had over the past year was the unwillingness on the part of virtually every alliance in the game to have a proactive foreign agenda. This was a problem long before Oculus came into existence. The old grudges are simply too old to still bear fruit, and new grudges have not arisen (except on the micro level) to spark new global conflicts. To be honest, this was mostly true for us, too. Everyone chattered away about an "inevitable" Oculus vs. Doom conflict being the next global war, as you can see from R&R's comments in the logs, but it never happened because there was no grudge. Most of the various alliances that constituted Oculus have spent years working closely with DBDC. We set up an entire global war on behalf of Doom Squad so they wouldn't get rolled for hitting Invicta. DBDC had been enormously helpful to us many times. Outside of a couple of individuals in DK who apparently got bored with the relationship and wanted a change, there was never anything concrete to motivate a war between Oculus and DBDC. I think we've been great allies to each other; we've had fun and we've benefited each other tremendously. Why would we want to fight each other? Some third-party being bored isn't a good enough reason. We were both already on the top of the world, and we had reached that point as a team. Here's what kept happening: we would go around to our allies and say, "OK, what do you want to do?" They would tell us that they didn't have anyone they wanted to roll. If we threw out some options of the folks we knew were out to get us, the ally might say, "Well, not Alliance X. I guess Alliance Y would be okay, but we don't want to be involved unless you get countered." Nobody would come to us and say, "Hey, we want to hit Alliance Z." It just didn't happen. After the Doom War, everyone complained that the annual global war was stagnating the game and that we needed to get back to smaller-scale conflicts. We set the stage for just that and wanted to enable it, but alliances have refused to take the opportunity. I don't hold this against any individual alliance leader in the game. If your membership isn't interested in taking out such-and-such alliance or improving its position in world affairs, there's not a lot you can do about it. The reality is, however, that if everyone operates that way, you may as well put the coffin in the ground for this world. I'll point out an exception to the general rule, out of fairness' sake. In the last global war, every Oculus alliance was on one side and the New Polar Order was on the other side. There were extremely few positive feelings between our alliances and NpO. In the year following the war, however, Polaris put their nose to the grindstone and did something about their situation. They changed leadership and foreign policy strategies. They ended some ally relationships that were no were longer substantive or beneficial. They conducted an honest-to-God long-term diplomatic outreach to several of their former foes. They rebuilt into a real power. As a consequence, the New Polar Order is once more one of the foremost powers in the world. They've taken advantage of the current world order to actually pursue their foreign policy agenda. This is something that all of our allies could be doing, if they had the interest to do so. As hartfw noted, Oculus has no interest in stopping its allies from starting wars (except against each other, obviously) or from pursuing their desired agendas. The problem is that most alliances just won't start wars anymore. They don't have the fire, the circumstance, or the membership to do it. They weren't willing to do it years ago and they aren't willing to do it now. The creation of Oculus could have been the big wake-up call for everyone outside of that sphere to say, "Oh, dang, I guess the state of the world's treaty web is crystal-clear now. I can't fool myself into thinking that my friends and I are in a better position than we actually are anymore. If I have something I want to see in this world, I now have all the information I need to make a plan and I have a boogeyman I can rally folks around." I won't say nobody has tried (MI6 attempted it immediately, a few other alliances have tried it more recently), but nobody has done it well. We've done our best to shake things up from the all-consuming complacency we saw in the aftermath of the Doom War. The existence of Oculus and its willingness to aggressively promote its interests and those of its allies should be enough to spur real action both inside and outside of the sphere. That said, we're not actually going to shove a pistol in our own mouths and curl your finger around the trigger; you have to do some things yourself.
  11. Right, let's drop this. Evilest is right that there were individuals who wanted us dead from the beginning, but nothing solid came of it and no alliance put their weight behind those individuals' sentiments. We're talking about events that are more than seven years old. Our feuds with Monos Archein and affiliated alliances lasted maybe a few months after we split off. There's a reason it received only a slight mention in the announcement; this was a long time ago. The only alliance Aurora Borealis ever truly hated was GOD, and really, it was just Xiph specifically. Even those events are nearly seven years old. As we said in the announcement, we are grateful to those in the Karma coalition and outside of it during that time who advocated on our behalf and ensured our survival. These many years would not have happened with you.
  12. Alliance death pool

    Damn, I could've made a killing.
  13. A eulogy Aurora Borealis was never a world power. We never achieved or even verged on sanctioned status. Arguably, our prominence as an alliance was in decline from the moment of our birth when we broke away from Monos Archein. The wheels of history never shifted into motion on our word alone. And yet, after more than seven years, we have no regrets as the northern lights fade. We pledged our devotion to “conducting ourselves simply, honestly and honorably on the world stage,” and that’s how we lived. In seven years, Aurora Borealis never abandoned a member in need. We never refused a request for aid from an ally or betrayed one for political convenience. After our first war, we never again fought in a global war with an ally on the other side. I’ve long warned potential allies that treaties with Aurora Borealis always end in death. In the more than six years since the dissolution of our first two treaties (one by force and one by mutual agreement), we have not canceled a treaty or had a treaty canceled on us. I suppose my warning has come to fruition one last time. As I said, Aurora Borealis never called the shots on the global stage. We did, however, do right by our allies and our fair share in their battles. After a long comatose period, we came back strong a few years ago and made a substantive difference in this world as members of AZTEC and Oculus. The wheels of history did not shift by our hand alone, but our hand often joined those of our friends in guiding it into motion. We are proud of what we have accomplished together. In conclusion We are grateful to our past allies, who have preceded us on this final journey. Echelon, Mushroom Kingdom, The Portugal Empire, Nueva Vida, Rubber Ducky Division, Legions of the Eldar, Colossus, Solis, the Federation of Celtic Nations, and the Fellowship of Elite Allied Republics. We are grateful to our last allies, to whom we say farewell. The Grand Lodge of Freemasons, The Dark Templar and Sengoku have been our AZTEC brothers for years. Umbrella, the Orange Defense Network and the Fellowship of The Wolves have been close and loyal allies, as well. More recently, we welcomed the friendships of the Independent Republic of Orange Nations, the New Pacific Order, Non Grata and Viridian Entente as Oculus brethren. We are grateful to the individuals who helped us along the way. There are many, and at this late hour, it is unfortunately impossible to be comprehensive here. In some cases, folks are listed with a previous alliance rather than their current one. Neo Anglia, Solidus117, Death666Angel, Matthew117 and x Tela x of Echelon. Archon, Trace and AirMe of Mushroom Kingdom The many leaders in the Karma coalition who worked behind the scenes to prevent our forced disbandment. We remember your kindness. Farore of The Portugal Empire. Nelchael, magicalbricks, Prince Arutha and raasaa of Nueva Vida. Augusta Antonia of Rubber Ducky Division. OsRavan, Overlord Shinnra, bucovina, Pingu, Zaxon, Salka Palmir, Walling and eZe of the Orange Defense Network. Canik, Dcrews, Lord Boris and ShouAS of the Fellowship of the Wolves. Roquentin, MrHiott, Dylan Carter, Zerileous, JoshuaR and WhiteMajik of Umbrella. The Warrior and Rhizoctonia of the Independent Republic of Orange Nations. Frawley, Letum, Scourge and Necoho of the New Pacific Order. Caustic of Non Grata. Baltus of Viridian Entente. Penedono, monkeybum, Mayzie, Alaric, Walking Dead, Shermeyer, Ben Stalker, Lord Xnut, Chewbacca and Obscurus of The Grand Lodge of Freemasons. Bob, TiTaN, Starcraftmazter, Terrence Krillins, Supa_troop3r and Farnsworth of The Dark Templar. hartfw, bcortell, Petro, Lemax, President S O, Timmy09, Schad, Rogal Dorn, Konrad and Autosave36 of Sengoku. A special mention of Auctor, who was the most important external figure in helping Aurora Borealis survive to the present day. We appreciate your commitment to our friendship. From Colossus to GLoF to Sengoku, you have always been our truest friend. We are grateful to our seven founders for making a difficult decision to strike out on their own path: Ace072199, DAn123123, Er the Mighty, The Evilest Eye, Thefox, Hickersonia and Welshgazza1992. Several of them remained members to this day, and they all made enormous contributions to our alliance. Finally, we are grateful to the many Aurorians who contributed something of themselves to our shared tapestry. Signed, Drake Spoke, Triumvir Jutopia, Triumvir Sarkin, Triumvir Evilest, Advisor Ace072199, Triumvir
  14. The "Prince" of Kashmir

    As someone who has worked with hartfw for years, that's a hard no.