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      Cyber Nations Forum Rules   07/03/2016

        Cyber Nations Forum Rules  
      In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
      The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc.   Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator.   A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules.   1.) First Warning
      2.) Second Warning
      3.) Third Warning (48 hour suspension at the forum)
      4.) Fourth Warning (120 hour suspension at the forum)
      5.) Permanent Ban   Game Bans and Forum Bans
      If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion.   If you are banned in the game, then you will be banned from the forums.   Process of Appeals
      Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game.   Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum.   Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation.   The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise.   Posting
      All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however.   Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have...   A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
      Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
      Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area.   Flame/Flamebait/Trolling
      Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning.   Topic Hijacking
      Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning.   Repeat Topics
      One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise.   Joke Topics
      Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic.   Spam
      Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags.   Posting in All Caps
      Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key.   No Discussion Forums
      There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense.   Moderation Forums
      All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine.   Namecalling
      Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums.   Filtered Words
      Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word.   If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene.   Harassment
      Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning.   Gravedigging
      Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this.   The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread.   Signatures
      Those who fail to read and abide by these rules will have their signatures removed and receive a warning.   You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line.   Inappropriate Images and Other Disallowed Images
      Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright.   Making “ASCII art” is prohibited regardless of the image depicted.   Using photos or likenesses of another Cyber Nations player is also prohibited.   Drug References
      Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof.   Obscene Content and/or "Account Suicide"
      Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities.   OOC Threats / Revealing Personal Information
      An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense.   Death Threats / Death Wishes
      A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff.   Quoting Rulebreaking Posts
      Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited.   Forum Names
      With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive.   Multiple Forum Accounts
      With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis.   Posting For Other Players
      Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf.   Imitation &. Impersonation
      Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts.   A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice.   Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions.   Avatars
      Size for avatars is limited by the forum mechanics, therefore there is no size issue for a user to worry about. Avatars must be in good taste, and any avatar containing a picture that is too violent, disgusting, sexually explicit, insulting to another player or staff member, etc. will be removed. Avatars that are potentially seizure inducing will not be permitted. Players may not "borrow" the avatars of any moderator past or present without permission.   Swastikas and Nazi Imagery
      The swastika may not be used in signatures or avatars. Pictures of swastika's are acceptable for use in the In Character (IC) sections of the roleplay forums, so long as its context is In Character, and not Out Of Character. Pictures of Hitler, mentioning of the Holocaust, etc... have no place in the roleplay forums, since these people and events existed in real life, and have no bearing or place in the Cyberverse. Other Nazi or SS imagery is forbidden in all forums.   Moderation Staff
      The revealing of the private identities of any Cyber Nations staffers past or present is strictly prohibited, and thus no speculation/accusation of identity is allowed. Doing so is grounds for moderator action against your account appropriate to the offense, including a full forum/game ban.   Claims of moderator bias should be directed to the highest level of authority--the Head Game & Forum Mod/Admin, Keelah. Claims of moderator bias without supporting evidence is grounds for a warning.   Blatant disrespect of the moderator staff is strictly prohibited. This includes but is not limited to spoofing moderator accounts in any way, sig/avatar references, baiting, flaming, rude demands, mocking, attitude, and unsubstantiated claims of bias. They are volunteers hired to enforce the rules. If you have a problem with the way a moderator is enforcing the rules or the rules themselves please contact Keelah.   Attempting to use the moderation staff as a weapon by abusing the report system in an attempt to get another player warned or banned is strictly prohibited.   Do not ask about becoming or campaign to become a moderator. The moderators are drawn from CN membership but moderation positions are by invitation only. Asking to become one will substantially decrease your chances of ever being asked.   Aiding Rule Violators
      Any user found to know of a serious rule violation without reporting it to a game moderator (eg. knowledge of a user with multiple nations) will be given a warning or, in more serious cases, have their nation deleted.   Aiding Banned Players
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      Nation selling and other private transactions via such auction sites like eBay is against the Cyber Nations terms and conditions. While our moderators cannot control what people do outside of the game you are not allowed to promote such private exchanges on our forums without expressed permission from admin only. Anyone found to be engaging in such activity without permission will be banned from the game.   Advertising
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About OldSelf

  • Rank
    Advanced Member

Previous Fields

  • Nation Name
  • Alliance Name
    Total Reform
  • Resource 1
  • Resource 2
  1. Mars Hotspot

    November 1st, 2017 &lat=45&lon=125 100% Confirmed
  2. Hell no, don't delete. Save your wonders and Tech. Delete EVERYTHING. Infra, all Military, improvements. Keep your generals, wonders, tech and land only. Find someone to send aid to save generals and wonders, when you can accept from the 7th. Also to consider -- I don't think you need to pay bills to collect taxes, that might make the full difference!
  3. Unable to purchase wonder even if I met requirements

    3000 Land Purchased
  4. Recognition of Hostilities

    NpO was happy for the first time I've ever seen (except playing passenger to the schizoid TOP betrayal and reconciliation) for that NADC leave Blue. Reading Grub's NADC surrender announcement was a remarkable joy, like seeing an abused pug break first attempt to smile. That NADC wants to lock horns; despite the fact they can't fight; agreed to terms; and have bailed on every ally they've ever had, will garner no misplaced sympathy. They wanted to return to Blue and could have done so a smoldering blue wreck, if they're not going to surrender this ambition they should just move now and see. They could otherwise have queried NpO before their membership? The cart is before the horse.
  5. Total Reform

    Total Reform is an alliance born from a survey of the eclectic traditions of this world and was created due to inability to live with the decay of representative democratic alliances. Many democratic aspects have remained such as open membership and broad pathway to leadership. Aspects that lead to social dementia have given way to a demandingly inclusive regime. Unlike many democracies, we do not permit distant political leadership, nor negligence among the membership. Members failing to meet their minimum obligation will be removed. It is part of the alliance culture that each member is economically active and war capable. The life of the alliance revolves about efficiently enabling and achieving these result. There is no expense nor effort spared in assisting new players to meet and surpass objective. There are well defined military requirements, plenty of educational resources, and a command economy. The alliance has minimum period of 3 months and meeting standard to articulate to full membership. Members maintain high standard and have exceptional political emancipation, comparable to direct democracy. A council is elected from among the membership and is responsible for setting, implementing, and to carry out the agenda of the alliance. The council is able to perform executive orders, but is not elevated above the membership. All members are welcome to serve in any capacity. We strive to be inclusive, innovative, and maintain alliance integrity. If you are at all interested to learn more or join, visit www.total-reform.online
  6. Should I End My Nation?

    Sorry to hear your predicament, alliance affairs amass all of custard. Use this time to evaluate where you've been the last 40 days. You were going a little slow by the historical charts. It's definitely more important to grasp how to grow and one aid package will fix your situation, there's no point running from that. You're just going to associate with an alliance again right? - then you need get into the economy - and even if you can't find foolproof protection, learn from their guides and members. It's a bit of a draw which alliance you pick, so think about the values you commodity. Find someone who will pay you $6 Million to join their trade circle. You can also get $6 Million to send back 100 tech in 10 days, but you probably need an alliance protection. 100 tech costs $2.25 Million.
  7. Pastoralis Praeeminentiae

    1. Pay reps for Ghost (agree and obtain eternally the right to wipe out all his shelters, starting with AM). 2. Accept from NPO a vice-royalty visit to prove the heresy is, was, and has been out-rooted in full. 3. Apologize properly for claims of assaulting NG's pixels by promising "I will only hit Umbrella" until peace is signed. Total Victory.
  8. Where do you want the check for the hot tip? $400,000 of binary currency per day. Saved.
  9. You are 50 days unpaid? If you would join the Blue team, I know at least 2 circles needing just one to fix. They may take a fortnight to log on. Government is not optimal. Consider a change to Totalitarian and whether improving crime index to 420 (Totalitarian is +50 to Monarchy) via government position is feasible. Reduce to 20% soldier minima. Delete all tanks. Navy: delete starting with battleships. Nukes: drop 10. Can't fight from bill-lock so it is irrelevant. Such reductions will save at least $1million per day. Upon fixing the above, take the final resort to manually reduce infrastructure and lower bills thus.
  10. Blue 8BR Requiring Coal/Rubber only

    Thank you, the vacancy has been filled
  11. Please send an in-game message http://www.cybernations.net/nation_drill_display.asp?Nation_ID=505639 Please confirm: The Date you can change Resources That you can change to the Blue team Don't change resources yet
  12. Money!!!

    Tax collection and Tech deals are the ways to make money. War is generally not profitable, and is generally an alliance affair. What you can do just as importantly is to build your nation effectively. - More infrastructure = more taxes. - Good improvement management, including swapping, is a skill [first want the foreign ministry and harbor, and then good factory/bank/stadium mix]. - Completing trades for miscellaneous benefits. - Best practice Tech dealing Finally, as you grow reducing your bills becomes a considerably paying skill. Learning how to perform what an "infrastructure jump" or "sled" is the major technique used for growing nations. One only pays bills for 20 days, then buys infrastructure [to a number ending 999 ideally] and collects for the period. Someone playing for 2 years could have a billion, however mileage will vary with war costs, skillful building, and bill management. Money is used for war expenditure once you've got all the wonders. Even players sitting at the top have to save a good amount as a war deterrent rather than wasting for growth.
  13. Hello, I recall the in-statement of a 50% discount for re-buying lost infrastructure, around the time the EMP wonder was introduced. In looking at the moment, I am not receiving this discount. Would anybody know whether my recall is this reality? Any record on the matter? I've not yet had advantage of it myself.
  14. I do not think such attempt, as you were, is truly possible. The principled are precisely anti-materialist, even Poison clan with 'friends over pixels' gets it. A synthesis that favors the materialist argument is wrong by definition. The debate of moral begins with principle. Material realism on the other hand is an argument that could hold, for example: rationed equality, tech market, so on. It is the love of war, not of "tech raided" that shapes a certain side of the raid debate. Moralists oppose it strictly because it is a material gain and perceived bullying carried from a power imbalance and visited upon the justly unprepared, just as the honest and blind, a moralist is bearing disadvantage - which is why anti-moralists are a crime of the faith. The real accusation is that you can only control your own alliance right. Goons and similar monstrosities are the particular examples that arose the whole debacle. I think this only became a concept when NpO attacked M, and the slurry started a drive to draw any attention from the decrepit communities they truly were. Funny from such war lovers, when even a moralist hates a war deserter. An aside: Economics are best done in peace. Tech raiders really want more destruction, and I'm happy to give them that war. There is a seeming demand from the power hierarchy that moralists would hold conviction silent while hordes of bought infidel are sent bearing their truly pathetic 'war boner' or their allies won't like them anymore :*( It is the saddest of humiliation, literally a sea of tears. Wellspring of grief. People decided they really hated being handed justice, and more than anything a losing war from the high of hand. Thereafter any morality became their enemy, for it might accuse their !@#$, and furthermore see my opening post previous. The realpolitiker [see stat hugger] saw this states of affair and recruited the whole array of these pathetic peoples so they could keep any viable and god forbid legitimate competition done, selling a real fancy mirage of a car to do so, but usually reducing to blackmail. The lie of the whole was soon revealed when the convenient suckling horde was prevented from powers ascent and soon became the despised of all. Realpolitikers still love their stats because they are otherwise humiliated, and would still recruit any slime they can have to ensure the moral will never threaten their debased community.
  15. Wherein there is not recourse for the Moralist but in arms, it is his sacred and definite duty to have them at use. Sometimes we just need to coax ourselves to thrash those deserving, wherein no other satisfaction may be found. Beating people for a reason can be real fulfillment, one usually needs a reason for legitimacy. The true moralist rarely reveals any reason to the despoiler of our ration. The only thing I drew from here above was despite calling moralist arguments illegitmate [because it disgusts you they might come from the strong], moralists are still better than that trash in Mushqaeda. Ostensibly because they're rogue. The Moralists have truly won, thank Grace and Good, with the departure of the sociopaths your power-starved structure sucked upon. The Moralists, who have the proudest of traditions in opposing MK and those climbing upon degenerates ever worsening, have an eternal source of legitimate disdain for certain others and even better the deepest satisfaction in the languished and underwhelmed retirement of such force - better even than to hang them ourself. We remain and retain the better of your tired yet MK supporter line, as though an actual moralist would admit anything from such dirt. The enablers and sometimes worse than that, are today showing up their due in the right fashion: Sparta thrashed for the machination of sucking during the moment MHA attacks an innocent. These are the true champions of anti-moralism, and just possibly as concurrently stupid at the politic of the real.