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      Cyber Nations Forum Rules   07/03/2016

        Cyber Nations Forum Rules  
      In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
      The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc.   Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator.   A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules.   1.) First Warning
      2.) Second Warning
      3.) Third Warning (48 hour suspension at the forum)
      4.) Fourth Warning (120 hour suspension at the forum)
      5.) Permanent Ban   Game Bans and Forum Bans
      If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion.   If you are banned in the game, then you will be banned from the forums.   Process of Appeals
      Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game.   Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum.   Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation.   The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise.   Posting
      All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however.   Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have...   A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
      Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
      Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area.   Flame/Flamebait/Trolling
      Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning.   Topic Hijacking
      Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning.   Repeat Topics
      One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise.   Joke Topics
      Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic.   Spam
      Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags.   Posting in All Caps
      Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key.   No Discussion Forums
      There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense.   Moderation Forums
      All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine.   Namecalling
      Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums.   Filtered Words
      Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word.   If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene.   Harassment
      Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning.   Gravedigging
      Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this.   The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread.   Signatures
      Those who fail to read and abide by these rules will have their signatures removed and receive a warning.   You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line.   Inappropriate Images and Other Disallowed Images
      Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright.   Making “ASCII art” is prohibited regardless of the image depicted.   Using photos or likenesses of another Cyber Nations player is also prohibited.   Drug References
      Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof.   Obscene Content and/or "Account Suicide"
      Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities.   OOC Threats / Revealing Personal Information
      An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense.   Death Threats / Death Wishes
      A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff.   Quoting Rulebreaking Posts
      Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited.   Forum Names
      With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive.   Multiple Forum Accounts
      With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis.   Posting For Other Players
      Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf.   Imitation &. Impersonation
      Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts.   A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice.   Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions.   Avatars
      Size for avatars is limited by the forum mechanics, therefore there is no size issue for a user to worry about. Avatars must be in good taste, and any avatar containing a picture that is too violent, disgusting, sexually explicit, insulting to another player or staff member, etc. will be removed. Avatars that are potentially seizure inducing will not be permitted. Players may not "borrow" the avatars of any moderator past or present without permission.   Swastikas and Nazi Imagery
      The swastika may not be used in signatures or avatars. Pictures of swastika's are acceptable for use in the In Character (IC) sections of the roleplay forums, so long as its context is In Character, and not Out Of Character. Pictures of Hitler, mentioning of the Holocaust, etc... have no place in the roleplay forums, since these people and events existed in real life, and have no bearing or place in the Cyberverse. Other Nazi or SS imagery is forbidden in all forums.   Moderation Staff
      The revealing of the private identities of any Cyber Nations staffers past or present is strictly prohibited, and thus no speculation/accusation of identity is allowed. Doing so is grounds for moderator action against your account appropriate to the offense, including a full forum/game ban.   Claims of moderator bias should be directed to the highest level of authority--the Head Game & Forum Mod/Admin, Keelah. Claims of moderator bias without supporting evidence is grounds for a warning.   Blatant disrespect of the moderator staff is strictly prohibited. This includes but is not limited to spoofing moderator accounts in any way, sig/avatar references, baiting, flaming, rude demands, mocking, attitude, and unsubstantiated claims of bias. They are volunteers hired to enforce the rules. If you have a problem with the way a moderator is enforcing the rules or the rules themselves please contact Keelah.   Attempting to use the moderation staff as a weapon by abusing the report system in an attempt to get another player warned or banned is strictly prohibited.   Do not ask about becoming or campaign to become a moderator. The moderators are drawn from CN membership but moderation positions are by invitation only. Asking to become one will substantially decrease your chances of ever being asked.   Aiding Rule Violators
      Any user found to know of a serious rule violation without reporting it to a game moderator (eg. knowledge of a user with multiple nations) will be given a warning or, in more serious cases, have their nation deleted.   Aiding Banned Players
      Any user found to be harboring, aiding or otherwise knowingly helping a banned user will be deleted. This includes knowing of their existence within the game without reporting it to the game-moderation staff.   Questionable Actions and Content
      The forum rules are not designed to cover every scenario. Any action that is seen to be counter-productive or harmful to the forum community may be met with moderator action against your account. The Cyber Nations Moderation Staff reserves the right to take action against your account without warning for any reason at any time.   Private Transactions
      Nation selling and other private transactions via such auction sites like eBay is against the Cyber Nations terms and conditions. While our moderators cannot control what people do outside of the game you are not allowed to promote such private exchanges on our forums without expressed permission from admin only. Anyone found to be engaging in such activity without permission will be banned from the game.   Advertising
      Advertising other browser games and forums is prohibited. Soliciting donations towards commercial causes is also prohibited. If you wish to ask for donations towards a charitable cause, please contact a moderator before doing so.   Extorting Donations
      Donations are excluded from any kind of IC payment. Anyone found extorting others for OOC payments will be warned in-game and/or banned.   Third Party Software
      Third party software is not allowed to be advertised on these forums by any means (post, signature, PM, etc). These programs can easily be used to put malware on the user's computer, and as such can cause huge security issues. Anybody who is caught spreading links to these will at the very least have their warning level increased.   Other Forum Terms & Rules   Please take a moment to review these rules detailed below. If you agree with them and wish to proceed with the registration, simply click the "Register" button below. To cancel this registration, simply hit the 'back' button on your browser.   Please remember that we are not responsible for any messages posted. We do not vouch for or warrant the accuracy, completeness or usefulness of any message, and are not responsible for the contents of any message. USE THE WEB SITE AT YOUR OWN RISK. We will not be liable for any damages for any reason. THIS WEB SITE IS PROVIDED TO YOU "AS IS," WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED.   The messages express the views of the author of the message, not necessarily the views of this bulletin board. Any user who feels that a posted message is objectionable is encouraged to contact us immediately by email. We have the ability to remove objectionable messages and we will make every effort to do so, within a reasonable time frame, if we determine that removal is necessary.   You agree, through your use of this service, that you will not use this bulletin board to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law.   You agree not to post any copyrighted material unless the copyright is owned by you or by this bulletin board.


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Everything posted by Rudolph

  1. CNRP Ascending GM Hall

      Note: The GM's want this to be an active, involved Hall. Without community involvement we will not have community resolution. Anyone can post here at will as long as it has to do with rules or disputes.   First and foremost, roleplay is for fun and is collaborative. We work together to make fun stories.    New Members   There are two ways in which a new Role Player may join the RP. The first is to receive an invitation. The second is to apply and go through an interview. By receiving an invitation it means another player vouches for your ability to RP as well as to contribute to the Community without attempting to tear it apart. By receiving this invitation you are allowed to request unclaimed territory as your own. This territory will be put on hold for you while the GM's  get confirmation of the vouch and do a minor interview with the person. Upon accepting the vouch the GM's may or may not approve the nation, all of the GM's must approve before that player may begin to RP. If you do not receive an invitation, you will be subject to a community interview upon applying to join the RP. The community will ask the person questions, as well as bring up previous RP experience if there is any. The player then will have to receive a 75% or higher vote from the community to allow the person into the RP, as well as approval from the GM's.   Land Expansion Land expansion requires a minimum of 7 posts, per RL country/province (whichever is applicable). This is on average a post every 2 days. Multiple posts on one day do not count - the fastest you can expand is a post every day, fulfilling the requirements within 7 days. Your claim can be disputed for a period of 2 weeks. Posts will be checked for the forum date using GMT+1, not the ingame timer, so make sure there's between 20 and 24 hours minimum between each. An excessively large amount of provinces (Balkans, for example) may be combined into one 'region' if this region does not surpass 7.5 million people. Speak to the mapmaker about this to make sure it's legit. It is recommended but not necessary to make a new topic for integration or annexation of new territory, in case you don't want to clutter your news thread or equivalent. Every province requires its own paragraph of 2 sentences minimum. You cannot slap 5 provinces into 3 sentences. Until that time period is up, the land is considered contestable should any other nation put forth forces to contest it In Character.   Like so: _   Activity Requirements[Province 1 name, 3/7] Description [Province 2 name, 2/7] Description What are the rules?   A total of 3 weeks is the maximum allowed time to go between IC posting before you will be removed from the map, after formally requesting a lock, in a public thread, from a GM you may have this extended to a total of 28 days. If you are locked and haven't posted in the last 28 days you will still be wiped. To request a lock to go on a holiday or deal with personal issues, you must do so in a public thread and not be in an ic state of war.    During longer extensions, called a "lock", nations that are locked cannot be touched via RP.   Character crossing   No crossing characters/nations. What happens to your in Barfistan, stays in Barfistan. If you reroll your nation and go right back to your old tricks, you deserve to get smashed. You need to remember that a new nation is a fresh slate, so don't roll a new nation to go pick fights with the enemies of your old nation. This goes for others, a new nation should not be viewed in the same lens as the old one just because the person rping it did something objectionable in their last nation. If a person rerolls and brings old characters into power in a new nation, that's another story. That's not a reroll, its a successor state and how it is treated is entirely up to the RPer.   IC/OOC crossing This is hard to prove, but occasionally someone will catch wind of gossip or get shown a chat log of someone plotting on their nation. This chat log is out of character, it should not be acted upon in Character. If someone uses a conversation or argument that happens out of character as motive for attacking someone in Character, this is a problem. Nor should threads labeled as private be used to influence the actions of another player. Private means private. As IC/OOC crossing is hard to prove, allegations of such behavior should not be made lightly. Further, neither should the community be forced to endure endless bleating sheeple claims of someone who thinks they are getting a raw deal. In short, some times you just have to sack up and role play things for reasons you don't like. However, should sufficient proof be shown, it should be discussed and dealt with on a case by case basis. Rerolling Think twice, think long and hard, and be advised, rerolling in CNRP Ascending isn't as easy as elsewhere. Rerolling is allowed with a 2 week period from the time your previous nation officially dissolves and your new nation begins. This period is to prevent rampant rerolling for the purpose of reducing the strain on the gm team and mapmaker. Waivers for this 2 week period can be requested on a case by case basis providing the land being requested is not in conflict and the GM team approves it. Tech Cap The Tech Cap for CNRP Ascendance uses the following formula to acquire the present tech cap: RL Year - 1 Year = Tech Cap for CNRP Ascendance. As an example, the current year is 2014, therefore the tech cap for CNRP Ascendance would be 2013. All military tech has to go strictly by service year, not by any other metric or year. If it wasn't in service before the tech cap, it cannot be used. Military   Stat Saving   Simple proposal, screenshot your nation, confirm the statistics with a GM, those are your stats for the duration of the conflict you are fighting, after said conflict is over you have 10 days to remain on those stats(to account for nuclear anarchy and a reasonable collection afterwards), and then your stats revert to whatever they are in game once more. Soldier Count Rules Every nation in CNRP Ascending has a 100k base with an 850k maximum with the following formula. Your in-game citizens x 10. You can raise this number through nuke swaps, but in no other way.   Common sense clause (AKA, don't be an idiot clause) Tanks, IFVs, artillery, armored vehicles of any kind and military trucks are left to the judgement and common sense of the RP'er.  Naval rules 40 points per nation 5 points for an Air Craft Carrier 2 points for a landing ship 3 points for Battleship 3 points for cruiser 2 points for a destroyer 1 point for a frigate 1 point for 2 corvettes 3 points for a nuclear submarine 1 point for a diesel submarine destroyers, frigates, corvettes, diesel submarines are all x 3. If you spend 10 points on a destroyer, you get 5 x 3- 15 destroyers. Infra modifiers for Aircraft in-game aircraft limit... x2 IG numbers 0-2k infra. (realistically 100 to 120 planes) no wonders included x4 IG numbers 2k to 4k infra. (200 to 240 planes) no wonders included x6 IG numbers 4k+ infra (300 to 630 planes) with 630 as a max cap including all possible wonders and navy. 1 stealth aircraft equals 2 ingame slots Nukes Nuclear Weapons will be not be allowed to be used in this RP to prevent the abuse of players from destroying another person RP needlessly. In exchange Nuclear Weapons may be exchanged for other benefits, to give perks to those nations that maintain them on their nations. These Modifiers are the only way to move beyond the current caps. 1 Nuke = 1 Naval Point 1 Nuke = 10 Planes or 5 Stealth Planes 1 Nuke = 10,000 Infantry Spying and Spyrolls Before a spyroll can be requested, there must be prior roleplay to establish that not only is there a mission to covertly infiltrate/wreak havoc/influence politics/steal intelligence from a nation, but that there is also an operative who will be conducting said mission. Use your head to determine how much is needed. A one-liner is not sufficient. Upon needing the spyroll, a screenshot will be provided to the GMs with the odds against the in-game nation of the RP player you wish to conduct spy operations against. Be sure to hover over and give us the percentage so we can make an accurate roll. Upon either success or failure, the effects of the spyroll should be appropriately roleplayed out. There are no instant wins, or instant detections. Neither side can immediately claim to know something based off of one successful roll, but it shouldn't be totally impossible in the case of a failure either. Further, these rules can be optional if both parties agree that the spy or covert actions are to be role played out. To do so is highly encouraged and the GM team will make themselves available to assist in anyway possible. A possibility, but certainly not the only one, the rpers can private message their assets to be used in this incident to the GM. This will allow the rpers to get the drop on each other so to speak.   This does not mean you get to private message the entire contents of your factbook to the GM, just what you have in a specific facility or region that can respond within a short time frame.   Protectorate garrisoning   Protectorates must be garrisoned. There are two different types of garrisons. The first, 15,000 men for the purposes of ensuring outside parties stay out and keeping eyes in the area without quashing local political and economic activity. The second, 75,000 or more for the purposes of keeping the region under your control and preventing from attaining self-rule. This rule applies for protectorates larger than 1/4th your current holdings. Under 1/4th divide the numbers by 1/2.    Newly rolled nations will not attempt to individually gain  or control protectorates for a period of four weeks after they have icly declared their national sovereignty.  Further, newly created nations will not attempt to expand their borders through annexing for a period of 4 weeks.    GM roles and voting 3 GMs are to be voted upon every 3 months after a 48 hour nomination period. This is a staggered process in which one GM spot is open per month. You may vote for yourself for GM but you may not nominate yourself. The voting period for a GM is 48 hours, the same amount of time for a nomination period. GMs may not serve consecutive terms. The role of the GM is to not create a body of precedents. If the same issue is decided upon more than once, perhaps that is an indication that a community discussion ought to be held to create a rule on that matter. A GM makes rolls for spy attacks. Further, if they are faced with an argument that is at a complete impasse, with both parties unwilling to resolve the problem, they can choose to make a 50/50 roll to resolve it. Additionally, GMs may elect to make a percentile roll to determine damages during wars. No one expects a GM to hold a degree in Weapons design, or for them to have served 20 years in the Armed forces. The only official source for technical data is what can be read on wikipedia, not what is linked to it or cited on wikipedia, but what can actually be read on the wikipedia article. Part of a GM's job is encourage roleplay to keep moving along. To that end, on occasion, the GM team can award additional naval points, squadrons of aircraft, or troops to nations engaged in armed conflict for cooperating with each other and being respectful to each other and the GM team. The following are the responsibilities of the GM team: Posting Nomination threads. Posting GM voting threads. Posting and recording the results of community rule threads. Posting discussion threads for disciplinary issues. Because not all situations and GM powers and responsibilities are covered, the GM team has a certain measure of discretionary power to resolve disputes or to take action. The discretionary power clause should not be seen as a permanent solution, but more a short term means of keeping the community peace or moving an rp forward.  No permanent changes to CNRP Ascending rules can be made through the use of this clause without a community vote. The Dick Rule... Role players have an obligation to be respectful to each other and the GM team. If a role play can't manage that, the GM team can and is encouraged to issue an autoadvance to the appropriate role player involved in the IC situation. An example, bob and tim are embroiled in a dispute over a tim's president being taken hostage by bob. Bob is refusing to respect tim and the GMs. The GMs can award Tim an auto that allows his president to escape and return to his home country. If Bob gets out of hand because of this, his nation can be lock. If further disrespect is shown while locked, additional autos can be awarded to tim. These are not massive nation shattering autos, think 3 dozen cruise missiles versus the opening day of Gulf War 1's air war. GM decisions are a case by case situation as each RP is unique and the role players involved are different. Autoadvances are to be granted every 7 days after the requesting rper can demonstrate they attempted to make contact and resolve disputes. A three strike policy will be implemented for rule violations, OOC disrespect to the GM team, and OOC disrespect to other rpers when attempting to resolve IC issues. These bans can be issued for bad behavior in ooc official discussion threads, private discussions for the expressed purpose of discussing cnrpa, and irc discussions that are in official channels and involving official business.  1st strike, 3 week "pause" upon your nation, to be treated similar to a lock. 2nd strike, 1 month ban from the RP, your nation is wiped. 3rd strike, 6 month ban. These bans can be overturned by a vote of the community. 10 rpers are required to post their support for a vote on a discussion thread specifically launched, by the banned rper,  for the purpose of requesting such a ban be overturned. The rper will post their evidence for supporting their claim that the GMs were wrong or acting improperly when making the decision to ban. Claims that can be summed up as, "I don't like being banned, not fair, GM's are mean" will not be taken seriously and could result in having the original ban doubled. The ban can be voted down with a 66 percent in favor over overruling it. Should the vote go against the contesting rper, the duration of the ban could be doubled. GMs in a war can not rule on their own conflict. They can give nonbinding feedback, but their feedback is just that, nonbinding. If there is only one GM to make rulings in the event of a major conflict, the war will be halted until the community nominates and elects a temporary conflict GM. Expectations of GMs GMs are required to be active on a weekly basis. GMs who go on holiday will announce their plans in public. GMs are required to be civil and respectful and will refrain from using profanity and other insults when dealing with rpers in their official capacity as a GM. Being a GM is more of a burden than a reward, yet being one is important as we depend on them to be a fair and impartial resolver of disputes . Should a GM fail in these expectations, any rper can start a discussion thread to call for the GMs removal at anytime. The RPer must show their evidence that calls for the removal of the GM. If 10 rpers support a vote, a GM team member has 24 hours to post a 48 hour vote. A 66 percent majority in favor of removal is necessary. Temporary GMs can be appointed to fill the role of a GM that is on holiday, voted out of office, and to be a second party as a Conflict GM. The same voting and nominating process applies for these Temporary GMs with their term of office to be specifically stated in the voting thread, which will be different from the official GM term depending upon the situation. The Map Archivist   The Archivist of CNRP Ascending's map will be responsible for ensuring the official map is kept up to date and accurate. There are no limitations on who provides the updates, any member of the CNRP Ascending Community can volunteer to assist. However, the final responsibility for accuracy and timeliness is the sole responsibility of the Archivist. The Archivist will serve at the pleasure of the GM team and will be appointed or released from service by the GM team. The Archivist will publicly announce their leaves of absence to allow the GM to take action to cover that period or make changes if needed. The Archivist will link to the CNRP Ascending GM court and will be absolutely clear that the GM Court for CNRP Ascending is the official source of the rule set. The rules for CNRP Ascending will be posted in the opening post of the GM court and not on the Map thread. For service as the Archivist, the GM team may choose to elect to award the outgoing Archivist a small bonus of troops, planes, or naval points. Community Driven Rules The above set of rules is by no means complete. The members of the community have a voice in deciding what the rules are and how they should be applied. Members of the CNRP2 community can post discussion threads to talk about new rules, old rules, and/or changing the rules. Polls can be posted as well, however, GM polls are the official measure of the community's desire to modify, remove, or add new rules. If a rper's discussion shows 7 or more rpers support a vote for a specified set of polling options, the GM team has 24 hours to post a vote.
  2. Central Powers

    "First of all, the Kingdom wishes to know the reasons as to why Alvonia pushed the way it did when the nation of Greece was still a quite alive and breathing construct before it collapsed. Secondly, the Kingdom also wishes to know what lead to the temporary collapse of the Alvonian state just a few weeks back."
  3. Northlands News

    Private   "The Kingdom's forces will shoot at any foreign military forces who are not its allies should they violate the Kingdom's territorial sovereignty and that of its protectorates."   Respectfully, HM Kralj Dragojev Belojevic
  4. Central Powers

    Private   Upon the Alvonian representative's arrival, he and his entourage would be escorted all the way from the airport with diplomatic honors befitting a foreign dignitary within the Yugoslavian White City to the Alvonian Embassy. The Representative and his entourage would go through the standard procedures before being allowed entry to their embassy.   As they were ushered into the primary conference room, they saw the Kralj of the Kingdom standing in front of the window with his hands clasped behind his back before he turned and smiled at the entourage, "It's a pleasure to meet for the first time, Ambassador Piontek," he greeted as he gestured to the table, hoping his guests would sit in order to get the meeting on track, "I hope you'll enjoy your stay within the famed White City of our kingdom."
  5. Central Powers

    Private   "The Kingdom believes that it is time for a diplomatic meeting as soon as possible. Issues have to be discussed with the honesty that the Kingdom and Alvonia can provide behind private walls, the Kingdom is more than available to coordinate the meeting at a time of Alvonia's choosing but please do not post-pone needlessly."   Respectfully, HM Kralj Dragojev Belojevic
  6. GM Election!

    This poll will run for 48 hours, and only CNRPA Players can vote.   Everyone has one vote, as such multiple votes are disabled for this election.    If you have the need to post do so on the OOC thread, otherwise posting on this thread voids your vote.
  7. GM Election!

    The polls are officially closed!   Regardless of how late it was, I did keep track of who voted for who when the polls ended exactly after 48 hours, as such the votes as are follows:   Admin: Mogar Californian/Ty: Mr. Director, JED, FHIC, and Euphaia Evangeline: Dillon, Greywall John Connor: Lysergide, John Connor Markus Wilding: Markus Wilding, Rudolph Mogar: Peter Ilych   Question 1 - Californian/Ty is the winning candidate.   The results is that for the CNRPA community Ty is the new third GM.   May god have mercy on their soon-to-be-suffering soul.
  8. Hungary-Slovakia / Yugoslavia Embassy

    Private "The Kingdom is saddened to be informed of the dissolution of Hungary-Slovakia's government and wish all the best to the former members of the government that lead the peoples of the Kingdom's ally. The Kingdom also wishes to make it known that it shall resume maintaining the law of the land, peace and order for the benefit of the peoples of Hungary and Slovakia and it is its most firstmost hope that the peoples rise up to rejoin the world stage once more." Respectfully, Kralj Dragojev Belojevic
  9. CNRPA GM Nominations!

    Alrighty lads and ladies, it's high time that I stepped down having fulfilled my entire GM tenure. And as such, the next victim lamb for slaughter sacrificed to the mighty lord Helel, the Morning Star lucky one will be in service to the community until May 22nd of this year.   Remember as you nominate people that FHIC, Brian nor I are not eligible for nomination (Because the first two are already GM's to begin with and I already finished my run as GM :v) This will nomination will run for 48 hours.  
  10. Für das Vaterland!

    Österreich   "Is that so?" inquired the General-Major, "Let me personally inform my Kralj of that and he'll put the heat on Hungary-Slovakia to back off from Austria while we move in to defend Vienna from the Belarussian parasites," he snarled before turning back once more, orders being barked in Serbian and not long a soldier gave the General-Major a cell-phone. "Excuse me for a moment," he said as he excused himself to speak with the Kingdom's monarch, Serbian being spoken in a fast pace for a minute or two, General-Major Broz facing the Hauptmann once more as he put the phone in a pocket.   "Our Kralj has sent promise of aid and will send a missive to the Hungarians and Slovaks to cease their shelling of Vienna and to send the same to the Belorussians, although with that one he sincerely doubts they will listen," he finally said before seemingly nodding to himself, "Now, I'll refrain from commenting on the hidden compatriot of yours since we as a whole have bigger fish to fry, we won't need the helicopters that you have but we will make use of ours alongside the Kingdom's air-force to hopefully make anyone else back off with the firepower presented," he told the Hauptmann as in the distance, the air support that had been waiting finally having been called to action.   Südtirol/Trentino   The Kingdom's forces agreed to the meeting, the desire to find out more as to what had happened being almost overwhelming as they went to have a very open and frank discussion with their former allies on what just happened with their former country to collapse in such a sudden manner.   [hr]   For: Hungary-Slovakia   Private "The Kingdom of Yugoslavia wishes to know as to why our ally in Hungary-Slovakia seemingly is shelling the former capital city of the Kingdom's former ally, Vienna, a city in which two million people with its metropolitan area live in. While Alvonia and the Kingdom had silent relations after the treaty was cancelled, the absurd response by Hungary-Slovakia is criminal and abusive to a city where innocents live in. We request that the military response of Vienna to cease and for Hungary-Slovakia to remove its soldiers while the Kingdom continues to investigate the matter, and once the situation has been calmed down, we can peacefully have Hungary-Slovakia and its troops be included in the investigation on the matter of former Alvonia's completely abrupt collapse.   To that end, we wish for the request to be forward to Belorussia as we do not seek to be fighting them but we will defend the city of Vienna if they continue to be hostile, even in the face of the Kingdom's military." Respectfully, Kralj Dragojev Belojevic  
  11. OOC: Unless stated otherwise, all posts within this thread are classified. [hr]   Current Military Research & Development being performed in Vojnotehnički Institut Beograd   Rifles Finished Military Research & Development Pistols: Zastava Y10 (Original) Zastava Y10-SF (Smaller Handed Individuals) Zastava YS&W (Law Enforcement and Civilian variant) Rifle: Zastava YR1 Small Machine Gun: Zastava RC P900 [hr] Military Status Information   Current DEFCON Level: Three Current Threat Level: Elevated Internal Threat Level: Elevated     Non-Military Status Information   Current Border Threat Level: Elevated Current Airport Threat Level: Elevated Current Port Threat Level: Elevated
  12. Classified   ====   Given recent developments, the Kingdom would act accordingly and mobilize the rest of of its armed forces while informing their allies in Hungary-Slovakia that the mobilization was centered on the apparent issue in France and Austria.   Border security would be further heightened and being on twenty-four seven alert giving the tense situation.
  13. Classified ====   Orders were sent out, the Carrier Strike Group; officially known as NSG 1, stationed within the Sea of Venice would set sail towards the Strait of Otranto while the Kingdom's borders would be fortified with mobile AA's, ATGM's, SAM's and radar emplacements from the local military installations to impede and make any possible incursion into the Kingdom's territory to be a hell on earth. The Divisions in the regions of former Albania, Bulgaria and Greece would in turn also fortify the external borders of their respective territory, mobile AA's, ATGM's, SAM's and radar emplacements being placed inland and near coasts, the Kingdom's industrial base at a constant fire to make the respective materials to build the missiles and chassis's for the mobile AA's, ATGM's, SAM's and radar posts. In addition to these emplacements, soldiers would bring with them by vehicles the pre-fabricated defensive fortifications that the installations had stored, the coasts being littered with Czech Hedgehogs to prevent any enemy from landing vehicles and tanks on the shores of the Balkan Peninsula and Anatolian territory that Greece had under its belt. In all, the Balkan Peninsula and the Greek territory in Anatolia would be on high alert with martial law in effect until the situation was finally over.   The Carrier Strike Group; officially known as NSG 2, stationed to patrol the Strait of Otranto would finally set towards patrolling the Ionian and Aegean Seas once the NSG 1 had reached the Strait and begun its new duty of patrolling the Strait.   The Carrier Strike Group; officially known as NSG 3, stationed near the Suez Canal would be on high alert as would the men and women garrisoned on the shores of the Canal, cautious and wary of any possible attack.
  14. Für das Vaterland!

    Österreich   "Well, I and mine seem to have a date with the Wrath of God then," replied the General-Major, "I'll push down my own personal perspective on Alvonia given that our Kralj seems hellbent to figuring out what exactly happened to the Kingdom's former ally, regardless of what happened a few months back," he added before rubbing the bridge of his nose. He turned and barked in Serbian and several Serbo-Croatian dialects and languages, "Let's not keep the so called 'Wrath of God' waiting then, Hauptmann Kaufer, shall we?" he said before grinning savagely as the men and women behind them started to get ready to march onwards once more, this time to support and help the Alvonians.   Südtirol/Trentino   Given the answer or rather the lack thereof, the forces would march onward till they were several miles away from the town of Trento which seemed peaceful enough so far from the distance but even looks could be deceiving. In their envoy was one specific APC mounted with speakers, repeating a message in Austrian and Italian of wanting to speak with the Alvonian soldiers peacefully to hopefully manage to discuss matters further with the Wehrmacht.
  15. Official Listing of the Kingdom of Yugoslavia's Media Assets: Media Corporation: Politika a.d. Beograd (45.06% State-Owned Shares) Radio-Television Broadcasting Stations: RTV Beograd (Serbia-based) RTV Sarajevo (Bosnia-based) RTV Zagreb (Croatia-based) RTV Skopje (Macedonia-based) RTV Podgorica (Montenegro-based) RTV Ljubljana (Slovenia-based)   Newspaper Reporting Network: Jugoslavenska Novinska Agencija (Yugoslav News Agency) - Regional News Agencies: Tanjug (Serbia-based) FENA & SRNA (Bosnia-based) HINA (Croatia-based) MIA (Macedonia-based) MINA (Montenegro-based) STA (Slovenia-based) - Newspapers: Glas Naroda (Serbia-based) Glas Naroda (Bosnia-based) Glas Naroda (Croatia-based) Glasot na Narodot (Macedonia-based) Glas Naroda (Montenegro-based) Glas ljudstva (Slovenia-based) (WIP)
  16. Politika AD Beograd - News of Yugoslavia

      Private "The Kingdom of Yugoslavia while appreciative of the sentiment of the Northlands, we feel must turn down the offer in expanding it across the entirety of Greece due to there being almost nothing of trust or a relationship between the two countries but in the interest of cooperation, we would be willing to assist and help in managing the defenses and order of the island of Crete. Given enough time and good relations, it may be expanded across Greece in its entirety but for now that is what the Kingdom as a whole is willing to extend as a branch of trust. Regarding the Suez, the Suez Canal is massively important for trade as a whole and having it become a militarized area where a regional group lords control over it would go against the goals and merits that the Kingdom seeks for the canal to begin with, and as such we must decline in making the Suez Canal turn from being held internationally for the success of all to being European held and simply for the success of the European region. The Kingdom is more than willing to defend it as a notion of international territory but not so as being held by any state, country or regional power." Respectfully, Kralj Dragojev Belojevic
  17. Für das Vaterland!

    Österreich "Understandable," Junilac rumbled out as his comrade nodded, "It saddened all in the military that relations soured the way they did but our Kralj hasn't lead us astray during his entire reign so far," she chimed with as a hand found itself on her left shoulder, the rough face of General-Major Broz appearing from behind her. "At ease," he told the spooked Desetar who simply nodded, taking a second to calm her heart as the descendant of the famed Tito gazed at the Alvonians. His face was stoic, taking in the delicious irony of the situation he was in. Whoever had told him several days ago that he would be meeting with the Alvonians peacefully instead of taking revenge for their lack of support to the Kingdom when they needed it, and he would have told that person to be crazy along with a whole slew of insults. Needless to say, he cursed at whatever deity that were in the heavens from taking the righteous vengeance away from his hands. "Well met, I am General-Major Leon Broz, commander of the three divisions currently behind me," he said at last as he saluted to the Alvonian soldiers and introducing himself to the Hauptmann, "Now, I do believe that there are certain matters to discuss," he added as he stared pointingly at the Hauptmann, "First off, let's get the elephant off the table. Just what in the seven blazes happened to Alvonia?" Südtirol/Trentino Before making any concrete plans, the commanding officers asked one final question to the Italians. Was that Wehrmacht recruiting officer still be in Trento? If the answer was in the positive, the forces would march with one specific APC mounted with speakers, repeating a message in Austrian of wanting to speak with the Alvonian soldiers peacefully to hopefully manage to discuss matters further with the Wehrmacht recruiting officer.
  18. Für das Vaterland!

    Österreich Poručnik Junilac was a steadfast Serb and some would say being somewhat of a gentle giant, baritone voice clearly fit for his build as he stared at the Alvonian soldiers, his own weapon slung as he thought on the possible ramifications should the meeting go without a hitch. Next to him stood Desetar Bjedov, a lithe and petite woman as she smiled politely at the soldiers standing opposite of the duo, brushing away a strand of blonde hair. Bjedov was quite exhilirated and happy that the Alvonian soldiers had taken the chance to end this peacefully instead of it being a bloody affair, that most likely would have made former Alvonia be a more bitter topic within the Kingdom. So with that in mind, she stepped forward with her weapon slung behind her back and arms outstretched, "I am Desetar Sanja Bjedov of the 12th Brigade. The men behind us are part of the 501st-Peadija," she introduced herself to Hauptmann Kaufer before motioning to the Serb giant next to her, "This is Poručnik Junilac, a comrade of mine." "That I am," Junilac rumbled before tilting his head to the side, gazing behind them before seemingly nodding to himself, "Our commanding officer should be here shortly," he revealed to the group as he returned his gaze back to the Alvonians. Südtirol/Trentino Much speculation and rumors abounded once the Italians had revealed their information, or rather the lack of such information given the Alvonian's state seemingly complete collapse. The revelation only seemed to stoke the fires of speculation, something that was stamped out by the commanding officers before they reported the new information to High Command. The Italians were given the choice of continuing their current line of work but under the purview of the Kingdom's military structure, along with inquiring as to who exactly was the representative from Alvonia who managed to recruit them and his or her possible location. The Kingdom needed answers, and answers it would get.
  19. Für das Vaterland!

    Österreich Forward troops would quickly fall back at the first sign of enemy resistance in strength, retreating far enough that enemy snipers and the hit and run teams would be ineffective and distant from their apparent area of operations. As usual from such a surprise attack, casualties were sustained but thankfully minor in the grand scheme of things. The plans had changed to some extent and the three divisions would be bolstered with air support to aid the Kingdom's efforts. Helicopters, drones and airplanes were lent to the overall operation that the Kingdom was leading. The drones would be the first ones to re-enter the Alvonian territory, scouting and doing overall recon of forward areas that the Kingdom's forces could establish before pressing forward to meet against the Alvonian soldiers. Once the recon was finished, the forces would move forward with one specific APC mounted with speakers, repeating a message in Austrian of wanting to speak with the Alvonian soldiers peacefully to discuss what had occurred to their former ally. It was a shot in the dark at a peaceful end to this confrontation and highly unlikely to work to begin with but it wasn't like it was the only plan the Kingdom had, it was a simple gesture of courtesy.   If the Alvonian soldiers fired back after hearing the message of peace and diplomacy, the plan that the Kingdom had as a back-up would go into effect, the soldiers preparing themselves for the worst while they hoped for the best. The Air support that the three divisions had been lent for the overall operation would be prepared for take-off at the single mention of attack on their charges, all hinging on the Alvonian soldiers' next action. Südtirol/Trentino The seeming surrender of the entire of the Infantry Division to the Yugoslav forces was an unexpected yet happy surprise, the forces stopping in a nearby border town to have a very open and frank discussion with their former allies on what just happened with their former country to collapse in such a sudden manner.
  20. This poll will run for 48 hours, and only CNRPA Players can vote.   Everyone has one vote, as such multiple votes are disabled for this election.    If you have the need to post do so on the OOC thread, otherwise posting on this thread voids your vote.
  21. GM of the RP's: The Two Blocs

    The polls are officially closed!   Regardless of how late it was, I did keep track of who voted for who when the polls ended exactly after 48 hours, as such the legitimate votes as are follows:   Brian: Mogar, supercheese, Jesbro, Mara Dillon: Dillon, Greywall JED: FHIC, Euphaia Lyser: Lyser, Peter, Margrave P. Diddy: P. Diddy   Question 1 - Brian is the winning candidate. Seeing as there are no rule preventing a non-player from being elected, the result for the CNRPA community is that Brian is the new third GM.
  22. Für das Vaterland!

    *dons GM Hat*   Until FHIC and I discuss the number of soldiers Markus is able to field, I'm putting the thread on a temporary freeze till the two of us discuss the matter.
  23. Hungary-Slovakia / Yugoslavia Embassy

    Private "The Kingdom of Yugoslavia appreciates the sentiment of our ally in Hungary-Slovakia and in the interest of further cooperation and to prevent the Alvonian people from being divided, we suggest the idea of a joint protectorate over Alvonian Austria. In addition, we would be more than willing to establish another joint protectorate over the entirety of the Romanian region." Respectfully, Kralj Dragojev Belojevic
  24. Politika AD Beograd - News of Yugoslavia

    Declarations of Protection! The Kingdom's Forces to protect the region of Austria and Northern Italy! Issue 15.Y September 30th, 20XX   With the collapse of the northern state that used to be the neighbor of the Kingdom, and a former ally to boot, the Kralj has seen fit to publicly announce a declaration of protection above the Kingdom's former ally to ensure peace and stability for its residents, to provide much needed peace of mind for the Alvonian citizens that they would need in the coming times. Not much has been elaborated upon by the Kingdom but several divisions have been equipped and deployed to act as its peace keepers, the Kralj has been reported to have stated the following: "The people of Alvonia have had a positive impact on the security and nature of the Kingdom regardless of the current tensions that lead to the prior cancellation with the former state of Alvonia, thus it behooves us to help the citizens in their time of need." In addition, working in conjunction with the Kingdom's grand fortification project, the borders of both Austria and Italy would be strengthened and fortified to the same level of the Kingdom's current border defenses. With a regional military base for rapid responses in part of the Kingdom's forces being established in Vienna for the Austrian region and Venice for Northern Italy.   [hr]       Private "The Kingdom of Yugoslavia appreciates the sentiment of the Northlands in having established order to the island of Crete, and in the interest of further cooperation and to prevent the Greek people from being divided, we suggest the idea of a joint protectorate over the island. There should be around two thousand troops heading to land in Crete to further assist in retaining order if the idea of a joint protectorate is ideal." Respectfully, Kralj Dragojev Belojevic  
  25. Classified ====   With the seeming collapse of the governments of Alvonia, their former ally, orders were sent for the carrier strike group stationed in the Gulf of Venice to reinforce coming divisions that would be heading north. In total, 150,000 soldiers would be sent north, compromising of six divisions that would be split once they reached the region of Friuli-Venezia Giulia. Three divisions of 75,000 soldiers would go west to further secure the entirety of the Northern Italian region while the other half of the soldiers would enter to the region of Austria, the capital region of their former ally. It was a move designed to protect their former allies, regardless of what they currently thought from any undue retribution anyone would want to enforce on the population.   In addition the three divisions would have orders on the basis if the former leaders and government be spotted, to aid in their hiding. It was the least the Kingdom could do as seemingly all of its neighbors collapsed for unknown reasons yet.