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StevieG

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Everything posted by StevieG

  1. Find me just 1 other player who thinks your Defeat Alert suggestion, and then not allowing DAs for half the day, makes perfect sense. You are so wrong it's laughable. OP is not turtling. If you think it's such a problem and you have a solution, go create your own thread about it. This thread is how Foreign Aid has wrecked the round. Turtling has nothing to do with it.
  2. People generally only turtle in TE when they have to as well, or are simply inactive. There are of course exceptions. Its always been a valid tactic especially when you are beat down. It can come down to simple math. We have not been turtling at all as a strategy. When "Buy troops so you don't get DAd" pings are being sent out we know we arent lol. You are right, FL cannot actually identify what exactly he has a problem with. And he can't even come close to a fix.
  3. Because your only suggestions to "curb turteling" are nonsensical. Example; You want to change one game mechanic (make DAs crazy strong) and then you need to create a fixew for the side effects (no DAs in the AM). That is bonkers. This is off topic. This is not the reason you lost. You also didn't lose because admin deleted some of your farm nations and left our traders to play as normal. Foreign Aid is terrible for this game. We've held back and actually allowed the rest of you to play. Gain the million casualties easy etc. It is also incredibly boring internally, and ends up being unfair as to who we "pick" for X and Y. Politics can come into play at any stage, anyone can be ganged up on, and then an extremely unbalanced round plays out again with foreign aid available. Being a good nation builder doesn't mean anything at all with foreign aid. You just need more friends.
  4. I guess the key difference is that land and infra never go past a certain point generally in TE. Thus there isn't much more to lose. Still think you are getting fixated over something that isn't really there. Nobody is or was turteling much from my viewpoint, unless they were also inactive perhaps. We've given as many defeat alerts as we have taken, and I took quite a few while actively fighting in the early parts of this round If beat down hard it may happen as a strategy, but times are tough when that is in play. I'd argue this is an irrelevant point to the main issue at hand which is that aid breaks the game and makes the FAC and sending tech "the only" way to play.
  5. "Turtle" mechanics just exist because of the mechanics of the game. You can't stop that without a complete overhaul of the fundamentals of the game. Admin has already removed the ability to avoid blockades. So it has been balanced. And frankly I disagree with that too. The single biggest issue is even thinking that aid is a good thing. Edit; continually having a go at our part time players (fake nations as you call them) won't get you anywhere. They mostly have long standing SE nations, and have been playing this game a lot longer than you. Trades are a part of the game.
  6. I've softened on my stance on aid I guess. Hear me out. Mass tech is crazy this is crazy. Let's not even get into the double standards argument. This is still crazy regardless. The FAC and aid is clearly overpowered. Limiting the max to say 100-200 tech and 10-20m cash would limit the mass tech and maybe even limit everyone just getting FAC because it's clearly OP. You would still easily get people boosting up to 1k 2k tech and there would be ability to send money all around and have that engagement if you so wish. But you are also making it whoever has more resources and nations has the best chance to "win'. The small guy has no chance. 20m is good for helping rebuild people sure, but it can always go up to the top too. What is the point of aid anyways though? Is more engagement really worth more than the downside of pooling of resources? Without any aid, the nation in a 6 man AA still has a fair enough chance, nation to nation against anyone in a massive 20 30 man Alliance. Any amount of Aid, but especially an overpowered system (clearly as everyone has the FAC) and they have no chance.
  7. 1. Terrible and way way out of proportion. DAs have already been increased to 600k. You can lose multiple grounds and be DAd in a single day. Already losing over a million and that's buying and fighting not turteling. Just getting smacked. So imagine actually fighting and then also getting smacked with 12 million 😂 Way to completely go broke! 2. Also bad. Makes it even easier to avoid war and just defend. 3. Is completely dumb. You are creating a bigger fundamental break by trying to make a fix for something that doesn't need it. No DAs till noon. So you can sleep in? Lol that is really crazy and changes the fundamental aspects too much. 4. No. Tech boosting should never be a thing. 5. Perhaps your only reasonable suggestion. But 1000 infra is only 3k ns. 6. Didn't you sell off NS, and then make a long back collect too?
  8. Get rid. You said it was for 1 round didn't you? The idea should not be to allow boosting of select nations in a Tournament environment. This creates an exponentially greater, and unfair advantage to those have more "friends and connections" And there is no way smaller alliances can even compete nation for nation against the bigger Alliances. The only way aid can be of use or benefit to this game is to help broken nations recover. And as such the limits should not be greater than the SE limits. That would severely limit tech boosting (which shouldn't be a thing) However 9mil 6 slots is still 45m, and the ability will remain to cash boost certain nations, again creating the unfair advantage. My suggestion besides removing it entirely, would be only to allow 1 slot of aid only(10 day window), just cash up to 20 25m max. This is purely aimed at helping broken nations. And since it would be a waste of a wonder. Make the wonder free to purchase but still requires a wonder slot. Only the receiver of aid requires the wonder, not the sender. Requiring a wonder for it instead of an improvment means only those who need it will get aid. Not just free money up the line, but more of a parachute package if and when required that doesn't distort the playing field. I don't know if that can be programed and if not, just get rid of it altogether. We can always reroll nations and get them to learn if they screw up and end up broke. Aid didn't bring new people to TE, the tech offer was enough. Maybe up the tech offer for 1m casualties and keep that going forward. Aid isn't needed for us to hit 1 mil either. All this tech boosting reduces casualties in fact. Rounds don't need to be more than 100 days either. Everyone is going to be sick to death of this round by day 100. Additionally change up the awards please. Most popular nation and most land don't really need to exist. (If you keep land get rid of most bills) Another alliance category would be good to replace them. Most destructive war as we have been calling for a while is also just about saving up everything for 1 big war, and then doing damage but also letting yourself take as much damage as possible. Alternatively you can track damage over a round for 1-3 top nations. This still leaves Peak NS Most nuke launches Most bills (that can also be got rid of if you keep the land award. Most destructive nations would replace MDW. Less individual awards and more alliance awards, as well as more fighting awards will promote game play and fighting mid rounds. Rather than the current awards which reward making as much bank as you possibly can. I have been playing this game and leading Alliances a lot longer than anyone else still remaining here. Small alliances and big alliances. I don't need to list them all. A small alliance has 0 chance with any amount of aid allowed. (Besides a parachute 1 slot thingy) That is fundamentally wrong IMO.
  9. While I'm fully supportive of an increase in loot raided offensively, in a lopsided war especially but not only it can come down to a simple equation for some nations. If a defeat alert costs less than losing 3 4 5 grounds, turtling is naturaly encouraged mathematically. Do you want 1 to 1.5m DA penalties to go along with that increased loot?
  10. Increase peace mode to 11 to 15 days. This would give new/small AAs and newer players the ability to get on their feet before being destroyed from day 7. Remove some individual awards and replace with another alliance category award. Most bills, most popular, maybe even most land? Could make way Regarding most destructive war. Instead of total damage from 1 war involving 2 nations. It could be the top 2-3 or even 5 nations to deal the most damage over the whole round. This encourages fighting over a round rather than saving it ALL for the end. It won't diminish a big ending either. Shorten edit resources clock from 7 to 5 days lining up with wonders I might remember a few more.
  11. In order to re invigorate the team dynamic that TE is, I have a suggestion. Grant the ability for Alliances to create some type of Wonder or Monument or whatever you are going to call it. These could include economic benefits or military, spy, infra upkeep or all sorts of other SMALL benefits. There should also be some sort of "wonder clock" on these, and perhaps some sort of "milestones" need to be reached in order to get them. Anything like soldiers lost in war, total tech, total infra, many small milestones could be used. These should also be relatively easy to earn, and any say 10 to 15 man alliance should still be able to reasonably gain the same "bonuses" that a large 30 man AA would get for fairness. So for example; After an Alliance has achieved 1 million soldiers (lost or killed does it matter?) they can then create a "National War Memorial" which gives a small military upkeep bonus say 3-5% and perhaps 3-5% ground odds. Economically? the wonder or project could give a small infra discount on purchase and upkeep. thresholds could be anything like a small total infra or and infra lost/destroyed figure. A small happiness boost could be another. A spying boost is another option. We could have say 3 categories of "Alliance Wonders" and you cant have more than 3, so if you want to change them thats fine. Keep the balance, but give more for alliances to work towards perhaps. Also thank you for the 5 day wonder return @admin
  12. Fancy grafix, Nice DoW. All I've got is John 2:19 And this Most Money Earned $439,737,554 Earned - Black Majic of Yoonyul - Red Team $387,290,028 Earned - Tommy of Koi Land - White Team $385,986,916 Earned - Javier of Tenochtitlan - Red Team $384,995,913 Earned - paul711 of Paulinca - Red Team $384,926,705 Earned - Gandalf of Mithrandir - White Team
  13. How much money do your top nations have compared to Ordo Paradoxia's? You have nearly half a million NS, and you have already pretty much destroyed your target of D1, and its day 23. You are the top dog as you say and you don't have a fair fight available. So, instead of waiting you choose the mass raid option?
  14. Peace has been reached for today on the 16th. Good hard fight everybody!
  15. A few days late but never mind. We declare war on Wolves and DCS, cause why not huh? Again we will carry our same Rules of engagement. What are stats?
  16. Sexy Gladiators have agreed peace with all enemy combatants this coming update of 30/31. Thank you to any and all who actively participated, may your rebuild be swift.
  17. "already at war for 5 minutes" at least say it right. I know you won't because you are full of slant and deception. by merging D1 into wolves, you created the best 1v1 war available. wolves vs gladiators. this was clear for all to see. we waited for your recruits to get bedded in, see what the landscape was and what good war we could make from this merger. your nations were highly active and we expected to be hit. you didn't come. so we decided we will again wait for you, and if you don't man up and hit us we will hit you. you procede to use our courtesy, to engage in a war the like of which you decried only last round, and you clearly bail from the only real war option.
  18. Sexy Gladiators Update. So as to not overwhelm any AA more than the others. We declare war on anyone and everyone that we can get slots on. Includes but is not limited to Wolves, OP, NDO, PENIOS, and NLON. Lets throw DCS and D1 in too, just to cover it all. Good luck to all. May your SDIs have great success. Our terms of engagement remain the same.
  19. To me it is no surprise that as soon as D1 joins with Wolves, somehow Wolves start playing D1 tactics. Tell me it aint so. It also amazes me that none of you properly anticipate or even attempt to anticipate what others will do in reaction to your distasteful war dodging. Do you play out the scenarios in your head? No? Well thats where you are going wrong. Just try to imagine for a brief second how it will play out. It is clear for all to see, that you are the only AA who can fight us in a fair war. D1 nations joined, slightly more members, still even enough, about 800k NS each. There is no reason for us not to fight each other here. War dodging and attempting to take the same actions you did as D1 last round is most definitely not "outplaying" anyone. I consider War Dodging underhanded. You left us a 6 man AA. You put together 4 or 5 AAs to hit. You are attempting to "play the game" Im dead sure it is your influence that drove bundy to declare yourWar. There is a difference. we dont complain about your war dodging or "playing of the game" like how you constantly whine. We just take action. You then complain, and we explain. But you already know exactly the reasons for your and our actions.
  20. We were hitting Wolves and DCS 2 nights ago, we had targets and everything. Then Defcon1 nations started to join wolves just before update, so we had to pause and see what to do. Over the next 2 days more Defcon1 nations have joined wolves and now finally we are an even 1 v1 match. You should have been hitting us. We decided we were waiting for you no more. Your actions merging or whatever it is delayed our hit. And denied us hitting say D1 and DCs or some combo. And to top it off, you decided to WAR DODGE. The oldest tactic in the book. That !@#$ doesnt fly. And please there is no reason for this "updeclare 160k" lol. It is what it is, An utter and complete war dodge. Yes we just fought you, and we are the only 2 evenly matched AAs with your new recruits. We have no choice but to fight each other. Especially with D1 merging into you. That leaves us as the only real viable war. I seem to recal arguments about hitting a bunch of small AAs together being bad. But hey, what do I know.
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