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      Cyber Nations Forum Rules   07/03/2016

        Cyber Nations Forum Rules  
      In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
      The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc.   Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator.   A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules.   1.) First Warning
      2.) Second Warning
      3.) Third Warning (48 hour suspension at the forum)
      4.) Fourth Warning (120 hour suspension at the forum)
      5.) Permanent Ban   Game Bans and Forum Bans
      If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion.   If you are banned in the game, then you will be banned from the forums.   Process of Appeals
      Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game.   Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum.   Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation.   The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise.   Posting
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    Unleash the Beast

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  • Sanctioned Alliance
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  1. Special Prosecution

    I don't think it's really meant to mean the whole of Oculus would be taken down. Obviously some nations wouldn't be possible to fight. It would be feasible to pin down large portions of Oculus/Polar if a large enough coalition was assembled and that's the perceived intent. Given it appeared TTK perceived itself to have won via being difficult to keep down vs Maroon 3, a larger version of that could happen.
  2. The world as we know it

  3. Imperial Decree- New Polar Order

    To the contrary. The issue is this is a 10 year old planet where the stats matter and the gaps between nations are too big and the more active like people like yourself are a tiny minority and often do not have statistical heft themselves. Nation rulers who grew in size and weren't hardcore junkies gradually gravitated to just maintenance rather than wanting to actually do things. It is a mere keepsake for many. Action happens when there are enough people who are willing to fight the wars and urge it. The leaders are ultimately not able to make people press the buttons if they aren't willing to roll out. Like update availability would be pretty high up there, almost no one is willing to do it in this day and age. If everyone was willing to roll out at a moment's notice, then you'd probably have seen more action in recent years. Any war at this point is people trying to get blood out of a stone and will be comical in how little gets done or if it did get done it'd be at a snail's pace like the MONGOLS war and not that exciting. Maybe Grub's suggestion that you pool actives together could work, but are there that many left? I'm not so optimistic. Any setting where the individual's statistics do not matter and new people can step in is much more vibrant.
  4. Imperial Decree- New Polar Order

    They can try to overthrow it. I doubt anyone would care though at this point. I barely do. If they can muster the activity, then I'll be impressed. Every coalition war takes hours of work and constant planning. If they could even maintain staggers on anyone, it'd be a true feat.
  5. Imperial Decree- New Polar Order

    I was talking about superblocs and 10 v 1 beat downs as he put it. Obviously he's bitter over MI6, but lol. It's just there's no reason for me to logically put the hours into shepherding inactives in a coalition when there's little animosity or things to fight over when the inactivity in this world is so bad. For a long time, I had the objective of keeping NPO down and the Disorder War presented an opportunity to do it and the reason was I thought it would be bad for us NPO to do well due our historical animosity. Few others were invested in keeping NPO down since they wrote it off due to NPO being low tech at the time and cared more about TOP/IRON while at the same time not actually wanting to do either of those themselves. So we pushed it and got a moderate resolution with the terms since our side's ability to keep them down due to the massive low-mid tier was limited in part due to inactivity, but it was clear there was no longer any momentum for further warring on them and NPO put the effort into resolving the animosity, so there was no longer any reason to want to fight them.
  6. Imperial Decree- New Polar Order

    How did they kill the game when activity and player count were on a downwards spiral for a lot longer than that and wars were between coalitions that often half-assed due to inactivity and failed to meet objectives? Like holy !@#$, this is the stupidest argument ever. The game is dying because the players moved on with their lives and it's not attractive enough to newer people. 2 of the Oculus alliances disbanded even and I'm sure more will and it had nothing to do with people being bored with the politics.
  7. Imperial Decree- New Polar Order

    With the context provided it's pretty clear, all Grub told them is they have to actually ask and talk about peace and shouldn't expect Polar to do a unilateral withdrawal.
  8. Imperial Decree- New Polar Order

    Don't think he necessarily meant just the war as the crosspollination with regards to certain parties, it goes pretty far. I'm not gonna comment since I wasn't on the Sparta forums myself, I don't think this is your place given your views on the subject given you see holding OOC: grudges out of game as legitimate. Your own first sentence here shows your own bias. Given I don't believe Sparta has actively sought peace, I don't think it's Polar holding them at war. Their gov just doesn't care, which is fine.
  9. Imperial Decree- New Polar Order

    edit: That was funny when it showed up as a triple post. OOC: People are crossing some lines. I guess not worried about moderator intervention at this point?
  10. The Real Issue facing CN

    The alliances that are best at energizing new nations are ironically the ones not selling at 6m/100 because they have better internal communities and give people real purpose beyond just making money. The actual mechanical aspects will never compete with that. It's really not the top 40%, more like 60-70% and most of these people selling at whatever rates will be gone soon enough as they lose interest in the drudgery. He should want to be a buyer instead and aim for getting there. I just went on TIE discord. 5 people on and no one from TIE.
  11. The Real Issue facing CN

    Yeah, there are some inaccuracies. None of the other major alliances really tried to get high rates of slot usage for a long time. It's what helped our advantage in that we actually utilized our slots while others didn't try. They were never really evenly distributed. The more recent tech programs in the top 3 alliances(note GPA buyers buy at 6m/200 or 9m/300 rates. You can treat GPA as inconsequential, but they're in the top 250) didn't really kick into until 2014. There was usually no upper tier competition between sides except maybe Equilibrium since the upper tier advantage would always be on one side. It was always either the side with low upper tier would peace mode or they'd take the beating. If there are only 3 alliances that were trying( like I said only a minority cares now and people will put OOC: anything not CN over touching the game), then it means the death knell had already arrived. Eventually, it will only be 2 and then only one as apathy increases and people move on due to otherworldly concerns, so this doesn't pan out as there is no sustainability. There would have to be more alliances that were working towards for this case for it to actually be competitive. You can't rely on 3 alliances for all the action especially when two have shared a NAP for a majority of their existence even when not allied. The fact that most alliances did not have the drive to actually fight when those 3 alliances were on opposing sides made it clear that wasn't a workable dynamic. These policies made it a two tier game because there has been plenty of time for people to get their stuff in gear even if it was only the 20 most active members in each other alliance. NPO was very low tech for a long time even after Disorder, but they got organized while others messed around with 6m/100 and 9m/100. The reason they don't use the slots is because they're too inactive to do so. Slot efficiency and rate shouldn't conflict. The people who are active enough to buy tech should b getting it at a good rate. If they can't, it's because the market is distorted because people insist on high rates of cash per tech despite it being a bad long-term decision should they convert to buying. The point isn't to catch up now. That was more or less given away a long time, the point is to accumulate tech to an extent where the WRC has enough backing it for your nation to be able to do statistically relevant damage. More and more big nations will fade away because people grow tired of being nation rulers and allow themselves to pass away. The top 250 nation is lower than it was before. It's not an error because I didn't say no one else thought of it, I meant no one else vocalized it. If anyone else has thought of it, they've done an awful job of organizing it. They could have worked towards setting up a parallel alliance system and treaty web rather than wait around to get rolled. There's a possibility but it's ultra slight and no one will have the attention span for that. The lights might as well have gone off given the apathy. The main reason people stick around is the sunk cost fallacy. More and more are dropping that as a rationale. Bob has lasted in a memorial form more or less because no one cares. It has nothing to do with less people per se. It has to do with less caring. Most alliances can't manage a blitz of any size anymore. No one wants to get on at update. You need lop-sided odds to accomplish modest objectives because for every NS point, only about half will be useful. Things don't matter now because people don't care. A bunch of alliances set up discords, but no one is on, and irc is finished. War topics barely have any posts. There is little emotional investment left and lots of jaded attitudes. People simply are sticking out of habit and if no one cares they won't be able to be effective at anything. It reduces the incentive alliance leaders have to do anything if no one will show up. It's not less people, it's less caring, which is more visible to due to less people. if there were 1000 energized people as opposed to 5000 mostly lethargic, it'd be moe active.
  12. The Real Issue facing CN

    It would be difficult for most to reach that level purely on tech though given the current trend and many reached top 250 anyway through infra bloat/land and got wrecked, but the reason people like DBDC accumulated so much in comparison is they got it at 0/300 per slot per month or 9/300. when the tech system was changed from 50 to 100 when others chose to buy at 6m/100 instead. The gap would be significantly lesser if everyone had been buying at 9m/300 or 6m/200 and there would have been more competition for alliances with feeders. The problem is no one else really had tech growth as a goal, so the flaws of the system were easily taken advantage of by those that did. The worst part is the anti-growth movement so to speak has been non-intentional and mostly believing they're paying a fair rate and treating it as just giving extra money. If people simply didn't care about the top 250-500 nations anymore and wanted to ignore them, that would make sense but often times they stay in range anyway due to infra and land bloat. The parallel world outside of a continual dramas like Monsters Inc isn't really that vibrant and it's usually people waiting around to get hit rather than doing anything proactive.
  13. The Real Issue facing CN

    That'll never be how it works and would require centralization that doesn't exist. Only the richest in tech would make sense for that rather than the richest in money and there'd be no way to enforce it. The issue is there is no actual prevailing rate right now as is; it's just people who try to accrue tech and others like Auctor said treat it as a relatively insignificant byproduct or philanthropy or simply have given up on real tech growth and the latter are the ones buying at 9m/100. For any prevailing rate to make sense, it has to be followed by everyone. The issue is technology dealing isn't officially sanctioned by the creator and is just a thing the people here invented. If there were set rates everyone had to follow, then there wouldn't be as big of a problem. The other issue is everyone is content to do things in a way that ensures there is no competitiveness and people will continually gimp themselves to the extent they will be unable to damage to anyone statistically large. If the idea has been to create a parallel low nation strength world with a bunch of 9m/100 buyers and a perma-seller class, then it's poorly executed anyway and could be done much better and the only one who has even expressed anything coming close is Junka. As of now, it's just a bunch of people feeling good about retarding their tech growth while others quietly boost to levels that will be impossible to even have half of past a certain point. 6m/200 should be on the table, because a seller is only a seller for a relatively limited time compared to being a buyer if they're not a perma-seller. It will be more expensive for them to pay the 9m/100 rates long-run in both cost and lack of tech growth if they do not stay a seller. For an older nation, the money isn't the issue, it's the retardation of tech accumulation. Having to pay after receiving 100 tech and then having to wait to receive 100 tech again is slower than paying once and receiving twice. It gets worse when others are buying at 9m/300 rates and thus only pay once and receive three times. Like I said, given the rate of people moving on from this world, it doesn't matter. For older nations, their nations are mere keepsakes and the rulers have grown weary. The 9m/100 craze is a symptom of a wider problem, but it's a very bad symptom.
  14. The Real Issue facing CN

    Buyers don't get enough. The issue isn't the money, it's the time delay. If people could pay 12m and get 200 straight away, then it wouldn't be an issue. The rate of tech accumulation goes down significantly at 9m/100. Essentially, these policies have made this a two tier game, alliances like the top 3 that have internal sellers to keep 9m/300 rates internally and alliances that buy at 6m/100 or 9m/100. It's usually similar people who complain about non-competitiveness statistically and such while intentionally gimping themselves. The tech system is fundamentally broken. The good thing is no one cares anymore.
  15. Order Squared

    Yeah, lol.