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Karl von Eisen

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Profile Information

  • Location
    Mars

Previous Fields

  • Nation Name
    Eisenmacht
  • Alliance Name
    The Viridian Entente
  • Resource 1
    Wheat
  • Resource 2
    Sugar

Karl von Eisen's Achievements

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  1. First come, first serve. Next round will be on the 10th or 11th depending, so if you can do that you're good. Thanks
  2. Congrats Cephilia, our newest seller. Thanks guys, but we already filled up! I'll let you know if we need more members.
  3. Full - 09/02/08 Title says it all. Buyers: A. Colonel Cooper B. Obi Wan Yoda C. Erynadan Sellers: A. Karl von Eisen B. BigHead C. Cephilia Steps to follow:
  4. Wow, I forgot about this topic! Glad it spawned some discussion... The outsourcing argument still really doesn't make sense to me, though it's not bad. What do you consider technology, then? Everything manufactured? That really digs into infra territory. I think there should be a clear distinction between amount of technology (i.e., number of cars and roads and so forth - infra) and level of technology (i.e., how advanced it is - microchips vs. vacuum tubes). Like others have pointed out, though, the current system works pretty well so I'd be hesitant to change it as well. I think it'd work even better if there had been more tech limitations from the get-go, but changing it now... it'd be pretty hard. uaciaut's idea has merit; it pretty accurately represents the difficulty of getting new tech actually in circulation, although we still run into the level/amount barrier.
  5. Brilliant! That's really still under the category of infrastructure, though... even if you say they're just developing your new technology for you, the fact that them giving you tech takes away their tech is a good indicator that it should be considered infrastructure - it's obviously manufacturing ability and material. That's true and a good point, but the idea that a nuke a day is still not much damage is pretty unbalanced... No, I wanted to discuss ideas about this; I don't really have any suggestions that I think should be put into action, especially as tech selling is such a big part of the economy.
  6. You seem awesome so I would say you should join the Viridian Entente, but there's probably some stuff here I don't know about so maybe you shouldn't.
  7. I'll keep you company if you get lonely in here, Aratar.
  8. Too unfriendly. I'll take my bad advice elsewhere.
  9. Thanks for the responses! Yeah, as someone who benefits from tech trading I can't say I dislike it too much. It just doesn't make sense to me, and I like games to do that (make sense). That's basically what I proposed. Except I added a few things because, again, it didn't make sense that telling someone what you know means you no longer know it... but that is getting kind of complicated. I considered that, but that doesn't exactly work considered how the game is set up. The pictures, for instance, indicates level of technology, as does the description in the "Cyber Nations Information Index," and it doesn't make sense that a nation would need lots of cell phones to be nuke- or university- or aircraft-capable. Plus, I think amount of tech is represented by infrastructure. I don't know enough to really comment on this, but what you say seems reasonable. It's odd that tech has no upkeep cost, since I'm sure that especially if tech represents amount then a bunch of cell phones and computers would run up quite an electricity bill!
  10. Team: Green Nation Name: Eisenmacht Nation Leader: Karl von Eisen Link to Nation: http://www.cybernations.net/nation_drill_d...ation_ID=224288 My Resources: Wheat and Sugar Needed Resources: Water, Iron, Fish, Lumber, Aluminum - any combo I'll give you money. Lots of money. LOTS AND LOTS OF MONEY YOU HEAR
  11. Someday, when I'm a really big nation, I'm going to go through here and fulfill every (reasonable) request. And angels shall sing down upon us and CyberNations will be reborn in a heavenly rapture.
  12. Tech gets more expensive as you gain more of it because it represents the greater complexity later technology has compared to earlier technology. For instance, a computer costs more to build than a flint arrow might, to use an extreme example. So when a nation with a tech level of 50 sends that 50 tech to a nation with 6000 tech, it shouldn't actually make any difference to the more advanced nation's tech level. It doesn't matter how much research on flintknapping you send, it still won't be any new information to them. I was thinking that maybe tech just represents amount of technology, but I think that'd be included in infrastructure. The description indicates it means level of technology, as well. Wouldn't it make more sense to have a system of research, instead? You can send any nation any research, but if they've already got it it won't make a difference. This could even be represented by the current system, except without the ability for lower tech-level nations to send to higher tech-level nations and without sending research actually reducing the sending nation's level of research. There could just be a fee, say, so people don't abuse it - the more advanced the tech, the more it costs to send over (because the more advanced it is the more tools, knowledge, education, etc. you need to make use of it). I don't know, just an idea. What do y'all think?
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